gears.geometry: Add area_remove
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@ -93,6 +93,7 @@ local capi =
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local client = require("awful.client")
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local layout = require("awful.layout")
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local a_screen = require("awful.screen")
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local grect = require("gears.geometry").rectangle
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local util = require("awful.util")
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local dpi = require("beautiful").xresources.apply_dpi
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@ -584,84 +585,6 @@ attach = function(d, position_f, args)
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end
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end
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--- Check if an area intersect another area.
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-- @param a The area.
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-- @param b The other area.
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-- @return True if they intersect, false otherwise.
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local function area_intersect_area(a, b)
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return (b.x < a.x + a.width
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and b.x + b.width > a.x
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and b.y < a.y + a.height
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and b.y + b.height > a.y)
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end
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--- Get the intersect area between a and b.
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-- @param a The area.
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-- @param b The other area.
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-- @return The intersect area.
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local function area_intersect_area_get(a, b)
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local g = {}
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g.x = math.max(a.x, b.x)
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g.y = math.max(a.y, b.y)
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g.width = math.min(a.x + a.width, b.x + b.width) - g.x
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g.height = math.min(a.y + a.height, b.y + b.height) - g.y
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return g
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end
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--- Remove an area from a list, splitting the space between several area that
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-- can overlap.
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-- @param areas Table of areas.
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-- @param elem Area to remove.
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-- @return The new area list.
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local function area_remove(areas, elem)
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for i = #areas, 1, -1 do
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-- Check if the 'elem' intersect
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if area_intersect_area(areas[i], elem) then
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-- It does? remove it
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local r = table.remove(areas, i)
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local inter = area_intersect_area_get(r, elem)
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if inter.x > r.x then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = inter.x - r.x,
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height = r.height
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})
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end
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if inter.y > r.y then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = r.width,
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height = inter.y - r.y
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})
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end
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if inter.x + inter.width < r.x + r.width then
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table.insert(areas, {
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x = inter.x + inter.width,
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y = r.y,
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width = (r.x + r.width) - (inter.x + inter.width),
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height = r.height
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})
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end
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if inter.y + inter.height < r.y + r.height then
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table.insert(areas, {
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x = r.x,
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y = inter.y + inter.height,
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width = r.width,
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height = (r.y + r.height) - (inter.y + inter.height)
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})
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end
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end
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end
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return areas
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end
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-- Convert 2 points into a rectangle
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local function rect_from_points(p1x, p1y, p2x, p2y)
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return {
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@ -779,7 +702,7 @@ function placement.no_overlap(c)
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local areas = { screen.workarea }
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for _, cl in pairs(cls) do
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if cl ~= c and cl.type ~= "desktop" and (cl.floating or curlay == layout.suit.floating) then
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areas = area_remove(areas, area_common(cl))
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areas = grect.area_remove(areas, area_common(cl))
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end
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end
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@ -148,4 +148,94 @@ function gears.geometry.rectangle.get_in_direction(dir, recttbl, cur)
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return target
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end
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--- Check if an area intersect another area.
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-- @param a The area.
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-- @param b The other area.
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-- @return True if they intersect, false otherwise.
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local function area_intersect_area(a, b)
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return (b.x < a.x + a.width
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and b.x + b.width > a.x
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and b.y < a.y + a.height
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and b.y + b.height > a.y)
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end
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--- Get the intersect area between a and b.
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-- @tparam table a The area.
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-- @tparam number a.x The horizontal coordinate
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-- @tparam number a.y The vertical coordinate
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-- @tparam number a.width The rectangle width
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-- @tparam number a.height The rectangle height
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-- @tparam table b The other area.
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-- @tparam number b.x The horizontal coordinate
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-- @tparam number b.y The vertical coordinate
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-- @tparam number b.width The rectangle width
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-- @tparam number b.height The rectangle height
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-- @treturn table The intersect area.
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function gears.geometry.rectangle.get_intersection(a, b)
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local g = {}
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g.x = math.max(a.x, b.x)
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g.y = math.max(a.y, b.y)
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g.width = math.min(a.x + a.width, b.x + b.width) - g.x
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g.height = math.min(a.y + a.height, b.y + b.height) - g.y
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return g
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end
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--- Remove an area from a list, splitting the space between several area that
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-- can overlap.
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-- @tparam table areas Table of areas.
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-- @tparam table elem Area to remove.
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-- @tparam number elem.x The horizontal coordinate
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-- @tparam number elem.y The vertical coordinate
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-- @tparam number elem.width The rectangle width
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-- @tparam number elem.height The rectangle height
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-- @return The new area list.
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function gears.geometry.rectangle.area_remove(areas, elem)
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for i = #areas, 1, -1 do
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-- Check if the 'elem' intersect
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if area_intersect_area(areas[i], elem) then
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-- It does? remove it
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local r = table.remove(areas, i)
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local inter = gears.geometry.rectangle.get_intersection(r, elem)
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if inter.x > r.x then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = inter.x - r.x,
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height = r.height
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})
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end
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if inter.y > r.y then
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table.insert(areas, {
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x = r.x,
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y = r.y,
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width = r.width,
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height = inter.y - r.y
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})
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end
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if inter.x + inter.width < r.x + r.width then
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table.insert(areas, {
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x = inter.x + inter.width,
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y = r.y,
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width = (r.x + r.width) - (inter.x + inter.width),
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height = r.height
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})
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end
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if inter.y + inter.height < r.y + r.height then
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table.insert(areas, {
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x = r.x,
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y = inter.y + inter.height,
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width = r.width,
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height = (r.y + r.height) - (inter.y + inter.height)
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})
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end
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end
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end
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return areas
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end
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return gears.geometry
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