Require "integer" instead of "number" in more places
E.g. trying to press mouse button 1.5 via root.fake_input() doesn't make sense. Previously the code silently truncated the number to an integer. Now it complains about this instead. Signed-off-by: Uli Schlachter <psychon@znc.in>
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051d0de85f
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@ -84,7 +84,7 @@ luaA_object_incref(lua_State *L, int tud, int oud)
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/* Get the number of references */
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/* Get the number of references */
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lua_rawget(L, -2);
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lua_rawget(L, -2);
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/* Get the number of references and increment it */
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/* Get the number of references and increment it */
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int count = lua_tonumber(L, -1) + 1;
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int count = lua_tointeger(L, -1) + 1;
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lua_pop(L, 1);
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lua_pop(L, 1);
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/* Push the pointer (key) */
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/* Push the pointer (key) */
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lua_pushlightuserdata(L, pointer);
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lua_pushlightuserdata(L, pointer);
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@ -121,8 +121,8 @@ luaA_object_decref(lua_State *L, int tud, const void *pointer)
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/* Get the number of references */
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/* Get the number of references */
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lua_rawget(L, -2);
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lua_rawget(L, -2);
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/* Get the number of references and decrement it */
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/* Get the number of references and decrement it */
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int count = lua_tonumber(L, -1) - 1;
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int count = lua_tointeger(L, -1) - 1;
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/* Did we find the item in our table? (tonumber(nil)-1) is -1 */
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/* Did we find the item in our table? (tointeger(nil)-1) is -1 */
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if (count < 0)
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if (count < 0)
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{
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{
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buffer_t buf;
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buffer_t buf;
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@ -116,7 +116,7 @@ luaA_button_set_modifiers(lua_State *L, button_t *b)
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static int
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static int
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luaA_button_set_button(lua_State *L, button_t *b)
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luaA_button_set_button(lua_State *L, button_t *b)
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{
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{
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b->button = luaL_checknumber(L, -1);
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b->button = luaL_checkinteger(L, -1);
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luaA_object_emit_signal(L, -3, "property::button", 0);
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luaA_object_emit_signal(L, -3, "property::button", 0);
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return 0;
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return 0;
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}
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}
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12
root.c
12
root.c
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@ -171,7 +171,7 @@ luaA_root_fake_input(lua_State *L)
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if(lua_type(L, 2) == LUA_TSTRING) {
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if(lua_type(L, 2) == LUA_TSTRING) {
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detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
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detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
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} else {
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} else {
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detail = luaL_checknumber(L, 2); /* keycode */
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detail = luaL_checkinteger(L, 2); /* keycode */
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}
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}
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}
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}
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else if(A_STREQ(stype, "key_release"))
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else if(A_STREQ(stype, "key_release"))
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@ -180,25 +180,25 @@ luaA_root_fake_input(lua_State *L)
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if(lua_type(L, 2) == LUA_TSTRING) {
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if(lua_type(L, 2) == LUA_TSTRING) {
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detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
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detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
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} else {
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} else {
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detail = luaL_checknumber(L, 2); /* keycode */
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detail = luaL_checkinteger(L, 2); /* keycode */
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}
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}
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}
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}
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else if(A_STREQ(stype, "button_press"))
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else if(A_STREQ(stype, "button_press"))
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{
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{
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type = XCB_BUTTON_PRESS;
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type = XCB_BUTTON_PRESS;
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detail = luaL_checknumber(L, 2); /* button number */
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detail = luaL_checkinteger(L, 2); /* button number */
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}
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}
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else if(A_STREQ(stype, "button_release"))
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else if(A_STREQ(stype, "button_release"))
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{
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{
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type = XCB_BUTTON_RELEASE;
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type = XCB_BUTTON_RELEASE;
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detail = luaL_checknumber(L, 2); /* button number */
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detail = luaL_checkinteger(L, 2); /* button number */
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}
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}
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else if(A_STREQ(stype, "motion_notify"))
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else if(A_STREQ(stype, "motion_notify"))
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{
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{
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type = XCB_MOTION_NOTIFY;
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type = XCB_MOTION_NOTIFY;
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detail = luaA_checkboolean(L, 2); /* relative to the current position or not */
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detail = luaA_checkboolean(L, 2); /* relative to the current position or not */
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x = luaL_checknumber(L, 3);
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x = luaL_checkinteger(L, 3);
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y = luaL_checknumber(L, 4);
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y = luaL_checkinteger(L, 4);
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}
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}
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else
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else
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return 0;
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return 0;
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8
strut.c
8
strut.c
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@ -51,10 +51,10 @@ void
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luaA_tostrut(lua_State *L, int idx, strut_t *strut)
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luaA_tostrut(lua_State *L, int idx, strut_t *strut)
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{
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{
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luaA_checktable(L, idx);
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luaA_checktable(L, idx);
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strut->left = luaA_getopt_number(L, idx, "left", strut->left);
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strut->left = luaA_getopt_integer(L, idx, "left", strut->left);
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strut->right = luaA_getopt_number(L, idx, "right", strut->right);
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strut->right = luaA_getopt_integer(L, idx, "right", strut->right);
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strut->top = luaA_getopt_number(L, idx, "top", strut->top);
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strut->top = luaA_getopt_integer(L, idx, "top", strut->top);
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strut->bottom = luaA_getopt_number(L, idx, "bottom", strut->bottom);
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strut->bottom = luaA_getopt_integer(L, idx, "bottom", strut->bottom);
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}
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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