client: stop default tagging of sticky windows
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
126e2dc0ec
commit
bf451445c3
30
client.c
30
client.c
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@ -388,7 +388,6 @@ client_manage(xcb_window_t w, xcb_get_geometry_reply_t *wgeom, int phys_screen,
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{
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xcb_get_property_cookie_t ewmh_icon_cookie;
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client_t *c;
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bool retloadprops;
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const uint32_t select_input_val[] =
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{
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XCB_EVENT_MASK_STRUCTURE_NOTIFY
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@ -429,12 +428,33 @@ client_manage(xcb_window_t w, xcb_get_geometry_reply_t *wgeom, int phys_screen,
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client_updatewmhints(c);
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/* Try to load props if any */
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if(!(retloadprops = client_loadprops(c, &globalconf.screens[screen])))
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screen_client_moveto(c, screen, true);
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client_loadprops(c, &globalconf.screens[screen]);
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/* move client to screen, but do not tag it for now */
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screen_client_moveto(c, screen, false, true);
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/* Then check clients hints */
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ewmh_check_client_hints(c);
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/* Check if client has been tagged by loading props, or maybe with its
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* hints.
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* If not, we tag it with current selected ones.
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* This could be done on Lua side, but it's a sane behaviour. */
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if(!c->issticky)
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{
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int i;
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tag_array_t *tags = &globalconf.screens[screen].tags;
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for(i = 0; i < tags->len; i++)
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if(is_client_tagged(c, tags->tab[i]))
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break;
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/* if no tag, set current selected */
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if(i == tags->len)
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for(i = 0; i < tags->len; i++)
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if(tags->tab[i]->selected)
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tag_client(c, tags->tab[i]);
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}
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/* Push client in client list */
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client_list_push(&globalconf.clients, c);
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client_ref(&c);
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@ -581,7 +601,7 @@ client_resize(client_t *c, area_t geometry, bool hints)
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window_configure(c->win, geometry, c->border);
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if(c->screen != new_screen)
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screen_client_moveto(c, new_screen, false);
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screen_client_moveto(c, new_screen, true, false);
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resized = true;
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}
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@ -1270,7 +1290,7 @@ luaA_client_newindex(lua_State *L)
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i = luaL_checknumber(L, 3) - 1;
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luaA_checkscreen(i);
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if(i != (*c)->screen)
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screen_client_moveto(*c, i, true);
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screen_client_moveto(*c, i, true, true);
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}
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break;
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case A_TK_HIDE:
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2
mouse.c
2
mouse.c
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@ -543,7 +543,7 @@ mouse_client_move(client_t *c, int snap, bool infobox)
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newscreen = screen_getbycoord(c->screen, mouse_x, mouse_y);
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if(newscreen != c->screen)
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{
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screen_client_moveto(c, newscreen, true);
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screen_client_moveto(c, newscreen, true, true);
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globalconf.screens[c->screen].need_arrange = true;
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globalconf.screens[newscreen].need_arrange = true;
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layout_refresh();
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6
screen.c
6
screen.c
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@ -194,11 +194,12 @@ screen_virttophys(int screen)
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/** Move a client to a virtual screen.
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* \param c The client to move.
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* \param new_screen The destinatiuon screen number.
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* \param dotag Set to true if we also change tags.
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* \param doresize Set to true if we also move the client to the new x and
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* y of the new screen.
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*/
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void
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screen_client_moveto(client_t *c, int new_screen, bool doresize)
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screen_client_moveto(client_t *c, int new_screen, bool dotag, bool doresize)
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{
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int i, old_screen = c->screen;
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tag_array_t *old_tags = &globalconf.screens[old_screen].tags,
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@ -208,6 +209,8 @@ screen_client_moveto(client_t *c, int new_screen, bool doresize)
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c->screen = new_screen;
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if(dotag && !c->issticky)
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{
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/* remove old tags */
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for(i = 0; i < old_tags->len; i++)
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untag_client(c, old_tags->tab[i]);
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@ -216,6 +219,7 @@ screen_client_moveto(client_t *c, int new_screen, bool doresize)
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for(i = 0; i < new_tags->len; i++)
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if(new_tags->tab[i]->selected)
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tag_client(c, new_tags->tab[i]);
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}
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/* resize the windows if it's floating */
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if(doresize && old_screen != c->screen)
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2
screen.h
2
screen.h
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@ -30,7 +30,7 @@ int screen_getbycoord(int, int, int);
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area_t screen_area_get(int, statusbar_t *, padding_t *, bool);
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area_t display_area_get(int, statusbar_t *, padding_t *);
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int screen_virttophys(int);
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void screen_client_moveto(client_t *, int, bool);
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void screen_client_moveto(client_t *, int, bool, bool);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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