luaobject: change function push method in signal emit
Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -227,14 +227,28 @@ luaA_object_emit_signal(lua_State *L, int oud,
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signal_t *sigfound = signal_array_getbyid(&obj->signals,
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a_strhash((const unsigned char *) name));
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if(sigfound)
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foreach(ref, sigfound->sigfuncs)
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{
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int nbfunc = sigfound->sigfuncs.len;
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luaL_checkstack(L, lua_gettop(L) + nbfunc + nargs + 2, "too much signal");
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/* Push all functions and then execute, because this list can change
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* while executing funcs. */
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foreach(func, sigfound->sigfuncs)
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luaA_object_push_item(L, oud_abs, (void *) *func);
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for(int i = 0; i < nbfunc; i++)
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{
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/* push object */
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lua_pushvalue(L, oud_abs);
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for(int i = 0; i < nargs; i++)
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lua_pushvalue(L, - nargs - 1);
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luaA_object_push_item(L, oud_abs, (void *) *ref);
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/* push all args */
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for(int j = 0; j < nargs; j++)
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lua_pushvalue(L, - nargs - nbfunc - 1 + i);
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/* push first function */
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lua_pushvalue(L, - nargs - nbfunc - 1 + i);
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/* remove this first function */
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lua_remove(L, - nargs - nbfunc - 2 + i);
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luaA_dofunction(L, nargs + 1, 0);
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}
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}
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lua_pop(L, nargs);
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}
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