Moving client with mouse will now snap on titlebar

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2008-03-25 14:56:38 +01:00
parent 13168d758a
commit 9c17053c51
1 changed files with 8 additions and 7 deletions

15
mouse.c
View File

@ -23,11 +23,10 @@
#include "mouse.h"
#include "screen.h"
#include "layout.h"
#include "tag.h"
#include "event.h"
#include "window.h"
#include "client.h"
#include "titlebar.h"
#include "layouts/floating.h"
#include "layouts/tile.h"
#include "common/xscreen.h"
@ -45,18 +44,20 @@ mouse_snapclient(Client *c, area_t geometry)
globalconf.screens[c->screen].statusbar,
&globalconf.screens[c->screen].padding);
geometry = titlebar_geometry_add(&c->titlebar, geometry);
if(abs(geometry.x) < snap + screen_geometry.x && geometry.x > screen_geometry.x)
geometry.x = screen_geometry.x;
else if(abs((screen_geometry.x + screen_geometry.width) - (geometry.x + c->geometry.width + 2 * c->border))
else if(abs((screen_geometry.x + screen_geometry.width) - (geometry.x + geometry.width + 2 * c->border))
< snap)
geometry.x = screen_geometry.x + screen_geometry.width - c->geometry.width - 2 * c->border;
geometry.x = screen_geometry.x + screen_geometry.width - geometry.width - 2 * c->border;
if(abs(geometry.y) < snap + screen_geometry.y && geometry.y > screen_geometry.y)
geometry.y = screen_geometry.y;
else if(abs((screen_geometry.y + screen_geometry.height) - (geometry.y + c->geometry.height + 2 * c->border))
else if(abs((screen_geometry.y + screen_geometry.height) - (geometry.y + geometry.height + 2 * c->border))
< snap)
geometry.y = screen_geometry.y + screen_geometry.height - c->geometry.height - 2 * c->border;
geometry.y = screen_geometry.y + screen_geometry.height - geometry.height - 2 * c->border;
return geometry;
return titlebar_geometry_remove(&c->titlebar, geometry);
}
/** Move client with mouse