screenshot: Cleanup the API.
* Fix all warnings * Make indentation consistent across the file * Simplify/unify the validation (use `error()` rather than try to silently fix problems, move to setters) and fallback code (move to the getters rather than... everywhere) * Write the documentation * Finish the tests * Remove unnecessary constructors * Remove path builder because it belongs in `gears.filesystem` and wasn't really used anyway * Add more properties and a beautiful variable to replace `set_defaults` and hardcoded values. * Replace callbacks with signals (common pattern in modern AwesomeWM APIs) * Moved from `os.date` to GLib and some boilerplate code to make Debian devs less angry * Changed the way the snipping tool selection wibox works. Now it freeze the screenshot before the selection. The old way had a bunch of side effects for things like Qt/GTK comboboxes. It also could crash.
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parent
37ec7cd173
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File diff suppressed because it is too large
Load Diff
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@ -111,12 +111,7 @@ end
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local snipper_success = nil
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local snipper_success = nil
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local function snipper_cb(ss)
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local function snipper_cb(ss)
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local img = ss.surface
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local img = ss.surface
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if img and get_pixel(img, 10, 10) == "#00ff00" then
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snipper_success = img and get_pixel(img, 10, 10) == "#00ff00"
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snipper_success = "true"
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return
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else
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snipper_success = "false"
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end
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end
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end
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local steps = {}
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local steps = {}
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@ -190,37 +185,25 @@ table.insert(steps, function()
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Make sure client from last test is gone
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--Make sure client from last test is gone
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if #client.get() ~= 0 then return end
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if #client.get() ~= 0 then return end
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local fake_screenshot_dir = string.gsub(fake_screenshot_dir, "/*$", "/", 1)
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local fake_screenshot_dir2 = string.gsub(fake_screenshot_dir, "/*$", "/", 1)
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awful.screenshot.set_defaults({})
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local ss = awful.screenshot { directory = "/tmp" }
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awful.screenshot.set_defaults({directory = "/dev/null", prefix = "Screenshot-", frame_color = "#000000"})
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local name_prfx = fake_screenshot_dir2 .. "Screenshot-"
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awful.screenshot.set_defaults({directory = "~/"})
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awful.screenshot.set_defaults({directory = fake_screenshot_dir})
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local ss = awful.screenshot.root()
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local f = string.find(ss.file_path, name_prfx)
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local name_prfx = fake_screenshot_dir .. "Screenshot-"
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local f, l = string.find(ss.filepath, name_prfx)
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if f ~= 1 then
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if f ~= 1 then
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print("Failed autogenerate filename: " .. ss.filepath .. " : " .. name_prfx)
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error("Failed autogenerate filename: " .. ss.file_path .. " : " .. name_prfx)
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return false
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return false
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end
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end
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name_prfx = fake_screenshot_dir .. "MyShot.png"
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name_prfx = fake_screenshot_dir2 .. "MyShot.png"
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ss.filepath = name_prfx
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ss.file_path = name_prfx
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if ss.filepath ~= name_prfx then
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if ss.file_path ~= name_prfx then
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print("Failed assign filename: " .. ss.filepath .. " : " .. name_prfx)
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error("Failed assign filename: " .. ss.file_path .. " : " .. name_prfx)
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return false
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end
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ss:filepath_builder({directory = fake_screenshot_dir, prefix = "Screenshot-"})
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if ss.directory ~= fake_screenshot_dir or ss.prefix ~= "Screenshot-" then
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print("Failed assign directory/prefix: " .. ss.directory .. " : " .. ss.prefix)
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return false
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return false
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end
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end
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@ -232,8 +215,11 @@ end)
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table.insert(steps, function()
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table.insert(steps, function()
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local root_width, root_height = root.size()
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local root_width, root_height = root.size()
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local ss = awful.screenshot.root()
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local ss = awful.screenshot { directory = "/tmp" }
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ss:refresh()
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local img = ss.surface
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local img = ss.surface
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assert(img)
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assert(get_pixel(img, 100, 100) == "#00ff00")
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assert(get_pixel(img, 100, 100) == "#00ff00")
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assert(get_pixel(img, 199, 199) == "#00ff00")
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assert(get_pixel(img, 199, 199) == "#00ff00")
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@ -245,9 +231,7 @@ table.insert(steps, function()
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assert(get_pixel(img, root_width - 2, root_height - 2) == "#ff0000")
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assert(get_pixel(img, root_width - 2, root_height - 2) == "#ff0000")
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if ss.screen ~= nil or ss.client ~= nil then
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if ss.screen ~= nil or ss.client ~= nil then
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print("Returned non nil screen or client for root screenshot")
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error("Returned non nil screen or client for root screenshot")
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print(ss.screen)
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print(ss.client)
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return false
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return false
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end
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end
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@ -257,18 +241,18 @@ end)
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-- Check the awful.screenshot.screen() method
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-- Check the awful.screenshot.screen() method
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table.insert(steps, function()
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table.insert(steps, function()
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for s in screen do
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for s in screen do
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local geo = s.geometry
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local geo = s.geometry
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local ss = awful.screenshot.screen({screen = s})
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local ss = awful.screenshot {screen = s, directory = "/tmp" }
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ss:refresh()
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local img = ss.surface
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local img = ss.surface
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assert(img)
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assert(get_pixel(img, 4, 4) == "#ff0000")
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assert(get_pixel(img, 4, 4) == "#ff0000")
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assert(get_pixel(img, geo.width - 4, 4) == "#ff0000")
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assert(get_pixel(img, geo.width - 4, 4) == "#ff0000")
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assert(get_pixel(img, 4, geo.height - 4) == "#ff0000")
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assert(get_pixel(img, 4, geo.height - 4) == "#ff0000")
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assert(get_pixel(img, geo.width - 4, geo.height - 4) == "#ff0000")
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assert(get_pixel(img, geo.width - 4, geo.height - 4) == "#ff0000")
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end
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end
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-- Spawn for the client.content test
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-- Spawn for the client.content test
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@ -286,8 +270,10 @@ table.insert(steps, function()
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local c = client.get()[1]
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local c = client.get()[1]
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local geo = c:geometry()
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local geo = c:geometry()
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local ss = awful.screenshot.client({client = c})
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local ss = awful.screenshot {client = c, directory = "/tmp" }
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ss:refresh()
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local img = ss.surface
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local img = ss.surface
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assert(img)
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if get_pixel(img, math.floor(geo.width / 2), math.floor(geo.height / 2)) ~= "#0000ff" then
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if get_pixel(img, math.floor(geo.width / 2), math.floor(geo.height / 2)) ~= "#0000ff" then
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return
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return
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table.insert(steps, function()
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table.insert(steps, function()
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root.fake_input("button_release",1)
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root.fake_input("button_release",1)
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awesome.sync()
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return true
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return true
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Ensure prior mouse presses go through
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local ss = awful.screenshot { interactive = true, directory = "/tmp" }
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local t0 = os.time()
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ss:refresh()
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while os.time() - t0 < 1 do end
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return true
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ss:connect_signal("snipping::success", snipper_cb)
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end)
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table.insert(steps, function()
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awful.screenshot.snipper({on_success_cb = snipper_cb})
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return true
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return true
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end)
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end)
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return true
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return true
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end)
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end)
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table.insert(steps, function()
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root.fake_input("button_release",1)
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return true
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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mouse.coords {x = 190, y = 190}
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mouse.coords {x = 190, y = 190}
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return true
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awesome.sync()
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end)
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table.insert(steps, function()
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--Ensure prior mouse presses and movements go through
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local t0 = os.time()
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while os.time() - t0 < 1 do end
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return true
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end)
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table.insert(steps, function()
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root.fake_input("button_press",1)
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return true
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return true
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end)
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end)
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Ensure prior mouse presses go through and callback runs
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if snipper_success == nil then return end
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local t0 = os.time()
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while os.time() - t0 < 1 do end
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return true
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end)
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table.insert(steps, function()
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--Check for success
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if snipper_success then
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if snipper_success == "true" then
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return true
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else
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return false
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end
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else
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return
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end
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return true
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return snipper_success
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end)
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end)
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@ -401,18 +351,14 @@ end)
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table.insert(steps, function()
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table.insert(steps, function()
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root.fake_input("button_release",1)
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root.fake_input("button_release",1)
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awesome.sync()
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return true
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return true
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Ensure prior mouse presses go through
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local ss = awful.screenshot { interactive = true, directory = "/tmp" }
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local t0 = os.time()
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ss:connect_signal("snipping::success", snipper_cb)
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while os.time() - t0 < 1 do end
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return true
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end)
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table.insert(steps, function()
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awful.screenshot.snipper({on_success_cb = snipper_cb})
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return true
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return true
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end)
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end)
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@ -433,26 +379,14 @@ end)
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table.insert(steps, function()
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table.insert(steps, function()
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mouse.coords {x = 150, y = 150}
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mouse.coords {x = 150, y = 150}
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return true
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awesome.sync()
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end)
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table.insert(steps, function()
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--Ensure prior mouse presses and movements go through
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local t0 = os.time()
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while os.time() - t0 < 1 do end
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return true
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return true
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Cause a rectangle collapse
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--Cause a rectangle collapse
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mouse.coords {x = 150, y = 110}
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mouse.coords {x = 150, y = 110}
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return true
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awesome.sync()
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end)
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table.insert(steps, function()
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--Ensure prior mouse presses and movements go through
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local t0 = os.time()
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while os.time() - t0 < 1 do end
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return true
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return true
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end)
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end)
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@ -464,24 +398,18 @@ end)
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table.insert(steps, function()
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table.insert(steps, function()
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root.fake_input("button_release",3)
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root.fake_input("button_release",3)
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awesome.sync()
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return true
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return true
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end)
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end)
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table.insert(steps, function()
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table.insert(steps, function()
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--Ensure prior mouse presses go through and callback runs
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local ss = awful.screenshot {
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local t0 = os.time()
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geometry = {x = 100, y = 100, width = 100, height = 100}
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while os.time() - t0 < 1 do end
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}
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return true
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ss:refresh()
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end)
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table.insert(steps, function()
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local ss = awful.screenshot.snip({geometry = {x = 100, y = 100, width = 100, height = 100}})
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local img = ss.surface
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local img = ss.surface
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if get_pixel(img, 10, 10) == "#00ff00" then
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return get_pixel(img, 10, 10) == "#00ff00"
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return true
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else
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return false
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end
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end)
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end)
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require("_runner").run_steps(steps)
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require("_runner").run_steps(steps)
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Loading…
Reference in New Issue