fix(awesome) randomness
Close #3123, close #3124 Co-authored-by: Emmanuel Lepage Vallee <elv1313@gmail.com>
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d0b9938da1
commit
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10
awesome.c
10
awesome.c
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@ -84,10 +84,16 @@ init_rng(void)
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lua_getfield(L, -1, "randomseed");
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lua_getfield(L, -1, "randomseed");
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/* Push a seed */
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/* Push a seed */
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lua_pushnumber(L, g_random_int() + g_random_double());
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lua_pushnumber(L, g_random_int());
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/* Call math.randomseed */
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/* Call math.randomseed */
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lua_call(L, 1, 0);
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if(lua_pcall(L, 1, 0, 0))
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{
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warn("Random number generator initialization failed: %s", lua_tostring(L, -1));
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/* Remove error function and error string */
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lua_pop(L, 2);
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return;
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}
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/* Remove "math" global */
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/* Remove "math" global */
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lua_pop(L, 1);
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lua_pop(L, 1);
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