Merge pull request #913 from Elv13/gear_obj_props

Gear.object properties
This commit is contained in:
Emmanuel Lepage Vallée 2016-05-18 15:20:43 -04:00
commit c1d3f291fe
5 changed files with 255 additions and 19 deletions

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@ -1,4 +1,9 @@
---------------------------------------------------------------------------
-- The object oriented programming base class used by various Awesome
-- widgets and components.
--
-- It provide basic observer pattern, signaling and dynamic properties.
--
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @release @AWESOME_VERSION@
@ -21,10 +26,10 @@ local function check(obj)
end
--- Find a given signal
-- @param obj The object to search in
-- @param name The signal to find
-- @param error_msg Error message for if the signal is not found
-- @return The signal table
-- @tparam table obj The object to search in
-- @tparam string name The signal to find
-- @tparam string error_msg Error message for if the signal is not found
-- @treturn table The signal table
local function find_signal(obj, name, error_msg)
check(obj)
if not obj._signals[name] then
@ -34,7 +39,9 @@ local function find_signal(obj, name, error_msg)
end
--- Add a signal to an object. All signals must be added before they can be used.
-- @param name The name of the new signal.
--
--@DOC_text_gears_object_signal_EXAMPLE@
-- @tparam string name The name of the new signal.
function object:add_signal(name)
check(self)
assert(type(name) == "string", "name must be a string, got: " .. type(name))
@ -46,9 +53,10 @@ function object:add_signal(name)
end
end
--- Connect to a signal
-- @param name The name of the signal
-- @param func The callback to call when the signal is emitted
--- Connect to a signal.
-- @tparam string name The name of the signal
-- @tparam function func The callback to call when the signal is emitted
-- @see add_signal
function object:connect_signal(name, func)
assert(type(func) == "function", "callback must be a function, got: " .. type(func))
local sig = find_signal(self, name, "connect to")
@ -88,8 +96,8 @@ end
--- Connect to a signal weakly. This allows the callback function to be garbage
-- collected and automatically disconnects the signal when that happens.
-- @param name The name of the signal
-- @param func The callback to call when the signal is emitted
-- @tparam string name The name of the signal
-- @tparam function func The callback to call when the signal is emitted
function object:weak_connect_signal(name, func)
assert(type(func) == "function", "callback must be a function, got: " .. type(func))
local sig = find_signal(self, name, "connect to")
@ -97,18 +105,19 @@ function object:weak_connect_signal(name, func)
sig.weak[func] = make_the_gc_obey(func)
end
--- Disonnect to a signal
-- @param name The name of the signal
-- @param func The callback that should be disconnected
--- Disonnect to a signal.
-- @tparam string name The name of the signal
-- @tparam function func The callback that should be disconnected
-- @see add_signal
function object:disconnect_signal(name, func)
local sig = find_signal(self, name, "disconnect from")
sig.weak[func] = nil
sig.strong[func] = nil
end
--- Emit a signal
--- Emit a signal.
--
-- @param name The name of the signal
-- @tparam string name The name of the signal
-- @param ... Extra arguments for the callback functions. Each connected
-- function receives the object as first argument and then any extra arguments
-- that are given to emit_signal()
@ -122,11 +131,59 @@ function object:emit_signal(name, ...)
end
end
--- Returns a new object. You can call :emit_signal(), :disconnect_signal,
-- :connect_signal() and :add_signal() on the resulting object.
local function new()
local function get_miss(self, key)
local class = rawget(self, "_class")
if rawget(self, "get_"..key) then
return rawget(self, "get_"..key)(self)
elseif class and class["get_"..key] then
return class["get_"..key](self)
elseif class then
return class[key]
end
end
local function set_miss(self, key, value)
local class = rawget(self, "_class")
if rawget(self, "set_"..key) then
return rawget(self, "set_"..key)(self, value)
elseif class and class["set_"..key] then
return class["set_"..key](self, value)
elseif rawget(self, "_enable_auto_signals") then
local changed = class[key] ~= value
class[key] = value
if changed then
self:emit_signal("property::"..key, value)
end
else
return rawset(self, key, value)
end
end
--- Returns a new object. You can call `:emit_signal()`, `:disconnect_signal()`,
-- `:connect_signal()` and `:add_signal()` on the resulting object.
--
-- Note that `args.enable_auto_signals` is only supported when
-- `args.enable_properties` is true.
--
--@DOC_text_gears_object_properties_EXAMPLE@
-- @tparam[opt={}] table args The arguments
-- @tparam[opt=false] boolean args.enable_properties Automatically call getters and setters
-- @tparam[opt=false] boolean args.enable_auto_signals Generate "property::xxxx" signals
-- when an unknown property is set.
-- @tparam[opt=nil] table args.class
-- @treturn table A new object
-- @function gears.object
local function new(args)
args = args or {}
local ret = {}
-- Automatic signals cannot work without both miss handlers.
assert(not (args.enable_auto_signals and args.enable_properties ~= true))
-- Copy all our global functions to our new object
for k, v in pairs(object) do
if type(v) == "function" then
@ -136,7 +193,27 @@ local function new()
ret._signals = {}
return ret
local mt = {}
-- Look for methods in another table
ret._class = args.class
ret._enable_auto_signals = args.enable_auto_signals
-- To catch all changes, a proxy is required
if args.enable_auto_signals then
ret._class = ret._class and setmetatable({}, {__index = args.class}) or {}
end
if args.enable_properties then
-- Check got existing get_xxxx and set_xxxx
mt.__index = get_miss
mt.__newindex = set_miss
elseif args.class then
-- Use the class table a miss handler
mt.__index = ret._class
end
return setmetatable(ret, mt)
end
function object.mt.__call(_, ...)

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@ -161,6 +161,64 @@ describe("gears.object", function()
assert.is_true(finalized)
obj:emit_signal("signal")
end)
it("dynamic property disabled", function()
local class = {}
function class:get_foo() return "bar" end
function class:set_foo() end
local obj2 = object{class=class}
obj2.foo = 42
assert.is_true(obj2.foo == 42)
end)
it("dynamic property disabled", function()
local class = {}
function class:get_foo() return "bar" end
function class:set_foo() end
local obj2 = object{class=class, enable_properties = true}
obj2.foo = 42
assert.is_true(obj2.foo == "bar")
end)
it("auto emit disabled", function()
local got_it = false
obj:add_signal("property::foo")
obj:connect_signal("property::foo", function() got_it=true end)
obj.foo = 42
assert.is_false(got_it)
end)
it("auto emit enabled", function()
local got_it = false
local obj2 = object{enable_auto_signals=true, enable_properties=true}
obj2:add_signal("property::foo")
obj2:connect_signal("property::foo", function() got_it=true end)
obj2.foo = 42
assert.is_true(got_it)
end)
it("auto emit enabled", function()
assert.has.errors(function()
local obj2 = object{enable_auto_signals=true, enable_properties=true}
obj2.foo = "bar"
end)
end)
it("auto emit without dynamic properties", function()
assert.has.errors(function()
object{enable_auto_signals=true, enable_properties=false}
end)
end)
end)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

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@ -0,0 +1,55 @@
local gears = require("gears") --DOC_HIDE
-- Create a class for this object. It will be used as a backup source for
-- methods and acessors. It is also possible to set them diretly on the
-- object.
local class = {}
function class:get_foo()
print("In get foo", self._foo or "bar")
return self._foo or "bar"
end
function class:set_foo(value)
print("In set foo", value)
-- In case it is necessary to bypass the object property system, use
-- `rawset`
rawset(self, "_foo", value)
-- When using custom accessors, the signals need to be handled manually
self:emit_signal("property::foo", value)
end
function class:method(a, b, c)
print("In a mathod", a, b, c)
end
local o = gears.object {
class = class,
enable_properties = true,
enable_auto_signals = true,
}
o:add_signal "property::foo"
print(o.foo)
o.foo = 42
print(o.foo)
o:method(1, 2, 3)
-- Random properties can also be added, the signal will be emited automatically.
o:add_signal "property::something"
o:connect_signal("property::something", function(obj, value)
print("In the connection handler!", obj, value)
end)
print(o.something)
o.something = "a cow"
print(o.something)

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@ -0,0 +1,27 @@
local gears = require("gears") --DOC_HIDE
local o = gears.object{}
-- Add a new signals to the object. This is used to catch typos
o:add_signal "my_signal"
-- Function can be attached to signals
local function slot(obj, a, b, c)
print("In slot", obj, a, b, c)
end
o:connect_signal("my_signal", slot)
-- Emit can be done without argument. In that case, the object will be
-- implicitly added as an argument.
o:emit_signal "my_signal"
-- It is also possible to add as many random arguments are required.
o:emit_signal("my_signal", "foo", "bar", 42)
-- Finally, to allow the object to be garbage collected (the memory freed), it
-- is necessary to disconnect the signal or use `weak_connect_signal`
o:disconnect_signal("my_signal", slot)
-- This time, the `slot` wont be called as it is no longer connected.
o:emit_signal "my_signal"

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@ -0,0 +1,19 @@
local file_path, _, luacovpath = ...
-- Set the global shims
-- luacheck: globals awesome root tag screen client mouse drawin
awesome = require( "awesome" )
root = require( "root" )
tag = require( "tag" )
screen = require( "screen" )
client = require( "client" )
mouse = require( "mouse" )
drawin = require( "drawin" )
-- If luacov is available, use it. Else, do nothing.
pcall(function()
require("luacov.runner")(luacovpath)
end)
-- Execute the test
loadfile(file_path)()