Merge pull request #507 from psychon/closest_screen

Update the definition of "closest screen" to take into account that a
screen is a rectangle and not just the top-left corner.

Closes https://github.com/awesomeWM/awesome/pull/507.
This commit is contained in:
Daniel Hahler 2015-10-26 23:07:40 +01:00
commit 872c321e81
2 changed files with 66 additions and 17 deletions

View File

@ -26,24 +26,42 @@ data.padding = {}
screen.mouse_per_screen = {}
-- @param s Screen number
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point
function screen.getdistance_sq(s, x, y)
local geom = capi.screen[s].geometry
local dist_x, dist_y = 0, 0
if x < geom.x then
dist_x = geom.x - x
elseif x >= geom.x + geom.width then
dist_x = x - geom.x - geom.width
end
if y < geom.y then
dist_y = geom.y - y
elseif y >= geom.y + geom.height then
dist_y = y - geom.y - geom.height
end
return dist_x * dist_x + dist_y * dist_y
end
---
-- Return Xinerama screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @param x The x coordinate
-- @param y The y coordinate
-- @param[opt] default The default return value. If unspecified, 1 is returned.
function screen.getbycoord(x, y, default)
for i = 1, capi.screen:count() do
local geometry = capi.screen[i].geometry
if((x < 0 or (x >= geometry.x and x < geometry.x + geometry.width))
and (y < 0 or (y >= geometry.y and y < geometry.y + geometry.height))) then
return i
function screen.getbycoord(x, y)
local s = 1
local dist = screen.getdistance_sq(s, x, y)
for i = 2, capi.screen:count() do
local d = screen.getdistance_sq(i, x, y)
if d < dist then
s, dist = i, d
end
end
-- No caller expects a nil result here, so just make something up
if default == nil then return 1 end
return default
return s
end
--- Give the focus to a screen, and move pointer to last known position on this

View File

@ -35,7 +35,6 @@
#include "objects/client.h"
#include "objects/drawin.h"
#include <math.h>
#include <stdio.h>
#include <xcb/xcb.h>
@ -285,6 +284,38 @@ screen_scan(void)
screen_scan_x11();
}
/** Return the squared distance of the given screen to the coordinates.
* \param screen The screen
* \param x X coordinate
* \param y Y coordinate
* \return Squared distance of the point to the screen.
*/
static unsigned int
screen_get_distance_squared(screen_t *s, int x, int y)
{
int sx = s->geometry.x, sy = s->geometry.y;
int sheight = s->geometry.height, swidth = s->geometry.width;
unsigned int dist_x, dist_y;
/* Calculate distance in X coordinate */
if (x < sx)
dist_x = sx - x;
else if (x < sx + swidth)
dist_x = 0;
else
dist_x = x - sx - swidth;
/* Calculate distance in Y coordinate */
if (y < sy)
dist_y = sy - y;
else if (y < sy + sheight)
dist_y = 0;
else
dist_y = y - sy - sheight;
return dist_x * dist_x + dist_y * dist_y;
}
/** Return the first screen number where the coordinates belong to.
* \param x X coordinate
* \param y Y coordinate
@ -298,15 +329,15 @@ screen_getbycoord(int x, int y)
return *s;
/* No screen found, find nearest screen. */
screen_t * nearest_screen = globalconf.screens.tab[0];
int nearest_dist = INT_MAX;
screen_t *nearest_screen = globalconf.screens.tab[0];
unsigned int nearest_dist = UINT_MAX;
foreach(s, globalconf.screens)
{
int dist = sqrt(pow((*s)->geometry.x - x, 2) + pow((*s)->geometry.y - y, 2));
if( dist < nearest_dist )
unsigned int dist_sq = screen_get_distance_squared(*s, x, y);
if(dist_sq < nearest_dist)
{
nearest_dist = dist;
nearest_screen = (*s);
nearest_dist = dist_sq;
nearest_screen = *s;
}
}
return nearest_screen;