From cdd50feea7966a22321c21c42135e914835d7299 Mon Sep 17 00:00:00 2001 From: Emmanuel Lepage Vallee Date: Tue, 26 Oct 2021 13:33:51 -0700 Subject: [PATCH] tests: Test the client border color and width. --- tests/test-client-borders.lua | 190 ++++++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 tests/test-client-borders.lua diff --git a/tests/test-client-borders.lua b/tests/test-client-borders.lua new file mode 100644 index 000000000..d9d044e7c --- /dev/null +++ b/tests/test-client-borders.lua @@ -0,0 +1,190 @@ +-- Brute force every possible states and see what blows up. +-- +-- The goal is to detect "other" code paths within the core +-- which have the side effect of accidentally marking the border +-- to be user-specified. When this happens, all theme variables +-- stop working. +-- +-- For example, fullscreen caused an issue because the default +-- request::geometry modified the border_width. +local beautiful = require("beautiful") +local aclient = require("awful.client") +local test_client = require("_client") + +local steps = {} +local used_colors = {} +local state_colors, state_widths = {}, {} +local state_setter = {} +local c = nil + +-- Make sure it uses `beautiful.border_width` (default) again. +local function reset() + client.focus = nil + c.urgent = false + c.maximized = false + c.fullscreen = false + + -- Use the low level API because `floating` has an implicit/explicit + -- mode just like the border. + aclient.property.set(c, "floating", nil) +end + +local function gen_random_color(state) + while true do + local str = "#" + for _=1, 3 do + local part = string.format("%x", math.ceil(math.random() * 255)) + part = #part == 1 and ("0"..part) or part + str = str .. part + end + + if not used_colors[str] then + used_colors[str] = state + return str + end + end +end + +local function check_state(state) + reset() + + if state_setter[state] then + local col = "border_color" .. state + local w = "border_width" .. state + state_setter[state](client.get()[1]) + + assert(c.border_color ~= nil) + assert(c.border_width ~= nil) + assert( + c.border_color == state_colors[col], + "Expected "..state_colors[col].." for "..state.. " but got "..c.border_color.. + " for "..(used_colors[c.border_color] or "nil") + ) + + if not state:find("full") then + assert(c.border_width == state_widths[w]) + else + assert(c.border_width == 0) + end + + assert(not c._private._user_border_width) + assert(not c._private._user_border_color) + end + + return true +end + +local function clear_theme() + for k in pairs(beautiful) do + if k:find("border_") then + beautiful[k] = nil + end + end + + return true +end + +for _, state1 in ipairs {"_fullscreen", "_maximized", "_floating" } do + local color = "border_color" .. state1 + local width = "border_width" .. state1 + + state_widths[width] = math.floor(math.random() * 10) + state_colors[color] = gen_random_color(color) + + for _, state2 in ipairs {"_urgent", "_active", "_new", "_normal" } do + color = "border_color" .. state1 .. state2 + width = "border_width" .. state1 .. state2 + + state_widths[width] = math.floor(math.random() * 10) + state_colors[color] = gen_random_color(color) + end +end + +for _, state in ipairs {"_urgent", "_active", "_new", "_normal" } do + local color = "border_color" .. state + local width = "border_width" .. state + + state_widths[width] = math.floor(math.random() * 10) + state_colors[color] = gen_random_color(color) + beautiful[width] = state_widths[width] + beautiful[color] = state_colors[color] +end + +function state_setter._urgent() + c.urgent = true +end + +function state_setter._fullscreen() + c.fullscreen = true +end + +function state_setter._floating() + c.floating = true +end + +function state_setter._active() + client.focus = c +end + +function state_setter._maximized() + c.maximized = true +end + +function state_setter._normal() + -- no-op +end + +test_client() + +table.insert(steps, function() + c = client.get()[1] + return c and true or nil +end) + +for _, state in ipairs {"_urgent", "_active", "_new", "_normal" } do + table.insert(steps, function() + return check_state(state) + end) +end + +table.insert(steps, clear_theme) + +table.insert(steps, function() + for _, state in ipairs {"_fullscreen", "_maximized", "_floating" } do + local color = "border_color" .. state + local width = "border_width" .. state + + beautiful[width] = state_widths[width] + beautiful[color] = state_colors[color] + end + + return true +end) + +for _, state in ipairs {"_fullscreen", "_maximized", "_floating" } do + table.insert(steps, function() + return check_state(state) + end) +end + +table.insert(steps, clear_theme) + +table.insert(steps, function() + -- Add everything to the theme. + for _, mode in ipairs {state_colors, state_widths} do + for key, value in pairs(mode) do + beautiful[key] = value + end + end + return true +end) + +for _, state1 in ipairs {"_fullscreen", "_maximized", "_floating" } do + for _, state2 in ipairs {"_urgent", "_active", "_new", "_normal" } do + table.insert(steps, function() + return check_state(state1 .. state2) + end) + end +end + +require("_runner").run_steps(steps)