Merge pull request #1629 from psychon/geometry_spec

Some small-ish work on gears.geometry
This commit is contained in:
Emmanuel Lepage Vallée 2017-03-12 15:45:00 -04:00 committed by GitHub
commit 901df65eb0
2 changed files with 202 additions and 0 deletions

View File

@ -176,6 +176,9 @@ function gears.geometry.rectangle.get_intersection(a, b)
g.y = math.max(a.y, b.y)
g.width = math.min(a.x + a.width, b.x + b.width) - g.x
g.height = math.min(a.y + a.height, b.y + b.height) - g.y
if g.width <= 0 or g.height <= 0 then
g.width, g.height = 0, 0
end
return g
end

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@ -0,0 +1,199 @@
---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2017 Uli Schlachter
---------------------------------------------------------------------------
local geo = require("gears.geometry")
describe("gears.geometry", function()
local rects = {
{ x = 0, y = 0, width = 1920, height = 1080 },
{ x = 1920, y = 0, width = 1280, height = 1024 },
{ x = 3200, y = 0, width = 1920, height = 1080 },
}
describe("rectangle.get_square_distance", function()
it("size 1x1 rectangle", function()
local rect = { x = 4, y = 7, width = 1, height = 1 }
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 4, 7))
assert.is.equal(1, geo.rectangle.get_square_distance(rect, 5, 7))
assert.is.equal(1, geo.rectangle.get_square_distance(rect, 3, 7))
assert.is.equal(1, geo.rectangle.get_square_distance(rect, 4, 6))
assert.is.equal(1, geo.rectangle.get_square_distance(rect, 4, 8))
assert.is.equal(9, geo.rectangle.get_square_distance(rect, 1, 7))
assert.is.equal(9, geo.rectangle.get_square_distance(rect, 7, 7))
assert.is.equal(8, geo.rectangle.get_square_distance(rect, 2, 5))
assert.is.equal(8, geo.rectangle.get_square_distance(rect, 6, 9))
end)
it("real rectangle", function()
local rect = { x = 10, y = 11, width = 12, height = 13 }
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 15, 15))
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 10, 11))
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 21, 11))
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 21, 23))
assert.is.equal(0, geo.rectangle.get_square_distance(rect, 10, 23))
end)
end)
describe("rectangle.get_closest_by_coord", function()
it("contained", function()
assert.is.equal(2, geo.rectangle.get_closest_by_coord({
{ x = 0, y = 0, width = 1, height = 1 },
{ x = 3, y = 3, width = 5, height = 5 },
{ x = 10, y = 10, width = 1, height = 1 },
}, 5, 5))
end)
it("outside", function()
assert.is.equal(3, geo.rectangle.get_closest_by_coord(rects, 314159, 314159))
assert.is.equal(1, geo.rectangle.get_closest_by_coord(rects, -42, 0))
assert.is.equal(2, geo.rectangle.get_closest_by_coord(rects, 2000, 1030))
end)
end)
it("rectangle.get_by_coord", function()
assert.is_nil(geo.rectangle.get_by_coord(rects, 314159, 314159))
assert.is_nil(geo.rectangle.get_by_coord(rects, -42, 0))
assert.is_nil(geo.rectangle.get_by_coord(rects, 2000, 1030))
assert.is.equal(1, geo.rectangle.get_by_coord(rects, 0, 0))
assert.is.equal(1, geo.rectangle.get_by_coord(rects, 1919, 1079))
assert.is.equal(2, geo.rectangle.get_by_coord(rects, 2000, 42))
assert.is.equal(3, geo.rectangle.get_by_coord(rects, 4000, 1050))
end)
describe("rectangle.get_in_direction", function()
local dir_rects = {
{ x = 0, y = 0, width = 1, height = 1 },
{ x = 1, y = 0, width = 1, height = 1 },
{ x = 0, y = 1, width = 1, height = 1 },
{ x = 1, y = 1, width = 1, height = 1 },
}
it("left", function()
assert.is.equal(1, geo.rectangle.get_in_direction("left", dir_rects, dir_rects[2]))
end)
it("right", function()
assert.is.equal(2, geo.rectangle.get_in_direction("right", dir_rects, dir_rects[1]))
end)
it("top", function()
assert.is.equal(2, geo.rectangle.get_in_direction("up", dir_rects, dir_rects[4]))
end)
it("bottom", function()
assert.is.equal(4, geo.rectangle.get_in_direction("down", dir_rects, dir_rects[2]))
end)
it("gets no screens if none exist in the direction", function()
assert.is_nil(geo.rectangle.get_in_direction("up", dir_rects, dir_rects[2]))
assert.is_nil(geo.rectangle.get_in_direction("down", dir_rects, dir_rects[4]))
assert.is_nil(geo.rectangle.get_in_direction("right", dir_rects, dir_rects[2]))
assert.is_nil(geo.rectangle.get_in_direction("left", dir_rects, dir_rects[1]))
end)
end)
describe("rectangle.get_intersection", function()
it("with intersection", function()
assert.is_same({ x = 10, y = 20, width = 30, height = 30 },
geo.rectangle.get_intersection(
{ x = 10, y = 15, width = 100, height = 35 },
{ x = 0, y = 20, width = 40, height = 100 }))
end)
it("without intersection horizontal", function()
local inter = geo.rectangle.get_intersection(
{ x = -20, y = -30, width = 15, height = 25 },
{ x = 20, y = -30, width = 15, height = 25 })
assert.is_equal(inter.width, 0)
assert.is_equal(inter.height, 0)
end)
it("without intersection vertical", function()
local inter = geo.rectangle.get_intersection(
{ x = -20, y = -30, width = 15, height = 25 },
{ x = -20, y = 30, width = 15, height = 25 })
assert.is_equal(inter.width, 0)
assert.is_equal(inter.height, 0)
end)
end)
describe("rectangle.area_remove", function()
-- TODO perhaps it would be better to compare against a cairo.region
-- than to have this overly specific tests?
local function test(expected, areas, elem)
local result = geo.rectangle.area_remove(areas, elem)
assert.is.equal(result, areas)
assert.is.same(expected, areas)
end
it("non-intersecting", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = -50, y = -50, width = 25, height = 25}
local expected = {{ x = 0, y = 0, width = 100, height = 100 }}
test(expected, areas, elem)
end)
it("center", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = 25, y = 25, width = 50, height = 50}
local expected = {
{ x = 0, y = 0, width = 25, height = 100 },
{ x = 0, y = 0, width = 100, height = 25 },
{ x = 75, y = 0, width = 25, height = 100 },
{ x = 0, y = 75, width = 100, height = 25 },
}
test(expected, areas, elem)
end)
it("top", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = 25, y = 0, width = 50, height = 50}
local expected = {
{ x = 0, y = 0, width = 25, height = 100 },
{ x = 75, y = 0, width = 25, height = 100 },
{ x = 0, y = 50, width = 100, height = 50 },
}
test(expected, areas, elem)
end)
it("bottom", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = 25, y = 50, width = 50, height = 50}
local expected = {
{ x = 0, y = 0, width = 25, height = 100 },
{ x = 0, y = 0, width = 100, height = 50 },
{ x = 75, y = 0, width = 25, height = 100 },
}
test(expected, areas, elem)
end)
it("left", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = 0, y = 25, width = 50, height = 50}
local expected = {
{ x = 0, y = 0, width = 100, height = 25 },
{ x = 50, y = 0, width = 50, height = 100 },
{ x = 0, y = 75, width = 100, height = 25 },
}
test(expected, areas, elem)
end)
it("right", function()
local areas = {{ x = 0, y = 0, width = 100, height = 100 }}
local elem = { x = 50, y = 25, width = 50, height = 50}
local expected = {
{ x = 0, y = 0, width = 50, height = 100 },
{ x = 0, y = 0, width = 100, height = 25 },
{ x = 0, y = 75, width = 100, height = 25 },
}
test(expected, areas, elem)
end)
end)
end)
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