titlebar: remove/add now handle border
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
f0fe2e03c6
commit
b2bb33b9d8
6
mouse.c
6
mouse.c
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@ -140,8 +140,6 @@ mouse_snapclient(client_t *c, area_t geometry, int snap)
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&globalconf.screens[c->screen].padding);
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geometry = titlebar_geometry_add(c->titlebar, c->border, geometry);
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geometry.width += 2 * c->border;
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geometry.height += 2 * c->border;
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geometry =
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mouse_snapclienttogeometry_inside(geometry, screen_geometry, snap);
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@ -153,8 +151,6 @@ mouse_snapclient(client_t *c, area_t geometry, int snap)
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if(snapper != c && client_isvisible(snapper, c->screen))
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{
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snapper_geometry = snapper->geometry;
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snapper_geometry.width += 2 * snapper->border;
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snapper_geometry.height += 2 * snapper->border;
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snapper_geometry = titlebar_geometry_add(snapper->titlebar, snapper->border, snapper_geometry);
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geometry =
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mouse_snapclienttogeometry_outside(geometry,
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@ -162,8 +158,6 @@ mouse_snapclient(client_t *c, area_t geometry, int snap)
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snap);
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}
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geometry.width -= 2 * c->border;
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geometry.height -= 2 * c->border;
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return titlebar_geometry_remove(c->titlebar, c->border, geometry);
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}
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12
placement.c
12
placement.c
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@ -35,7 +35,7 @@ const name_func_link_t FloatingPlacementList[] =
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};
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static area_t
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placement_fix_offscreen(area_t geometry, int screen, int border)
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placement_fix_offscreen(area_t geometry, int screen)
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{
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area_t screen_geometry;
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@ -45,12 +45,12 @@ placement_fix_offscreen(area_t geometry, int screen, int border)
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/* fix offscreen */
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if(AREA_RIGHT(geometry) > AREA_RIGHT(screen_geometry))
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geometry.x = screen_geometry.x + screen_geometry.width - (geometry.width + 2 * border);
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geometry.x = screen_geometry.x + screen_geometry.width - geometry.width;
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else if(AREA_LEFT(geometry) < AREA_LEFT(screen_geometry))
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geometry.x = screen_geometry.x;
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if(AREA_BOTTOM(geometry) > AREA_BOTTOM(screen_geometry))
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geometry.y = screen_geometry.y + screen_geometry.height - (geometry.height + 2 * border);
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geometry.y = screen_geometry.y + screen_geometry.height - geometry.height;
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else if(AREA_TOP(geometry) < AREA_TOP(screen_geometry))
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geometry.y = screen_geometry.y;
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@ -85,8 +85,6 @@ placement_smart(client_t *c)
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&& client_isvisible(client, c->screen))
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{
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newgeometry = client->f_geometry;
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newgeometry.width += 2 * client->border;
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newgeometry.height += 2 * client->border;
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newgeometry = titlebar_geometry_add(c->titlebar, c->border, newgeometry);
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area_array_remove(&areas, newgeometry);
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}
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@ -123,7 +121,7 @@ placement_smart(client_t *c)
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newgeometry.height = c->f_geometry.height;
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newgeometry = titlebar_geometry_add(c->titlebar, c->border, newgeometry);
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newgeometry = placement_fix_offscreen(newgeometry, c->screen, c->border);
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newgeometry = placement_fix_offscreen(newgeometry, c->screen);
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newgeometry = titlebar_geometry_remove(c->titlebar, c->border, newgeometry);
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area_array_wipe(&areas);
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@ -153,7 +151,7 @@ placement_under_mouse(client_t *c)
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}
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finalgeometry = titlebar_geometry_add(c->titlebar, c->border, finalgeometry);
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finalgeometry = placement_fix_offscreen(finalgeometry, c->screen, c->border);
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finalgeometry = placement_fix_offscreen(finalgeometry, c->screen);
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finalgeometry = titlebar_geometry_remove(c->titlebar, c->border, finalgeometry);
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return finalgeometry;
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22
titlebar.h
22
titlebar.h
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@ -33,7 +33,7 @@ void titlebar_refresh(void);
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int luaA_titlebar_userdata_new(lua_State *, titlebar_t *);
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/** Add the titlebar geometry to a geometry.
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/** Add the titlebar geometry and border to a geometry.
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* \param t The titlebar
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* \param border The client border size.
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* \param geometry The geometry
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@ -48,25 +48,34 @@ titlebar_geometry_add(titlebar_t *t, int border, area_t geometry)
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case Top:
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geometry.y -= t->sw->geometry.height + 2 * t->border.width - border;
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geometry.height += t->sw->geometry.height + 2 * t->border.width - border;
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geometry.width += 2 * border;
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break;
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case Bottom:
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geometry.height += t->sw->geometry.height + 2 * t->border.width - border;
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geometry.width += 2 * border;
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break;
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case Left:
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geometry.x -= t->sw->geometry.width + 2 * t->border.width - border;
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geometry.width += t->sw->geometry.width + 2 * t->border.width - border;
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geometry.height += 2 * border;
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break;
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case Right:
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geometry.width += t->sw->geometry.width + 2 * t->border.width - border;
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geometry.height += 2 * border;
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break;
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default:
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break;
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}
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else
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{
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geometry.width += 2 * border;
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geometry.height += 2 * border;
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}
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return geometry;
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}
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/** Remove the titlebar geometry to a geometry.
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/** Remove the titlebar geometry and border width to a geometry.
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* \param t The titlebar.
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* \param border The client border size.
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* \param geometry The geometry.
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@ -81,20 +90,29 @@ titlebar_geometry_remove(titlebar_t *t, int border, area_t geometry)
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case Top:
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geometry.y += t->sw->geometry.height + 2 * t->border.width - border;
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geometry.height -= t->sw->geometry.height + 2 * t->border.width - border;
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geometry.width -= 2 * border;
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break;
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case Bottom:
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geometry.height -= t->sw->geometry.height + 2 * t->border.width - border;
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geometry.width -= 2 * border;
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break;
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case Left:
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geometry.x += t->sw->geometry.width + 2 * t->border.width - border;
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geometry.width -= t->sw->geometry.width + 2 * t->border.width - border;
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geometry.height -= 2 * border;
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break;
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case Right:
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geometry.width -= t->sw->geometry.width + 2 * t->border.width - border;
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geometry.height -= 2 * border;
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break;
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default:
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break;
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}
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else
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{
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geometry.width -= 2 * border;
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geometry.height -= 2 * border;
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}
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return geometry;
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}
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