screen.c: fix movetoscreen for different sized screens
Signed-off-by: Gregor Best <farhaven@googlemail.com> Signed-off-by: Julien Danjou <julien@danjou.info>
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39cd86f976
commit
bc246c8b84
2
client.c
2
client.c
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@ -705,7 +705,6 @@ client_resize(client_t *c, area_t geometry, bool hints)
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values);
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window_configure(c->win, geometry, c->border);
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if(c->screen != new_screen)
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screen_client_moveto(c, new_screen, true, false);
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/* execute hook */
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@ -1407,7 +1406,6 @@ luaA_client_newindex(lua_State *L)
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{
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i = luaL_checknumber(L, 3) - 1;
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luaA_checkscreen(i);
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if(i != (*c)->screen)
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screen_client_moveto(*c, i, true, true);
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}
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break;
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93
screen.c
93
screen.c
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@ -309,6 +309,9 @@ screen_client_moveto(client_t *c, int new_screen, bool dotag, bool doresize)
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area_t from, to;
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bool wasvisible = client_isvisible(c, c->screen);
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if(new_screen == c->screen)
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return;
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c->screen = new_screen;
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if(c->titlebar)
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@ -326,75 +329,59 @@ screen_client_moveto(client_t *c, int new_screen, bool dotag, bool doresize)
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tag_client(c, new_tags->tab[i]);
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}
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/* move and resize the windows */
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if(doresize && old_screen != c->screen)
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{
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area_t new_geometry, new_f_geometry;
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new_f_geometry = c->geometry;
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if (!doresize)
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return;
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to = screen_area_get(c->screen,
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NULL, NULL, false);
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from = screen_area_get(old_screen,
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NULL, NULL, false);
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from = screen_area_get(old_screen, NULL, NULL, false);
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to = screen_area_get(c->screen, NULL, NULL, false);
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/* compute new coords in new screen */
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new_f_geometry.x = (c->geometry.x - from.x) + to.x;
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new_f_geometry.y = (c->geometry.y - from.y) + to.y;
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/* check that new coords are still in the screen */
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if(new_f_geometry.width > to.width)
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new_f_geometry.width = to.width;
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if(new_f_geometry.height > to.height)
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new_f_geometry.height = to.height;
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if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width)
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new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border;
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if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height)
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new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border;
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area_t new_geometry = c->geometry;
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if(c->isfullscreen)
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{
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new_geometry = c->geometry;
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new_geometry = to;
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area_t new_f_geometry = c->geometries.fullscreen;
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/* compute new coords in new screen */
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new_geometry.x = (c->geometry.x - from.x) + to.x;
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new_geometry.y = (c->geometry.y - from.y) + to.y;
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new_f_geometry.x = to.x + new_f_geometry.x - from.x;
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new_f_geometry.y = to.y + new_f_geometry.y - from.x;
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/* check that new coords are still in the screen */
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if(new_geometry.width > to.width)
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new_geometry.width = to.width;
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if(new_geometry.height > to.height)
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new_geometry.height = to.height;
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if(new_geometry.x + new_geometry.width >= to.x + to.width)
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new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border;
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if(new_geometry.y + new_geometry.height >= to.y + to.height)
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new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border;
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/* resize the client's original geometry if it doesn't fit the screen */
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if (new_f_geometry.width > to.width)
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new_f_geometry.width = to.width - 2 * c->border;
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if (new_f_geometry.height > to.height)
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new_f_geometry.height = to.height - 2 * c->border;
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/* compute new coords for max in new screen */
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c->geometries.fullscreen.x = (c->geometries.fullscreen.x - from.x) + to.x;
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c->geometries.fullscreen.y = (c->geometries.fullscreen.y - from.y) + to.y;
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/* make sure the client is still on the screen */
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if (new_f_geometry.x + new_f_geometry.width > to.x + to.width)
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new_f_geometry.x = to.x + to.width - new_f_geometry.width;
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if (new_f_geometry.y + new_f_geometry.height > to.y + to.height)
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new_f_geometry.y = to.y + to.height - new_f_geometry.height;
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/* check that new coords are still in the screen */
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if(c->geometries.fullscreen.width > to.width)
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c->geometries.fullscreen.width = to.width;
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if(c->geometries.fullscreen.height > to.height)
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c->geometries.fullscreen.height = to.height;
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if(c->geometries.fullscreen.x + c->geometries.fullscreen.width >= to.x + to.width)
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c->geometries.fullscreen.x = to.x + to.width - c->geometries.fullscreen.width - 2 * c->border;
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if(c->geometries.fullscreen.y + c->geometries.fullscreen.height >= to.y + to.height)
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c->geometries.fullscreen.y = to.y + to.height - c->geometries.fullscreen.height - 2 * c->border;
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client_resize(c, new_geometry, false);
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c->geometries.fullscreen = new_f_geometry;
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}
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/* move to this new coords */
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else
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{
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client_resize(c, new_f_geometry, false);
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new_geometry.x = to.x + new_geometry.x - from.x;
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new_geometry.y = to.y + new_geometry.y - from.y;
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/* resize the client if it doesn't fit the new screen */
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if(new_geometry.width > to.width)
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new_geometry.width = to.width - 2 * c->border;
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if(new_geometry.height > to.height)
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new_geometry.height = to.height - 2 * c->border;
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/* make sure the client is still on the screen */
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if(new_geometry.x + new_geometry.width > to.x + to.width)
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new_geometry.x = to.x + to.width - new_geometry.width;
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if(new_geometry.y + new_geometry.height > to.y + to.height)
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new_geometry.y = to.y + to.height - new_geometry.height;
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}
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/* move / resize the client */
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client_resize(c, new_geometry, false);
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if(wasvisible)
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globalconf.screens[old_screen].need_arrange = true;
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client_need_arrange(c);
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}
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}
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}
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/** Screen module.
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* \param L The Lua VM state.
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