Inline g_spawn_command_line_async() into awesome

This adds a new function spawn_proc_helper() which just contains a copy of
g_spawn_command_line_async()'s source code. This means that there should be no
behavior change at all here.

Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Uli Schlachter 2009-08-25 11:05:58 +02:00 committed by Julien Danjou
parent 8b6917f11e
commit 8d3a3b321c
1 changed files with 23 additions and 1 deletions

24
spawn.c
View File

@ -253,6 +253,28 @@ spawn_launchee_timeout(struct ev_loop *loop, ev_timer *w, int revents)
p_delete(&w);
}
/** Spawn a command.
* \param command_line The command line to launch.
* \param error A error pointer to fill with the possible error from
* g_spawn_async.
* \return g_spawn_async value.
*/
static gboolean
spawn_command(const gchar *command_line, GError **error)
{
gboolean retval;
gchar **argv = 0;
if(!g_shell_parse_argv(command_line, NULL, &argv, error))
return FALSE;
retval = g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH,
NULL, NULL, NULL, error);
g_strfreev (argv);
return retval;
}
/** Spawn a program.
* This function is multi-head (Zaphod) aware and will set display to
* the right screen according to mouse position.
@ -322,7 +344,7 @@ luaA_spawn(lua_State *L)
}
GError *error = NULL;
if(!g_spawn_command_line_async(cmd, &error))
if(!spawn_command(cmd, &error))
{
/* push error on stack */
lua_pushstring(L, error->message);