luaa: implement luaA_toudata() with simple pointer

This is needed for new object system.

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-04-09 13:23:57 +02:00
parent 74e4200176
commit 70cbf6bedb
1 changed files with 21 additions and 0 deletions

21
luaa.h
View File

@ -184,6 +184,27 @@ luaA_toudata(lua_State *L, int ud, const char *tname)
return NULL;
}
/** Convert a object to a udata if possible.
* \param L The Lua VM state.
* \param ud The index.
* \param tname The type name.
* \return A pointer to the object, NULL otherwise.
*/
static inline void *
luaA_toudata2(lua_State *L, int ud, const char *tname)
{
void *p = lua_touserdata(L, ud);
if(p) /* value is a userdata? */
if(lua_getmetatable(L, ud)) /* does it have a metatable? */
{
lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
if(!lua_rawequal(L, -1, -2)) /* does it have the correct mt? */
p = NULL;
lua_pop(L, 2); /* remove both metatables */
}
return p;
}
static inline bool
luaA_checkboolean(lua_State *L, int n)
{