luaa: add enhanced type() function
This one recognizes awesome type. Signed-off-by: Julien Danjou <julien@danjou.info>
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32
luaa.c
32
luaa.c
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@ -285,6 +285,34 @@ luaAe_ipairs(lua_State *L)
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return 3;
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}
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/** Enhanced type() function which recognize awesome objects.
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* \param L The Lua VM state.
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* \return The number of arguments pushed on the stack.
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*/
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static int
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luaAe_type(lua_State *L)
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{
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luaL_checkany(L, 1);
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#define CHECK_TYPE(type) \
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do { \
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if(luaA_toudata(L, 1, #type)) \
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{ \
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lua_pushliteral(L, #type); \
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return 1; \
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} \
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} while(0)
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CHECK_TYPE(wibox);
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CHECK_TYPE(client);
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CHECK_TYPE(image);
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CHECK_TYPE(keybinding);
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CHECK_TYPE(button);
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CHECK_TYPE(tag);
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CHECK_TYPE(widget);
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#undef CHECK_TYPE
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lua_pushstring(L, luaL_typename(L, 1));
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return 1;
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}
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/** Replace various standards Lua functions with our own.
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* \param L The Lua VM state.
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*/
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@ -310,6 +338,10 @@ luaA_fixups(lua_State *L)
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lua_pushcfunction(L, luaA_ipairs_aux);
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lua_pushcclosure(L, luaAe_ipairs, 1);
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lua_settable(L, LUA_GLOBALSINDEX);
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/* replace type */
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lua_pushliteral(L, "type");
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lua_pushcfunction(L, luaAe_type);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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/** __next function for wtable objects.
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