Merge branch 'remember-mouse-pos-per-screen' of https://github.com/Bew78LesellB/awesome

This commit is contained in:
Uli Schlachter 2015-10-10 19:51:00 +02:00
commit b89918d0f1
1 changed files with 23 additions and 11 deletions

View File

@ -24,6 +24,8 @@ local screen = {}
local data = {} local data = {}
data.padding = {} data.padding = {}
screen.mouse_per_screen = {}
--- ---
-- Return Xinerama screen number corresponding to the given (pixel) coordinates. -- Return Xinerama screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global -- The number returned can be used as an index into the global
@ -44,8 +46,8 @@ function screen.getbycoord(x, y, default)
return default return default
end end
--- Give the focus to a screen, and move pointer. --- Give the focus to a screen, and move pointer to last known position on this
-- Keeps relative position of the pointer on the screen. -- screen, or keep position relative to the current focused screen
-- @param _screen Screen number (defaults / falls back to mouse.screen). -- @param _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen) function screen.focus(_screen)
client = client or require("awful.client") client = client or require("awful.client")
@ -53,14 +55,23 @@ function screen.focus(_screen)
-- screen and pos for current screen -- screen and pos for current screen
local s = capi.mouse.screen local s = capi.mouse.screen
local pos = capi.mouse.coords() local pos
-- keep relative mouse position on the new screen if not screen.mouse_per_screen[_screen] then
local relx = (pos.x - capi.screen[s].geometry.x) / capi.screen[s].geometry.width -- This is the first time we enter this screen,
local rely = (pos.y - capi.screen[s].geometry.y) / capi.screen[s].geometry.height -- keep relative mouse position on the new screen
local relx = (pos.x - capi.screen[s].geometry.x) / capi.screen[s].geometry.width
local rely = (pos.y - capi.screen[s].geometry.y) / capi.screen[s].geometry.height
pos.x = capi.screen[_screen].geometry.x + relx * capi.screen[_screen].geometry.width pos.x = capi.screen[_screen].geometry.x + relx * capi.screen[_screen].geometry.width
pos.y = capi.screen[_screen].geometry.y + rely * capi.screen[_screen].geometry.height pos.y = capi.screen[_screen].geometry.y + rely * capi.screen[_screen].geometry.height
else
-- restore mouse position
pos = screen.mouse_per_screen[_screen]
end
-- save pointer position of current screen
screen.mouse_per_screen[s] = capi.mouse.coords()
-- move cursor without triggering signals mouse::enter and mouse::leave -- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true) capi.mouse.coords(pos, true)
@ -71,7 +82,8 @@ function screen.focus(_screen)
end end
end end
--- Give the focus to a screen, and move pointer, by physical position relative to current screen. --- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param dir The direction, can be either "up", "down", "left" or "right". -- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen number. -- @param _screen Screen number.
function screen.focus_bydirection(dir, _screen) function screen.focus_bydirection(dir, _screen)
@ -88,8 +100,8 @@ function screen.focus_bydirection(dir, _screen)
end end
end end
--- Give the focus to a screen, and move pointer, but relative to the current --- Give the focus to a screen, and move pointer to last known position on this
-- focused screen. -- screen, or keep position relative to the current focused screen
-- @param i Value to add to the current focused screen index. 1 will focus next -- @param i Value to add to the current focused screen index. 1 will focus next
-- screen, -1 would focus the previous one. -- screen, -1 would focus the previous one.
function screen.focus_relative(i) function screen.focus_relative(i)