tests: Add awful.widget.button mouse release
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local runner = require( "_runner" )
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local wibox = require( "wibox" )
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local awful = require( "awful" )
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local beautiful = require( "beautiful" )
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local steps = {}
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local w
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local img
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local button
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-- create a wibox.
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table.insert(steps, function()
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w = wibox {
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ontop = true,
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width = 250,
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height = 250,
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visible = true,
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}
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button = awful.widget.button {
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image = beautiful.awesome_icon
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}
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w : setup {
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{
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{
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text = "foo",
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widget = wibox.widget.textbox,
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},
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bg = "#ff0000",
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widget = wibox.widget.background
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},
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{
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{
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widget = button,
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},
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bg = "#ff00ff",
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widget = wibox.widget.background
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},
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{
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{
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text = "foo",
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widget = wibox.widget.textbox,
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},
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bg = "#0000ff",
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widget = wibox.widget.background
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},
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layout = wibox.layout.flex.vertical
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}
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awful.placement.centered(w)
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img = button._image
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assert(img)
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return true
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end)
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-- Test a button press
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table.insert(steps, function()
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awful.placement.centered(mouse)
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root.fake_input("button_press", 1)
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return true
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end)
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table.insert(steps, function()
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assert(button._image ~= img)
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return true
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end)
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-- Test a button release
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table.insert(steps, function()
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root.fake_input("button_release", 1)
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assert(button._image ~= img)
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return true
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end)
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-- Test a button press/release outside of the widget
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table.insert(steps, function()
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assert(button._image == img)
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root.fake_input("button_press", 1)
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return true
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end)
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table.insert(steps, function()
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assert(button._image ~= img)
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return true
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end)
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table.insert(steps, function()
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-- just make sure the button is not released for nothing
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assert(button._image ~= img)
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-- test if the button is released when the mouse move out
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awful.placement.right(mouse--[[, {parent = w}]])
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root.fake_input("button_release", 1)
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return true
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end)
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table.insert(steps, function()
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assert(button._image == img)
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return true
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end)
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runner.run_steps(steps)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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