Add tests for gears.rectangle.get_in_direction
These tests are basically just copied from the tests for awful.screen.get_next_in_direction. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -64,8 +64,36 @@ describe("gears.geometry", function()
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assert.is.equal(3, geo.rectangle.get_by_coord(rects, 4000, 1050))
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end)
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it("rectangle.get_in_direction", function()
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pending("Write tests for gears.geometry.rectangle.get_in_direction")
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describe("rectangle.get_in_direction", function()
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local dir_rects = {
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{ x = 0, y = 0, width = 1, height = 1 },
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{ x = 1, y = 0, width = 1, height = 1 },
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{ x = 0, y = 1, width = 1, height = 1 },
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{ x = 1, y = 1, width = 1, height = 1 },
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}
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it("left", function()
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assert.is.equal(1, geo.rectangle.get_in_direction("left", dir_rects, dir_rects[2]))
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end)
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it("right", function()
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assert.is.equal(2, geo.rectangle.get_in_direction("right", dir_rects, dir_rects[1]))
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end)
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it("top", function()
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assert.is.equal(2, geo.rectangle.get_in_direction("up", dir_rects, dir_rects[4]))
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end)
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it("bottom", function()
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assert.is.equal(4, geo.rectangle.get_in_direction("down", dir_rects, dir_rects[2]))
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end)
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it("gets no screens if none exist in the direction", function()
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assert.is_nil(geo.rectangle.get_in_direction("up", dir_rects, dir_rects[2]))
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assert.is_nil(geo.rectangle.get_in_direction("down", dir_rects, dir_rects[4]))
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assert.is_nil(geo.rectangle.get_in_direction("right", dir_rects, dir_rects[2]))
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assert.is_nil(geo.rectangle.get_in_direction("left", dir_rects, dir_rects[1]))
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end)
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end)
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describe("rectangle.get_intersection", function()
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