Merge branch 'tooltips'
Minor fixes / improvements to tooltips. Closes https://github.com/awesomeWM/awesome/pull/373.
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commit
aa93a8eac9
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@ -11,6 +11,7 @@ local error = error
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local type = type
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local abutton = require("awful.button")
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local aclient = require("awful.client")
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local atooltip = require("awful.tooltip")
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local beautiful = require("beautiful")
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local object = require("gears.object")
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local drawable = require("wibox.drawable")
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@ -177,12 +178,17 @@ end
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-- then found in the theme as "titlebar_[name]_button_[normal/focus]_[state]".
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-- If that value does not exist, the focused state is ignored for the next try.
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-- @param c The client for which a button is created.
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-- @param name Name of the button, used for accessing the theme.
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-- @tparam string name Name of the button, used for accessing the theme and
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-- in the tooltip.
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-- @param selector A function that selects the image that should be displayed.
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-- @param action Function that is called when the button is clicked.
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-- @return The widget
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function titlebar.widget.button(c, name, selector, action)
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local ret = imagebox()
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ret.tooltip = atooltip({ objects = {ret}, delay_show = 1 })
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ret.tooltip:set_text(name)
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local function update()
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local img = selector(c)
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if type(img) ~= "nil" then
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@ -45,6 +45,7 @@ local screen = screen
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local timer = require("gears.timer")
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local wibox = require("wibox")
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local a_placement = require("awful.placement")
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local abutton = require("awful.button")
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local beautiful = require("beautiful")
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local textbox = require("wibox.widget.textbox")
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local background = require("wibox.widget.background")
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@ -130,17 +131,21 @@ end
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-- `wibox.widget.textbox.set_text`.
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tooltip.set_text = function(self, text)
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self.textbox:set_text(text)
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set_geometry(self)
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if self.visible then
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set_geometry(self)
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end
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end
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--- Change displayed text.
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--- Change displayed markup.
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--
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-- @tparam tooltip self The tooltip object.
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-- @tparam string text New tooltip markup, passed to
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-- `wibox.widget.textbox.set_markup`.
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tooltip.set_markup = function(self, text)
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self.textbox:set_markup(text)
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set_geometry(self)
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if self.visible then
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set_geometry(self)
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end
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end
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--- Change the tooltip's update interval.
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@ -198,21 +203,34 @@ tooltip.new = function(args)
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}
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-- private data
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local delay_timeout
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if args.delay_show then
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local delay_timeout
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delay_timeout = timer { timeout = args.delay_show }
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delay_timeout:connect_signal("timeout", function () show(self) end)
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delay_timeout:connect_signal("timeout", function ()
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show(self)
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delay_timeout:stop()
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end)
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data[self] = {
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show = function()
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if not delay_timeout.started then
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delay_timeout:start()
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end
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end,
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hide = function()
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if delay_timeout.started then
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delay_timeout:stop()
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end
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hide(self)
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end,
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}
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else
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data[self] = {
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show = function() show(self) end,
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hide = function() hide(self) end,
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}
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end
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data[self] = {
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show = function()
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if delay_timeout then delay_timeout:start()
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else show(self) end
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end,
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hide = function()
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if delay_timeout then delay_timeout:stop() end
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hide(self)
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end,
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}
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-- export functions
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self.set_text = tooltip.set_text
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@ -253,8 +271,9 @@ tooltip.new = function(args)
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self.marginbox = wibox.layout.margin(self.background, m_lr, m_lr, m_tb, m_tb)
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self.wibox:set_widget(self.marginbox)
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-- add some signals on both the tooltip and widget
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self.wibox:connect_signal("mouse::enter", data[self].hide)
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-- Close the tooltip when clicking it. This gets done on release, to not
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-- emit the release event on an underlying object, e.g. the titlebar icon.
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self.wibox:buttons(abutton({}, 1, nil, function() data[self].hide() end))
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-- Add tooltip to objects
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if args.objects then
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