screen: add signals support

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-07-13 12:07:10 +02:00
parent fc035005ba
commit 7b04d8ef6f
2 changed files with 82 additions and 0 deletions

View File

@ -444,6 +444,82 @@ luaA_screen_index(lua_State *L)
return 1;
}
/** Add a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam A function to call when the signal is emited.
*/
static int
luaA_screen_add_signal(lua_State *L)
{
screen_t *s = lua_touserdata(L, 1);
const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3);
signal_add(&s->signals, name, luaA_object_ref(L, 3));
return 0;
}
/** Remove a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam A function to remove
*/
static int
luaA_screen_remove_signal(lua_State *L)
{
screen_t *s = lua_touserdata(L, 1);
const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3);
const void *ref = lua_topointer(L, 3);
signal_remove(&s->signals, name, ref);
luaA_object_unref(L, (void *) ref);
return 0;
}
/** Emit a signal to a screen.
* \param L The Lua VM state.
* \param screen The screen.
* \param name The signal name.
* \param nargs The number of arguments to the signal function.
*/
void
screen_emit_signal(lua_State *L, screen_t *screen, const char *name, int nargs)
{
signal_t *sigfound = signal_array_getbyid(&screen->signals,
a_strhash((const unsigned char *) name));
if(sigfound)
foreach(func, sigfound->sigfuncs)
{
luaA_pushscreen(L, screen);
for(int i = 0; i < nargs; i++)
lua_pushvalue(L, - nargs - 1);
luaA_object_push(L, (void *) *func);
luaA_dofunction(L, nargs + 1, 0);
}
lua_pop(L, nargs);
}
/** Emit a signal to a screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalue A screen.
* \lparam A signal name.
* \lparam Various arguments, optional.
*/
static int
luaA_screen_emit_signal(lua_State *L)
{
screen_emit_signal(L, lua_touserdata(L, 1), luaL_checkstring(L, 2), lua_gettop(L) - 2);
return 0;
}
/** Get the screen count.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
@ -467,6 +543,9 @@ const struct luaL_reg awesome_screen_methods[] =
const struct luaL_reg awesome_screen_meta[] =
{
{ "add_signal", luaA_screen_add_signal },
{ "remove_signal", luaA_screen_remove_signal },
{ "emit_signal", luaA_screen_emit_signal },
{ "tags", luaA_screen_tags },
{ "__index", luaA_screen_index },
{ NULL, NULL }

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@ -47,9 +47,12 @@ struct a_screen
SnMonitorContext *snmonitor;
/** The default visual, used to draw */
xcb_visualtype_t *visual;
/** The signals emited by screen objects */
signal_array_t signals;
};
ARRAY_FUNCS(screen_t, screen, DO_NOTHING)
void screen_emit_signal(lua_State *, screen_t *, const char *, int);
void screen_scan(void);
screen_t *screen_getbycoord(screen_t *, int, int);
area_t screen_area_get(screen_t *, bool);