awful.client: Deprecate .floating.get/set
Begin to formalize the getter/setter syntax into a coherent one
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@ -41,7 +41,7 @@ do
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__newindex = error -- Just to be sure in case anything ever does this
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})
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end
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local client = {}
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local client = {object={}}
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-- Private data
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client.data = {}
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@ -264,7 +264,7 @@ function client.tiled(s, stacked)
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local tclients = {}
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-- Remove floating clients
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for _, c in pairs(clients) do
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if not client.floating.get(c)
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if not client.object.get_floating(c)
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and not c.fullscreen
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and not c.maximized_vertical
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and not c.maximized_horizontal then
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@ -599,6 +599,8 @@ function client.mark(c)
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end
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end
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--- Unmark a client and then call 'unmarked' hook.
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-- @client c The client to unmark, or the focused one if not specified.
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-- @return True if the client has been unmarked. False if the client was not marked.
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@ -653,9 +655,19 @@ end
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--- Set a client floating state, overriding auto-detection.
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-- Floating client are not handled by tiling layouts.
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-- @deprecated awful.client.floating.set
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-- @client c A client.
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-- @param s True or false.
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function client.floating.set(c, s)
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util.deprecate "Use c.floating = true instead of awful.client.floating.set"
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client.object.set_floating(c, s)
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end
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-- Set a client floating state, overriding auto-detection.
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-- Floating client are not handled by tiling layouts.
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-- @client c A client.
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-- @param s True or false.
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function client.object.set_floating(c, s)
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c = c or capi.client.focus
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if c and client.property.get(c, "floating") ~= s then
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client.property.set(c, "floating", s)
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@ -668,7 +680,7 @@ function client.floating.set(c, s)
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end
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local function store_floating_geometry(c)
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if client.floating.get(c) then
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if client.object.get_floating(c) then
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client.property.set(c, "floating_geometry", c:geometry())
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end
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end
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@ -703,10 +715,31 @@ end
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--- Get a client floating state.
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-- @client c A client.
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-- @see floating
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-- @deprecated awful.client.floating.get
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-- @return True or false. Note that some windows might be floating even if you
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-- did not set them manually. For example, windows with a type different than
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-- normal.
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function client.floating.get(c)
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util.deprecate "Use c.floating instead of awful.client.floating.get"
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return client.object.get_floating(c)
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end
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--- The client floating state.
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-- If the client is part of the tiled layout or free floating.
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--
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-- Note that some windows might be floating even if you
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-- did not set them manually. For example, windows with a type different than
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-- normal.
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--
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-- **Signal:**
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--
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-- * *property::floating*
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--
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-- @property floating
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-- @param boolean The floating state
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function client.object.get_floating(c)
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c = c or capi.client.focus
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if c then
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local value = client.property.get(c, "floating")
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@ -725,21 +758,20 @@ function client.floating.get(c)
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end
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--- Toggle the floating state of a client between 'auto' and 'true'.
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-- Use `c.floating = not c.floating`
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-- @deprecated awful.client.floating.toggle
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-- @client c A client.
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-- @see floating
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function client.floating.toggle(c)
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c = c or capi.client.focus
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-- If it has been set to floating
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if client.floating.get(c) then
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client.floating.set(c, false)
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else
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client.floating.set(c, true)
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end
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client.object.set_floating(c, not client.object.get_floating(c))
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end
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--- Remove the floating information on a client.
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-- Remove the floating information on a client.
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-- @client c The client.
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function client.floating.delete(c)
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client.floating.set(c, nil)
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client.object.set_floating(c, nil)
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end
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--- Restore (=unminimize) a random client.
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@ -1127,8 +1159,8 @@ client.property.persist("floating", "boolean")
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-- Extend the luaobject
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object.properties(capi.client, {
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getter_class = client,
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setter_class = client,
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getter_class = client.object,
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setter_class = client.object,
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getter_fallback = client.property.get,
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setter_fallback = client.property.set,
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})
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@ -18,7 +18,6 @@ local capi =
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mouse = mouse,
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mousegrabber = mousegrabber
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}
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local client = require("awful.client")
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local magnifier = {}
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@ -67,7 +66,7 @@ function magnifier.arrange(p)
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end
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-- If focused window is not tiled, take the first one which is tiled.
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if client.floating.get(focus) then
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if focus.floating then
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focus = cls[1]
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fidx = 1
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end
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@ -117,7 +117,7 @@ function mouse.client.snap(c, snap, x, y, fixed_x, fixed_y)
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struts['right'] = 0
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struts['top'] = 0
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struts['bottom'] = 0
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if edge ~= "none" and aclient.floating.get(c) then
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if edge ~= "none" and c.floating then
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if edge == "left" or edge == "right" then
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struts[edge] = cur_geom.width
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elseif edge == "top" or edge == "bottom" then
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@ -177,7 +177,7 @@ function mouse.client.move(c, snap, finished_cb)
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for _, v in ipairs(_mouse.buttons) do
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if v then
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local lay = layout.get(c.screen)
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if lay == layout.suit.floating or aclient.floating.get(c) then
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if lay == layout.suit.floating or c.floating then
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local x = _mouse.x - dist_x
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local y = _mouse.y - dist_y
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c:geometry(mouse.client.snap(c, snap, x, y, fixed_x, fixed_y))
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@ -195,7 +195,7 @@ function mouse.client.move(c, snap, finished_cb)
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end
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if layout.get(c.screen) ~= layout.suit.floating then
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local c_u_m = mouse.client_under_pointer()
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if c_u_m and not aclient.floating.get(c_u_m) then
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if c_u_m and not c_u_m.floating then
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if c_u_m ~= c then
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c:swap(c_u_m)
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end
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@ -356,7 +356,7 @@ function mouse.client.resize(c, corner)
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local lay = layout.get(c.screen)
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local corner2, x, y = mouse.client.corner(c, corner)
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if lay == layout.suit.floating or aclient.floating.get(c) then
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if lay == layout.suit.floating or c.floating then
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return layout.suit.floating.mouse_resize_handler(c, corner2, x, y)
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elseif lay.mouse_resize_handler then
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return lay.mouse_resize_handler(c, corner2, x, y)
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@ -453,7 +453,7 @@ function placement.no_overlap(c)
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local curlay = layout.get()
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local areas = { screen.workarea }
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for _, cl in pairs(cls) do
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if cl ~= c and cl.type ~= "desktop" and (client.floating.get(cl) or curlay == layout.suit.floating) then
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if cl ~= c and cl.type ~= "desktop" and (cl.floating or curlay == layout.suit.floating) then
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areas = area_remove(areas, area_common(cl))
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end
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end
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@ -13,7 +13,6 @@ local table = table
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local type = type
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local ipairs = ipairs
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local pairs = pairs
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local aclient = require("awful.client")
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local atag = require("awful.tag")
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local rules = {}
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@ -199,9 +198,7 @@ function rules.execute(c, props, callbacks)
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if property ~= "focus" and type(value) == "function" then
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value = value(c)
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end
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if property == "floating" then
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aclient.floating.set(c, value)
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elseif property == "tag" then
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if property == "tag" then
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c.screen = atag.getscreen(value)
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c:tags({ value })
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elseif property == "switchtotag" and value and props.tag then
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@ -256,7 +256,7 @@ end
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--- Create a new float button for a client.
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-- @param c The client for which the button is wanted.
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function titlebar.widget.floatingbutton(c)
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local widget = titlebar.widget.button(c, "floating", aclient.floating.get, aclient.floating.toggle)
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local widget = titlebar.widget.button(c, "floating", aclient.object.get_floating, aclient.floating.toggle)
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c:connect_signal("property::floating", widget.update)
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return widget
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end
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@ -79,7 +79,7 @@ local function tasklist_label(c, args, tb)
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else
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if c.maximized_horizontal then name = name .. maximized_horizontal end
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if c.maximized_vertical then name = name .. maximized_vertical end
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if client.floating.get(c) then name = name .. floating end
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if c.floating then name = name .. floating end
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end
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end
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@ -88,6 +88,7 @@ local function tasklist_label(c, args, tb)
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else
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name = name .. (util.escape(c.name) or util.escape("<untitled>"))
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end
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local focused = capi.client.focus == c
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-- Handle transient_for: the first parent that does not skip the taskbar
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-- is considered to be focused, if the real client has skip_taskbar.
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@ -98,6 +99,7 @@ local function tasklist_label(c, args, tb)
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end) == c then
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focused = true
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end
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if focused then
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bg = bg_focus
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text = text .. "<span color='"..fg_focus.."'>"..name.."</span>"
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