Fix some style errors
Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
1ba7f28d06
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9c7ebf55fa
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@ -234,17 +234,17 @@ drawin_moveresize(lua_State *L, int udx, area_t geometry)
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}
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else
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{
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#define DO_drawin_GEOMETRY_CHECK_AND_EMIT(prop) \
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#define DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT(prop) \
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if(w->geometry.prop != geometry.prop) \
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{ \
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w->geometry.prop = geometry.prop; \
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luaA_object_emit_signal(L, udx, "property::" #prop, 0); \
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}
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DO_drawin_GEOMETRY_CHECK_AND_EMIT(x)
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DO_drawin_GEOMETRY_CHECK_AND_EMIT(y)
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DO_drawin_GEOMETRY_CHECK_AND_EMIT(width)
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DO_drawin_GEOMETRY_CHECK_AND_EMIT(height)
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#undef DO_drawin_GEOMETRY_CHECK_AND_EMIT
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DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT(x)
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DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT(y)
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DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT(width)
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DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT(height)
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#undef DO_DRAWIN_GEOMETRY_CHECK_AND_EMIT
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}
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}
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@ -441,7 +441,6 @@ luaA_drawin_new(lua_State *L)
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return 1;
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}
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/* Set or get the drawin geometry.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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