client: remove redraw()
Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -227,7 +227,6 @@ clientkeys = awful.util.table.join(
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awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
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awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
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awful.key({ modkey, }, "o", awful.client.movetoscreen ),
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awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end),
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awful.key({ modkey, }, "n", function (c) c.minimized = not c.minimized end),
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awful.key({ modkey, }, "m",
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function (c)
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@ -105,11 +105,6 @@ module("client")
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-- @name lower
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-- @class function
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--- Redraw a client by unmapping and mapping it quickly.
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-- @param -
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-- @name redraw
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-- @class function
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--- Stop managing a client.
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-- @param -
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-- @name unmanage
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@ -89,8 +89,6 @@ Window manager control
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Clients
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~~~~~~~
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*Mod4 + Shift + r*::
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Redraw the focused window.
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*Mod4 + m*::
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Maximize client.
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*Mod4 + n*::
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@ -1475,32 +1475,6 @@ luaA_client_lower(lua_State *L)
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return 0;
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}
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/** Redraw a client by unmapping and mapping it quickly.
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* \param L The Lua VM state.
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*
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* \luastack
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* \lvalue A client.
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*/
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static int
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luaA_client_redraw(lua_State *L)
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{
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client_t *c = luaA_checkudata(L, 1, &client_class);
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xcb_unmap_window(globalconf.connection, c->window);
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xcb_map_window(globalconf.connection, c->window);
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/* Set the focus on the current window if the redraw has been
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performed on the window where the pointer is currently on
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because after the unmapping/mapping, the focus is lost */
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if(globalconf.screen_focus->client_focus == c)
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{
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client_unfocus(c);
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client_focus(c);
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}
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return 0;
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}
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/** Stop managing a client.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -2111,7 +2085,6 @@ client_class_setup(lua_State *L)
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{ "swap", luaA_client_swap },
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{ "raise", luaA_client_raise },
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{ "lower", luaA_client_lower },
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{ "redraw", luaA_client_redraw },
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{ "unmanage", luaA_client_unmanage },
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{ "__gc", luaA_client_gc },
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{ NULL, NULL }
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