mouse.screen: Lie when we have no clue where the pointer is
Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
8cf48d1fe8
commit
b6bbae084a
11
mouse.c
11
mouse.c
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@ -109,7 +109,16 @@ luaA_mouse_index(lua_State *L)
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return 0;
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return 0;
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if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL))
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if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL))
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return 0;
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{
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/* Nothing ever handles mouse.screen being nil. Lying is better than
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* having lots of lua errors in this case.
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*/
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if (globalconf.focus.client)
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lua_pushnumber(L, screen_array_indexof(&globalconf.screens, globalconf.focus.client->screen) + 1);
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else
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lua_pushnumber(L, 1);
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return 1;
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}
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screen = screen_getbycoord(mouse_x, mouse_y);
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screen = screen_getbycoord(mouse_x, mouse_y);
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lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
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lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
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