Merge pull request #913 from Elv13/gear_obj_props
Gear.object properties
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commit
c1d3f291fe
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------
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-- The object oriented programming base class used by various Awesome
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-- widgets and components.
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--
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-- It provide basic observer pattern, signaling and dynamic properties.
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--
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-- @author Uli Schlachter
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-- @copyright 2010 Uli Schlachter
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-- @release @AWESOME_VERSION@
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@ -21,10 +26,10 @@ local function check(obj)
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end
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--- Find a given signal
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-- @param obj The object to search in
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-- @param name The signal to find
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-- @param error_msg Error message for if the signal is not found
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-- @return The signal table
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-- @tparam table obj The object to search in
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-- @tparam string name The signal to find
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-- @tparam string error_msg Error message for if the signal is not found
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-- @treturn table The signal table
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local function find_signal(obj, name, error_msg)
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check(obj)
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if not obj._signals[name] then
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@ -34,7 +39,9 @@ local function find_signal(obj, name, error_msg)
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end
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--- Add a signal to an object. All signals must be added before they can be used.
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-- @param name The name of the new signal.
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--
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--@DOC_text_gears_object_signal_EXAMPLE@
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-- @tparam string name The name of the new signal.
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function object:add_signal(name)
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check(self)
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assert(type(name) == "string", "name must be a string, got: " .. type(name))
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@ -46,9 +53,10 @@ function object:add_signal(name)
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end
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end
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--- Connect to a signal
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-- @param name The name of the signal
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-- @param func The callback to call when the signal is emitted
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--- Connect to a signal.
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-- @tparam string name The name of the signal
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-- @tparam function func The callback to call when the signal is emitted
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-- @see add_signal
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function object:connect_signal(name, func)
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assert(type(func) == "function", "callback must be a function, got: " .. type(func))
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local sig = find_signal(self, name, "connect to")
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@ -88,8 +96,8 @@ end
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--- Connect to a signal weakly. This allows the callback function to be garbage
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-- collected and automatically disconnects the signal when that happens.
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-- @param name The name of the signal
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-- @param func The callback to call when the signal is emitted
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-- @tparam string name The name of the signal
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-- @tparam function func The callback to call when the signal is emitted
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function object:weak_connect_signal(name, func)
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assert(type(func) == "function", "callback must be a function, got: " .. type(func))
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local sig = find_signal(self, name, "connect to")
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@ -97,18 +105,19 @@ function object:weak_connect_signal(name, func)
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sig.weak[func] = make_the_gc_obey(func)
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end
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--- Disonnect to a signal
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-- @param name The name of the signal
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-- @param func The callback that should be disconnected
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--- Disonnect to a signal.
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-- @tparam string name The name of the signal
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-- @tparam function func The callback that should be disconnected
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-- @see add_signal
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function object:disconnect_signal(name, func)
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local sig = find_signal(self, name, "disconnect from")
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sig.weak[func] = nil
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sig.strong[func] = nil
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end
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--- Emit a signal
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--- Emit a signal.
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--
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-- @param name The name of the signal
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-- @tparam string name The name of the signal
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-- @param ... Extra arguments for the callback functions. Each connected
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-- function receives the object as first argument and then any extra arguments
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-- that are given to emit_signal()
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@ -122,11 +131,59 @@ function object:emit_signal(name, ...)
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end
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end
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--- Returns a new object. You can call :emit_signal(), :disconnect_signal,
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-- :connect_signal() and :add_signal() on the resulting object.
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local function new()
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local function get_miss(self, key)
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local class = rawget(self, "_class")
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if rawget(self, "get_"..key) then
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return rawget(self, "get_"..key)(self)
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elseif class and class["get_"..key] then
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return class["get_"..key](self)
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elseif class then
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return class[key]
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end
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end
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local function set_miss(self, key, value)
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local class = rawget(self, "_class")
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if rawget(self, "set_"..key) then
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return rawget(self, "set_"..key)(self, value)
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elseif class and class["set_"..key] then
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return class["set_"..key](self, value)
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elseif rawget(self, "_enable_auto_signals") then
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local changed = class[key] ~= value
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class[key] = value
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if changed then
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self:emit_signal("property::"..key, value)
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end
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else
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return rawset(self, key, value)
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end
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end
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--- Returns a new object. You can call `:emit_signal()`, `:disconnect_signal()`,
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-- `:connect_signal()` and `:add_signal()` on the resulting object.
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--
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-- Note that `args.enable_auto_signals` is only supported when
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-- `args.enable_properties` is true.
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--
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--@DOC_text_gears_object_properties_EXAMPLE@
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-- @tparam[opt={}] table args The arguments
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-- @tparam[opt=false] boolean args.enable_properties Automatically call getters and setters
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-- @tparam[opt=false] boolean args.enable_auto_signals Generate "property::xxxx" signals
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-- when an unknown property is set.
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-- @tparam[opt=nil] table args.class
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-- @treturn table A new object
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-- @function gears.object
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local function new(args)
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args = args or {}
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local ret = {}
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-- Automatic signals cannot work without both miss handlers.
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assert(not (args.enable_auto_signals and args.enable_properties ~= true))
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-- Copy all our global functions to our new object
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for k, v in pairs(object) do
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if type(v) == "function" then
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@ -136,7 +193,27 @@ local function new()
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ret._signals = {}
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return ret
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local mt = {}
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-- Look for methods in another table
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ret._class = args.class
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ret._enable_auto_signals = args.enable_auto_signals
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-- To catch all changes, a proxy is required
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if args.enable_auto_signals then
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ret._class = ret._class and setmetatable({}, {__index = args.class}) or {}
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end
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if args.enable_properties then
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-- Check got existing get_xxxx and set_xxxx
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mt.__index = get_miss
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mt.__newindex = set_miss
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elseif args.class then
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-- Use the class table a miss handler
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mt.__index = ret._class
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end
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return setmetatable(ret, mt)
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end
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function object.mt.__call(_, ...)
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@ -161,6 +161,64 @@ describe("gears.object", function()
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assert.is_true(finalized)
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obj:emit_signal("signal")
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end)
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it("dynamic property disabled", function()
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local class = {}
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function class:get_foo() return "bar" end
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function class:set_foo() end
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local obj2 = object{class=class}
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obj2.foo = 42
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assert.is_true(obj2.foo == 42)
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end)
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it("dynamic property disabled", function()
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local class = {}
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function class:get_foo() return "bar" end
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function class:set_foo() end
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local obj2 = object{class=class, enable_properties = true}
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obj2.foo = 42
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assert.is_true(obj2.foo == "bar")
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end)
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it("auto emit disabled", function()
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local got_it = false
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obj:add_signal("property::foo")
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obj:connect_signal("property::foo", function() got_it=true end)
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obj.foo = 42
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assert.is_false(got_it)
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end)
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it("auto emit enabled", function()
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local got_it = false
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local obj2 = object{enable_auto_signals=true, enable_properties=true}
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obj2:add_signal("property::foo")
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obj2:connect_signal("property::foo", function() got_it=true end)
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obj2.foo = 42
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assert.is_true(got_it)
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end)
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it("auto emit enabled", function()
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assert.has.errors(function()
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local obj2 = object{enable_auto_signals=true, enable_properties=true}
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obj2.foo = "bar"
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end)
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end)
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it("auto emit without dynamic properties", function()
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assert.has.errors(function()
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object{enable_auto_signals=true, enable_properties=false}
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end)
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end)
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end)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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@ -0,0 +1,55 @@
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local gears = require("gears") --DOC_HIDE
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-- Create a class for this object. It will be used as a backup source for
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-- methods and acessors. It is also possible to set them diretly on the
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-- object.
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local class = {}
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function class:get_foo()
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print("In get foo", self._foo or "bar")
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return self._foo or "bar"
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end
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function class:set_foo(value)
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print("In set foo", value)
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-- In case it is necessary to bypass the object property system, use
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-- `rawset`
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rawset(self, "_foo", value)
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-- When using custom accessors, the signals need to be handled manually
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self:emit_signal("property::foo", value)
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end
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function class:method(a, b, c)
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print("In a mathod", a, b, c)
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end
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local o = gears.object {
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class = class,
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enable_properties = true,
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enable_auto_signals = true,
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}
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o:add_signal "property::foo"
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print(o.foo)
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o.foo = 42
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print(o.foo)
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o:method(1, 2, 3)
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-- Random properties can also be added, the signal will be emited automatically.
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o:add_signal "property::something"
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o:connect_signal("property::something", function(obj, value)
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print("In the connection handler!", obj, value)
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end)
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print(o.something)
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o.something = "a cow"
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print(o.something)
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@ -0,0 +1,27 @@
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local gears = require("gears") --DOC_HIDE
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local o = gears.object{}
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-- Add a new signals to the object. This is used to catch typos
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o:add_signal "my_signal"
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-- Function can be attached to signals
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local function slot(obj, a, b, c)
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print("In slot", obj, a, b, c)
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end
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o:connect_signal("my_signal", slot)
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-- Emit can be done without argument. In that case, the object will be
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-- implicitly added as an argument.
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o:emit_signal "my_signal"
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-- It is also possible to add as many random arguments are required.
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o:emit_signal("my_signal", "foo", "bar", 42)
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-- Finally, to allow the object to be garbage collected (the memory freed), it
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-- is necessary to disconnect the signal or use `weak_connect_signal`
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o:disconnect_signal("my_signal", slot)
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-- This time, the `slot` wont be called as it is no longer connected.
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o:emit_signal "my_signal"
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@ -0,0 +1,19 @@
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local file_path, _, luacovpath = ...
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-- Set the global shims
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-- luacheck: globals awesome root tag screen client mouse drawin
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awesome = require( "awesome" )
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root = require( "root" )
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tag = require( "tag" )
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screen = require( "screen" )
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client = require( "client" )
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mouse = require( "mouse" )
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drawin = require( "drawin" )
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-- If luacov is available, use it. Else, do nothing.
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pcall(function()
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require("luacov.runner")(luacovpath)
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end)
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-- Execute the test
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loadfile(file_path)()
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