[lua] Document some functions

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2008-05-26 20:39:54 +02:00
parent 96f2da3505
commit b1c20dd651
1 changed files with 114 additions and 26 deletions

140
lua.c
View File

@ -1,3 +1,24 @@
/*
* lua.c - Lua configuration management
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <stdio.h>
#include <unistd.h>
@ -20,6 +41,7 @@
#include "layouts/tile.h"
extern awesome_t globalconf;
extern bool running;
extern const name_func_link_t FloatingPlacementList[];
@ -35,7 +57,6 @@ extern const struct luaL_reg awesome_widget_meta[];
extern const struct luaL_reg awesome_statusbar_methods[];
extern const struct luaL_reg awesome_statusbar_meta[];
/* Static */
static void
__luaA_keystore(keybinding_t *key, const char *str)
{
@ -54,6 +75,12 @@ __luaA_keystore(keybinding_t *key, const char *str)
}
}
/** Define a global mouse binding. This binding will be available wehn you
* click on root window.
* \param A table with modifiers keys.
* \param A mouse button number.
* \param A function to execute.
*/
static int
luaA_mouse(lua_State *L)
{
@ -86,6 +113,11 @@ luaA_mouse(lua_State *L)
return 0;
}
/** Define a global key binding. This key binding will always be available.
* \param A table with modifier keys.
* \param A key name.
* \param A function to execute.
*/
static int
luaA_key(lua_State *L)
{
@ -119,6 +151,10 @@ luaA_key(lua_State *L)
return 0;
}
/** Set the floating placement algorithm. This will be used to compute the
* initial floating position of floating windows.
* \param An algorith name, either `none', `smart' or `mouse'.
*/
static int
luaA_floating_placement_set(lua_State *L)
{
@ -127,6 +163,8 @@ luaA_floating_placement_set(lua_State *L)
return 0;
}
/** Quit awesome.
*/
static int
luaA_quit(lua_State *L __attribute__ ((unused)))
{
@ -134,6 +172,10 @@ luaA_quit(lua_State *L __attribute__ ((unused)))
return 0;
}
/** Execute another application, probably a window manager, to replace
* awesome.
* \param The command line to execute.
*/
static int
luaA_exec(lua_State *L)
{
@ -150,6 +192,8 @@ luaA_exec(lua_State *L)
return 0;
}
/** Restart awesome.
*/
static int
luaA_restart(lua_State *L __attribute__ ((unused)))
{
@ -157,6 +201,11 @@ luaA_restart(lua_State *L __attribute__ ((unused)))
return 0;
}
/** Set the screen padding. This can be used to define margin around the
* screen. awesome will not use this area.
* \param A table with a list of margin for `right', `left', `top' and
* `bottom'.
*/
static int
luaA_padding_set(lua_State *L)
{
@ -175,6 +224,11 @@ luaA_padding_set(lua_State *L)
return 0;
}
/** Define if awesome should respect applications size hints when resizing
* windows in tiled mode. If you set this to true, you will experience gaps
* between windows, but they will have the best size they can have.
* \param A boolean value, true to enable, false to disable.
*/
static int
luaA_resizehints_set(lua_State *L)
{
@ -182,6 +236,9 @@ luaA_resizehints_set(lua_State *L)
return 0;
}
/** Get the screen count.
* \return The screen count, at least 1.
*/
static int
luaA_screen_count(lua_State *L)
{
@ -189,6 +246,9 @@ luaA_screen_count(lua_State *L)
return 1;
}
/** Give the focus to a screen.
* \param A screen number
*/
static int
luaA_screen_focus(lua_State *L)
{
@ -216,7 +276,10 @@ luaA_screen_coords_get(lua_State *L)
return 1;
}
/* Hooks */
/** Set the function called each time a client gets focus. This function is
* called with the client object as argument.
* \param A function to call each time a client gets focus.
*/
static int
luaA_hooks_focus(lua_State *L)
{
@ -227,6 +290,10 @@ luaA_hooks_focus(lua_State *L)
return 0;
}
/** Set the function called each time a client loses focus. This function is
* called with the client object as argument.
* \param A function to call each time a client loses focus.
*/
static int
luaA_hooks_unfocus(lua_State *L)
{
@ -237,6 +304,10 @@ luaA_hooks_unfocus(lua_State *L)
return 0;
}
/** Set the function called each time a new client appears. This function is
* called with the client object as argument
* \param A function to call on each new client.
*/
static int
luaA_hooks_newclient(lua_State *L)
{
@ -247,6 +318,9 @@ luaA_hooks_newclient(lua_State *L)
return 0;
}
/** Set the function called each time the mouse enter a new window. This
* function is called with the client object as argument.
*/
static int
luaA_hooks_mouseover(lua_State *L)
{
@ -257,6 +331,10 @@ luaA_hooks_mouseover(lua_State *L)
return 0;
}
/** Set the function called on each screen arrange. This function is called
* with the screen number as argument.
* \param A function to call on each screen arrange.
*/
static int
luaA_hooks_arrange(lua_State *L)
{
@ -267,6 +345,10 @@ luaA_hooks_arrange(lua_State *L)
return 0;
}
/** Set the function called on each title update. This function is called with
* the client object as argument.
* \param A function to call on each title update of each client.
*/
static int
luaA_hooks_titleupdate(lua_State *L)
{
@ -277,6 +359,36 @@ luaA_hooks_titleupdate(lua_State *L)
return 0;
}
/** Set default font.
* \param A string with a font name in Pango format.
*/
static int
luaA_font_set(lua_State *L)
{
const char *font = luaL_checkstring(L, 1);
draw_font_delete(&globalconf.font);
globalconf.font = draw_font_new(globalconf.connection,
globalconf.default_screen, font);
return 0;
}
/** Set default colors.
* \param A table with `fg' and `bg' elements, containing colors.
*/
static int
luaA_colors_set(lua_State *L)
{
const char *fg, *bg;
luaA_checktable(L, 1);
if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
draw_color_new(globalconf.connection, globalconf.default_screen,
fg, &globalconf.colors.fg);
if((bg = luaA_getopt_string(L, 1, "bg",NULL)))
draw_color_new(globalconf.connection, globalconf.default_screen,
bg, &globalconf.colors.bg);
return 0;
}
static void
luaA_openlib(lua_State *L, const char *name,
const struct luaL_reg methods[],
@ -291,30 +403,6 @@ luaA_openlib(lua_State *L, const char *name,
luaL_register(L, name, methods);
}
static int
luaA_font_set(lua_State *L)
{
const char *font = luaL_checkstring(L, 1);
draw_font_delete(&globalconf.font);
globalconf.font = draw_font_new(globalconf.connection,
globalconf.default_screen, font);
return 0;
}
static int
luaA_colors_set(lua_State *L)
{
const char *fg, *bg;
luaA_checktable(L, 1);
if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
draw_color_new(globalconf.connection, globalconf.default_screen,
fg, &globalconf.colors.fg);
if((bg = luaA_getopt_string(L, 1, "bg",NULL)))
draw_color_new(globalconf.connection, globalconf.default_screen,
bg, &globalconf.colors.bg);
return 0;
}
bool
luaA_parserc(const char *rcfile)
{