[lua] Document some functions
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
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140
lua.c
140
lua.c
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@ -1,3 +1,24 @@
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/*
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* lua.c - Lua configuration management
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*
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* Copyright © 2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include <stdio.h>
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#include <unistd.h>
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@ -20,6 +41,7 @@
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#include "layouts/tile.h"
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extern awesome_t globalconf;
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extern bool running;
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extern const name_func_link_t FloatingPlacementList[];
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@ -35,7 +57,6 @@ extern const struct luaL_reg awesome_widget_meta[];
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extern const struct luaL_reg awesome_statusbar_methods[];
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extern const struct luaL_reg awesome_statusbar_meta[];
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/* Static */
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static void
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__luaA_keystore(keybinding_t *key, const char *str)
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{
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@ -54,6 +75,12 @@ __luaA_keystore(keybinding_t *key, const char *str)
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}
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}
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/** Define a global mouse binding. This binding will be available wehn you
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* click on root window.
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* \param A table with modifiers keys.
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* \param A mouse button number.
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* \param A function to execute.
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*/
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static int
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luaA_mouse(lua_State *L)
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{
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@ -86,6 +113,11 @@ luaA_mouse(lua_State *L)
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return 0;
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}
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/** Define a global key binding. This key binding will always be available.
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* \param A table with modifier keys.
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* \param A key name.
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* \param A function to execute.
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*/
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static int
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luaA_key(lua_State *L)
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{
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@ -119,6 +151,10 @@ luaA_key(lua_State *L)
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return 0;
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}
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/** Set the floating placement algorithm. This will be used to compute the
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* initial floating position of floating windows.
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* \param An algorith name, either `none', `smart' or `mouse'.
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*/
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static int
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luaA_floating_placement_set(lua_State *L)
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{
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@ -127,6 +163,8 @@ luaA_floating_placement_set(lua_State *L)
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return 0;
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}
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/** Quit awesome.
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*/
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static int
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luaA_quit(lua_State *L __attribute__ ((unused)))
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{
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@ -134,6 +172,10 @@ luaA_quit(lua_State *L __attribute__ ((unused)))
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return 0;
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}
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/** Execute another application, probably a window manager, to replace
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* awesome.
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* \param The command line to execute.
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*/
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static int
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luaA_exec(lua_State *L)
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{
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@ -150,6 +192,8 @@ luaA_exec(lua_State *L)
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return 0;
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}
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/** Restart awesome.
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*/
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static int
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luaA_restart(lua_State *L __attribute__ ((unused)))
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{
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@ -157,6 +201,11 @@ luaA_restart(lua_State *L __attribute__ ((unused)))
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return 0;
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}
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/** Set the screen padding. This can be used to define margin around the
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* screen. awesome will not use this area.
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* \param A table with a list of margin for `right', `left', `top' and
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* `bottom'.
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*/
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static int
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luaA_padding_set(lua_State *L)
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{
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@ -175,6 +224,11 @@ luaA_padding_set(lua_State *L)
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return 0;
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}
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/** Define if awesome should respect applications size hints when resizing
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* windows in tiled mode. If you set this to true, you will experience gaps
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* between windows, but they will have the best size they can have.
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* \param A boolean value, true to enable, false to disable.
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*/
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static int
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luaA_resizehints_set(lua_State *L)
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{
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@ -182,6 +236,9 @@ luaA_resizehints_set(lua_State *L)
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return 0;
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}
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/** Get the screen count.
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* \return The screen count, at least 1.
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*/
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static int
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luaA_screen_count(lua_State *L)
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{
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@ -189,6 +246,9 @@ luaA_screen_count(lua_State *L)
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return 1;
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}
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/** Give the focus to a screen.
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* \param A screen number
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*/
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static int
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luaA_screen_focus(lua_State *L)
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{
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@ -216,7 +276,10 @@ luaA_screen_coords_get(lua_State *L)
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return 1;
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}
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/* Hooks */
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/** Set the function called each time a client gets focus. This function is
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* called with the client object as argument.
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* \param A function to call each time a client gets focus.
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*/
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static int
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luaA_hooks_focus(lua_State *L)
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{
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@ -227,6 +290,10 @@ luaA_hooks_focus(lua_State *L)
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return 0;
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}
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param A function to call each time a client loses focus.
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*/
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static int
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luaA_hooks_unfocus(lua_State *L)
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{
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@ -237,6 +304,10 @@ luaA_hooks_unfocus(lua_State *L)
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return 0;
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}
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument
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* \param A function to call on each new client.
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*/
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static int
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luaA_hooks_newclient(lua_State *L)
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{
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@ -247,6 +318,9 @@ luaA_hooks_newclient(lua_State *L)
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return 0;
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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*/
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static int
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luaA_hooks_mouseover(lua_State *L)
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{
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return 0;
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}
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param A function to call on each screen arrange.
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*/
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static int
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luaA_hooks_arrange(lua_State *L)
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{
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return 0;
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}
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/** Set the function called on each title update. This function is called with
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* the client object as argument.
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* \param A function to call on each title update of each client.
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*/
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static int
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luaA_hooks_titleupdate(lua_State *L)
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{
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return 0;
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}
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/** Set default font.
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* \param A string with a font name in Pango format.
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*/
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static int
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luaA_font_set(lua_State *L)
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{
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const char *font = luaL_checkstring(L, 1);
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draw_font_delete(&globalconf.font);
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globalconf.font = draw_font_new(globalconf.connection,
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globalconf.default_screen, font);
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return 0;
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}
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/** Set default colors.
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* \param A table with `fg' and `bg' elements, containing colors.
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*/
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static int
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luaA_colors_set(lua_State *L)
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{
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const char *fg, *bg;
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luaA_checktable(L, 1);
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if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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fg, &globalconf.colors.fg);
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if((bg = luaA_getopt_string(L, 1, "bg",NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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bg, &globalconf.colors.bg);
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return 0;
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}
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static void
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luaA_openlib(lua_State *L, const char *name,
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const struct luaL_reg methods[],
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luaL_register(L, name, methods);
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}
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static int
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luaA_font_set(lua_State *L)
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{
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const char *font = luaL_checkstring(L, 1);
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draw_font_delete(&globalconf.font);
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globalconf.font = draw_font_new(globalconf.connection,
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globalconf.default_screen, font);
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return 0;
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}
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static int
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luaA_colors_set(lua_State *L)
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{
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const char *fg, *bg;
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luaA_checktable(L, 1);
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if((fg = luaA_getopt_string(L, 1, "fg", NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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fg, &globalconf.colors.fg);
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if((bg = luaA_getopt_string(L, 1, "bg",NULL)))
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draw_color_new(globalconf.connection, globalconf.default_screen,
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bg, &globalconf.colors.bg);
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return 0;
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}
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bool
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luaA_parserc(const char *rcfile)
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{
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