Don't destroy client windows in unmanage
When a client is unmanaged, we destroy our frame window. But since the client's own window was still a child of the frame window, it was destroyed, too. This commit fixes this by reparenting the client's window back to the root window first. Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
52f4581be3
commit
a311ab0679
1
event.c
1
event.c
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@ -630,7 +630,6 @@ event_handle_unmapnotify(xcb_unmap_notify_event_t *ev)
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if((c = client_getbywin(ev->window)))
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{
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client_unmanage(c);
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xcb_unmap_window(globalconf.connection, ev->window);
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}
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else
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for(int i = 0; i < globalconf.embedded.len; i++)
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@ -1031,12 +1031,16 @@ client_unmanage(client_t *c)
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ewmh_update_net_client_list(c->phys_screen);
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xcb_screen_t *s = xutil_screen_get(globalconf.connection, c->phys_screen);
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xcb_unmap_window(globalconf.connection, c->window);
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xcb_reparent_window(globalconf.connection, c->window, s->root,
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c->geometry.x, c->geometry.y);
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xcb_destroy_window(globalconf.connection, c->frame_window);
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/* Remove this window from the save set since this shouldn't be made visible
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* after a restart anymore. */
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xcb_change_save_set(globalconf.connection, XCB_SET_MODE_DELETE, c->window);
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xcb_destroy_window(globalconf.connection, c->frame_window);
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/* set client as invalid */
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c->invalid = true;
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