keygrabber: identify release events
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
25ac879569
commit
8193a9cf0c
2
event.c
2
event.c
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@ -547,7 +547,7 @@ event_handle_key(void *data __attribute__ ((unused)),
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lua_rawgeti(globalconf.L, LUA_REGISTRYINDEX, globalconf.keygrabber);
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if(keygrabber_handlekpress(globalconf.L, ev))
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{
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if(lua_pcall(globalconf.L, 2, 1, 0))
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if(lua_pcall(globalconf.L, 3, 1, 0))
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{
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warn("error running function: %s", lua_tostring(globalconf.L, -1));
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luaA_keygrabber_stop(globalconf.L);
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15
keygrabber.c
15
keygrabber.c
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@ -680,14 +680,25 @@ keygrabber_handlekpress(lua_State *L, xcb_key_press_event_t *e)
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lua_pushstring(L, buf);
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switch(e->response_type)
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{
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case XCB_KEY_PRESS:
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lua_pushliteral(L, "press");
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break;
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case XCB_KEY_RELEASE:
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lua_pushliteral(L, "release");
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break;
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}
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return true;
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}
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/** Grab keyboard and read pressed keys, calling callback function at each key
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* pressed. The callback function must return a boolean value: true to
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* continue grabbing, false to stop.
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* The function is called with 2 arguments:
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* a table containing modifiers keys and a string, the key pressed.
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* The function is called with 3 arguments:
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* a table containing modifiers keys, a string with the key pressed and a
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* string with eithe "press" or "release" to indicate the event type.
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*
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -159,7 +159,8 @@ function run(args, textbox, exe_callback, completion_callback, history_path, his
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end
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textbox.text = prettyprompt .. prompt_text_with_cursor(text, inv_col, cur_col, cur_pos, cur_ul, args.selectall)
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capi.keygrabber.run(
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function (mod, key)
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function (mod, key, event)
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if event ~= "press" then return true end
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-- Get out cases
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if (mod.Control and (key == "c" or key == "g"))
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or (not mod.Control and key == "Escape") then
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@ -285,7 +285,8 @@ function enemies.handle ()
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end
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end
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function keyhandler(mod, key)
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function keyhandler(mod, key, event)
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if event ~= "press" then return true end
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if gamedata.highscore.getkeys then
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if key:len() == 1 and gamedata.name:len() < 20 then
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gamedata.name = gamedata.name .. key
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@ -76,7 +76,8 @@ end
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-- Arrow keys move focus, Return selects, Escape cancels.
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-- Ignores modifiers.
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function keyboardhandler (restore)
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return function (mod, key)
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return function (mod, key, event)
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if event ~= "press" then return true end
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if key == "Escape" then
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restore()
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awful.tag.history.restore()
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