C code: Move docs for signals away from signal_add()

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2016-06-04 17:39:14 +02:00
parent 7830cf076b
commit e5f9ec4723
10 changed files with 341 additions and 264 deletions

84
luaa.c
View File

@ -67,6 +67,54 @@ extern const struct luaL_Reg awesome_root_lib[];
extern const struct luaL_Reg awesome_mouse_methods[]; extern const struct luaL_Reg awesome_mouse_methods[];
extern const struct luaL_Reg awesome_mouse_meta[]; extern const struct luaL_Reg awesome_mouse_meta[];
/** A call into the lua code aborted with an error
* @signal debug::error
*/
/** A deprecated lua function was called
* @signal debug::deprecation
*/
/** An invalid key was read from an object (e.g. c.foo)
* @signal debug::index::miss
*/
/** An invalid key was written to an object (e.g. c.foo = "bar")
* @signal debug::newindex::miss
*/
/**
* @signal systray::update
*/
/**
* @signal wallpaper_changed
*/
/**
* @signal xkb::map_changed
*/
/**
* @signal xkb::group_changed
*/
/**
* @signal refresh
*/
/**
* @signal startup
*/
/**
* @signal exit
*/
/**
* @signal screen::change
*/
/** Path to config file */ /** Path to config file */
static char *conffile; static char *conffile;
@ -676,53 +724,17 @@ luaA_init(xdgHandle* xdg)
lua_pop(L, 2); /* pop "package" and "package.loaded" */ lua_pop(L, 2); /* pop "package" and "package.loaded" */
/** A call into the lua code aborted with an error
* @signal debug::error
*/
signal_add(&global_signals, "debug::error"); signal_add(&global_signals, "debug::error");
/** A deprecated lua function was called
* @signal debug::deprecation
*/
signal_add(&global_signals, "debug::deprecation"); signal_add(&global_signals, "debug::deprecation");
/** An invalid key was read from an object (e.g. c.foo)
* @signal debug::index::miss
*/
signal_add(&global_signals, "debug::index::miss"); signal_add(&global_signals, "debug::index::miss");
/** An invalid key was written to an object (e.g. c.foo = "bar")
* @signal debug::newindex::miss
*/
signal_add(&global_signals, "debug::newindex::miss"); signal_add(&global_signals, "debug::newindex::miss");
/**
* @signal systray::update
*/
signal_add(&global_signals, "systray::update"); signal_add(&global_signals, "systray::update");
/**
* @signal wallpaper_changed
*/
signal_add(&global_signals, "wallpaper_changed"); signal_add(&global_signals, "wallpaper_changed");
/**
* @signal xkb::map_changed
*/
signal_add(&global_signals, "xkb::map_changed"); signal_add(&global_signals, "xkb::map_changed");
/**
* @signal xkb::group_changed
*/
signal_add(&global_signals, "xkb::group_changed"); signal_add(&global_signals, "xkb::group_changed");
/**
* @signal refresh
*/
signal_add(&global_signals, "refresh"); signal_add(&global_signals, "refresh");
/**
* @signal startup
*/
signal_add(&global_signals, "startup"); signal_add(&global_signals, "startup");
/**
* @signal exit
*/
signal_add(&global_signals, "exit"); signal_add(&global_signals, "exit");
/**
* @signal screen::change
*/
signal_add(&global_signals, "screen::change"); signal_add(&global_signals, "screen::change");
} }

View File

@ -59,6 +59,24 @@
* @function set_newindex_miss_handler * @function set_newindex_miss_handler
*/ */
/** When bound mouse button + modifiers are pressed.
* @param ... One or more arguments are possible
* @signal .press
*/
/** When property changes.
* @signal property::button
*/
/** When property changes.
* @signal property::modifiers
*/
/** When bound mouse button + modifiers are pressed.
* @param ... One or more arguments are possible
* @signal .release
*/
/** Create a new mouse button bindings. /** Create a new mouse button bindings.
* \param L The Lua VM state. * \param L The Lua VM state.
* \return The number of elements pushed on stack. * \return The number of elements pushed on stack.
@ -161,23 +179,9 @@ button_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_button_get_modifiers, (lua_class_propfunc_t) luaA_button_get_modifiers,
(lua_class_propfunc_t) luaA_button_set_modifiers); (lua_class_propfunc_t) luaA_button_set_modifiers);
/** When bound mouse button + modifiers are pressed.
* @param ... One or more arguments are possible
* @signal .press
*/
signal_add(&button_class.signals, "press"); signal_add(&button_class.signals, "press");
/** When property changes.
* @signal property::button
*/
signal_add(&button_class.signals, "property::button"); signal_add(&button_class.signals, "property::button");
/** When property changes.
* @signal property::modifiers
*/
signal_add(&button_class.signals, "property::modifiers"); signal_add(&button_class.signals, "property::modifiers");
/** When bound mouse button + modifiers are pressed.
* @param ... One or more arguments are possible
* @signal .release
*/
signal_add(&button_class.signals, "release"); signal_add(&button_class.signals, "release");
} }

View File

@ -109,6 +109,100 @@
* @table object * @table object
*/ */
/** When a client gains focus.
* @signal .focus
*/
/** Before manage, after unmanage, and when clients swap.
* @signal .list
*/
/** When 2 clients are swapped
* @tparam client client The other client
* @tparam boolean is_source If self is the source or the destination of the swap
* @signal .swapped
*/
/**
* @signal .manage
*/
/**
* @signal button::press
*/
/**
* @signal button::release
*/
/**
* @signal mouse::enter
*/
/**
* @signal mouse::leave
*/
/**
* @signal mouse::move
*/
/**
* @signal property::window
*/
/** When a client should get activated (focused and/or raised).
*
* Default implementation: `awful.ewmh.activate`.
* @signal request::activate
* @tparam string context The context where this signal was used.
* @tparam[opt] table hints A table with additional hints:
* @tparam[opt=false] boolean hints.raise should the client be raised?
*/
/**
* @signal request::geometry
* @tparam client c The client
* @tparam string context Why and what to resize. This is used for the
* handlers to know if they are capable of applying the new geometry.
* @tparam[opt={}] table Additional arguments. Each context handler may
* interpret this differently.
*/
/**
* @signal request::tag
*/
/**
* @signal request::urgent
*/
/** When a client gets tagged.
* @signal .tagged
* @tag t The tag object.
*/
/** When a client gets unfocused.
* @signal .unfocus
*/
/**
* @signal .unmanage
*/
/** When a client gets untagged.
* @signal .untagged
* @tag t The tag object.
*/
/**
* @signal .raised
*/
/**
* @signal .lowered
*/
/** /**
* The focused `client` or nil (in case there is none). * The focused `client` or nil (in case there is none).
* *
@ -3336,46 +3430,15 @@ client_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_client_get_first_tag, (lua_class_propfunc_t) luaA_client_get_first_tag,
NULL); NULL);
/** When a client gains focus.
* @signal .focus
*/
signal_add(&client_class.signals, "focus"); signal_add(&client_class.signals, "focus");
/** Before manage, after unmanage, and when clients swap.
* @signal .list
*/
signal_add(&client_class.signals, "list"); signal_add(&client_class.signals, "list");
/** When 2 clients are swapped
* @tparam client client The other client
* @tparam boolean is_source If self is the source or the destination of the swap
* @signal .swapped
*/
signal_add(&client_class.signals, "swapped"); signal_add(&client_class.signals, "swapped");
/**
* @signal .manage
*/
signal_add(&client_class.signals, "manage"); signal_add(&client_class.signals, "manage");
/**
* @signal button::press
*/
signal_add(&client_class.signals, "button::press"); signal_add(&client_class.signals, "button::press");
/**
* @signal button::release
*/
signal_add(&client_class.signals, "button::release"); signal_add(&client_class.signals, "button::release");
/**
* @signal mouse::enter
*/
signal_add(&client_class.signals, "mouse::enter"); signal_add(&client_class.signals, "mouse::enter");
/**
* @signal mouse::leave
*/
signal_add(&client_class.signals, "mouse::leave"); signal_add(&client_class.signals, "mouse::leave");
/**
* @signal mouse::move
*/
signal_add(&client_class.signals, "mouse::move"); signal_add(&client_class.signals, "mouse::move");
/* Those signals are documented elsewhere */
signal_add(&client_class.signals, "property::above"); signal_add(&client_class.signals, "property::above");
signal_add(&client_class.signals, "property::below"); signal_add(&client_class.signals, "property::below");
signal_add(&client_class.signals, "property::class"); signal_add(&client_class.signals, "property::class");
@ -3416,63 +3479,18 @@ client_class_setup(lua_State *L)
signal_add(&client_class.signals, "property::type"); signal_add(&client_class.signals, "property::type");
signal_add(&client_class.signals, "property::urgent"); signal_add(&client_class.signals, "property::urgent");
signal_add(&client_class.signals, "property::width"); signal_add(&client_class.signals, "property::width");
/**
* @signal property::window
*/
signal_add(&client_class.signals, "property::window"); signal_add(&client_class.signals, "property::window");
signal_add(&client_class.signals, "property::x"); signal_add(&client_class.signals, "property::x");
signal_add(&client_class.signals, "property::y"); signal_add(&client_class.signals, "property::y");
/** When a client should get activated (focused and/or raised).
*
* Default implementation: `awful.ewmh.activate`.
* @signal request::activate
* @tparam string context The context where this signal was used.
* @tparam[opt] table hints A table with additional hints:
* @tparam[opt=false] boolean hints.raise should the client be raised?
*/
signal_add(&client_class.signals, "request::activate"); signal_add(&client_class.signals, "request::activate");
/**
* @signal request::geometry
* @tparam client c The client
* @tparam string context Why and what to resize. This is used for the
* handlers to know if they are capable of applying the new geometry.
* @tparam[opt={}] table Additional arguments. Each context handler may
* interpret this differently.
*/
signal_add(&client_class.signals, "request::geometry"); signal_add(&client_class.signals, "request::geometry");
/**
* @signal request::tag
*/
signal_add(&client_class.signals, "request::tag"); signal_add(&client_class.signals, "request::tag");
/**
* @signal request::urgent
*/
signal_add(&client_class.signals, "request::urgent"); signal_add(&client_class.signals, "request::urgent");
/** When a client gets tagged.
* @signal .tagged
* @tag t The tag object.
*/
signal_add(&client_class.signals, "tagged"); signal_add(&client_class.signals, "tagged");
/** When a client gets unfocused.
* @signal .unfocus
*/
signal_add(&client_class.signals, "unfocus"); signal_add(&client_class.signals, "unfocus");
/**
* @signal .unmanage
*/
signal_add(&client_class.signals, "unmanage"); signal_add(&client_class.signals, "unmanage");
/** When a client gets untagged.
* @signal .untagged
* @tag t The tag object.
*/
signal_add(&client_class.signals, "untagged"); signal_add(&client_class.signals, "untagged");
/**
* @signal .raised
*/
signal_add(&client_class.signals, "raised"); signal_add(&client_class.signals, "raised");
/**
* @signal .lowered
*/
signal_add(&client_class.signals, "lowered"); signal_add(&client_class.signals, "lowered");
} }

View File

@ -43,6 +43,50 @@
* @function drawable * @function drawable
*/ */
/**
* @signal button::press
*/
/**
* @signal button::release
*/
/**
* @signal mouse::enter
*/
/**
* @signal mouse::leave
*/
/**
* @signal mouse::move
*/
/**
* @signal property::geometry
*/
/**
* @signal property::height
*/
/**
* @signal property::width
*/
/**
* @signal property::x
*/
/**
* @signal property::y
*/
/**
* @signal property::surface
*/
/** Get the number of instances. /** Get the number of instances.
* *
* @return The number of drawable objects alive. * @return The number of drawable objects alive.
@ -197,49 +241,16 @@ drawable_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_drawable_get_surface, (lua_class_propfunc_t) luaA_drawable_get_surface,
NULL); NULL);
/**
* @signal button::press
*/
signal_add(&drawable_class.signals, "button::press"); signal_add(&drawable_class.signals, "button::press");
/**
* @signal button::release
*/
signal_add(&drawable_class.signals, "button::release"); signal_add(&drawable_class.signals, "button::release");
/**
* @signal mouse::enter
*/
signal_add(&drawable_class.signals, "mouse::enter"); signal_add(&drawable_class.signals, "mouse::enter");
/**
* @signal mouse::leave
*/
signal_add(&drawable_class.signals, "mouse::leave"); signal_add(&drawable_class.signals, "mouse::leave");
/**
* @signal mouse::move
*/
signal_add(&drawable_class.signals, "mouse::move"); signal_add(&drawable_class.signals, "mouse::move");
/**
* @signal property::geometry
*/
signal_add(&drawable_class.signals, "property::geometry"); signal_add(&drawable_class.signals, "property::geometry");
/**
* @signal property::height
*/
signal_add(&drawable_class.signals, "property::height"); signal_add(&drawable_class.signals, "property::height");
/**
* @signal property::width
*/
signal_add(&drawable_class.signals, "property::width"); signal_add(&drawable_class.signals, "property::width");
/**
* @signal property::x
*/
signal_add(&drawable_class.signals, "property::x"); signal_add(&drawable_class.signals, "property::x");
/**
* @signal property::y
*/
signal_add(&drawable_class.signals, "property::y"); signal_add(&drawable_class.signals, "property::y");
/**
* @signal property::surface
*/
signal_add(&drawable_class.signals, "property::surface"); signal_add(&drawable_class.signals, "property::surface");
} }

View File

@ -67,6 +67,50 @@
* @table drawin * @table drawin
*/ */
/**
* @signal property::geometry
*/
/**
* @signal property::shape_bounding
*/
/**
* @signal property::shape_clip
*/
/**
* @signal property::border_width
*/
/**
* @signal property::cursor
*/
/**
* @signal property::height
*/
/**
* @signal property::ontop
*/
/**
* @signal property::visible
*/
/**
* @signal property::width
*/
/**
* @signal property::x
*/
/**
* @signal property::y
*/
/** Get or set mouse buttons bindings to a drawin. /** Get or set mouse buttons bindings to a drawin.
* *
* @param buttons_table A table of buttons objects, or nothing. * @param buttons_table A table of buttons objects, or nothing.
@ -716,49 +760,16 @@ drawin_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_drawin_get_shape_clip, (lua_class_propfunc_t) luaA_drawin_get_shape_clip,
(lua_class_propfunc_t) luaA_drawin_set_shape_clip); (lua_class_propfunc_t) luaA_drawin_set_shape_clip);
/**
* @signal property::geometry
*/
signal_add(&drawin_class.signals, "property::geometry"); signal_add(&drawin_class.signals, "property::geometry");
/**
* @signal property::shape_bounding
*/
signal_add(&drawin_class.signals, "property::shape_bounding"); signal_add(&drawin_class.signals, "property::shape_bounding");
/**
* @signal property::shape_clip
*/
signal_add(&drawin_class.signals, "property::shape_clip"); signal_add(&drawin_class.signals, "property::shape_clip");
/**
* @signal property::border_width
*/
signal_add(&drawin_class.signals, "property::border_width"); signal_add(&drawin_class.signals, "property::border_width");
/**
* @signal property::cursor
*/
signal_add(&drawin_class.signals, "property::cursor"); signal_add(&drawin_class.signals, "property::cursor");
/**
* @signal property::height
*/
signal_add(&drawin_class.signals, "property::height"); signal_add(&drawin_class.signals, "property::height");
/**
* @signal property::ontop
*/
signal_add(&drawin_class.signals, "property::ontop"); signal_add(&drawin_class.signals, "property::ontop");
/**
* @signal property::visible
*/
signal_add(&drawin_class.signals, "property::visible"); signal_add(&drawin_class.signals, "property::visible");
/**
* @signal property::width
*/
signal_add(&drawin_class.signals, "property::width"); signal_add(&drawin_class.signals, "property::width");
/**
* @signal property::x
*/
signal_add(&drawin_class.signals, "property::x"); signal_add(&drawin_class.signals, "property::x");
/**
* @signal property::y
*/
signal_add(&drawin_class.signals, "property::y"); signal_add(&drawin_class.signals, "property::y");
} }

View File

@ -56,6 +56,22 @@
* @table key * @table key
*/ */
/**
* @signal .press
*/
/**
* @signal property::key
*/
/**
* @signal property::modifiers
*/
/**
* @signal .release
*/
/** Get the number of instances. /** Get the number of instances.
* *
* @return The number of key objects alive. * @return The number of key objects alive.
@ -358,21 +374,9 @@ key_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_key_get_modifiers, (lua_class_propfunc_t) luaA_key_get_modifiers,
(lua_class_propfunc_t) luaA_key_set_modifiers); (lua_class_propfunc_t) luaA_key_set_modifiers);
/**
* @signal .press
*/
signal_add(&key_class.signals, "press"); signal_add(&key_class.signals, "press");
/**
* @signal property::key
*/
signal_add(&key_class.signals, "property::key"); signal_add(&key_class.signals, "property::key");
/**
* @signal property::modifiers
*/
signal_add(&key_class.signals, "property::modifiers"); signal_add(&key_class.signals, "property::modifiers");
/**
* @signal .release
*/
signal_add(&key_class.signals, "release"); signal_add(&key_class.signals, "release");
} }

View File

@ -66,6 +66,20 @@
* *
*/ */
/**
* @signal .primary_changed
*/
/**
* This signal is emitted when a new screen is added to the current setup.
* @signal .added
*/
/**
* This signal is emitted when a screen is removed from the setup.
* @signal removed
*/
/** /**
* The primary screen. * The primary screen.
* *
@ -1118,19 +1132,8 @@ screen_class_setup(lua_State *L)
signal_add(&screen_class.signals, "property::workarea"); signal_add(&screen_class.signals, "property::workarea");
signal_add(&screen_class.signals, "property::geometry"); signal_add(&screen_class.signals, "property::geometry");
signal_add(&screen_class.signals, "property::outputs"); signal_add(&screen_class.signals, "property::outputs");
/**
* @signal .primary_changed
*/
signal_add(&screen_class.signals, "primary_changed"); signal_add(&screen_class.signals, "primary_changed");
/**
* This signal is emitted when a new screen is added to the current setup.
* @signal .added
*/
signal_add(&screen_class.signals, "added"); signal_add(&screen_class.signals, "added");
/**
* This signal is emitted when a screen is removed from the setup.
* @signal removed
*/
signal_add(&screen_class.signals, "removed"); signal_add(&screen_class.signals, "removed");
} }

View File

@ -42,6 +42,20 @@
#include "ewmh.h" #include "ewmh.h"
#include "luaa.h" #include "luaa.h"
/**
* @signal request::select
*/
/** When a client gets tagged with this tag.
* @signal tagged
* @client c The tagged client.
*/
/** When a client gets untagged with this tag.
* @signal untagged
* @client c The untagged client.
*/
/** /**
* Tag name. * Tag name.
* *
@ -415,19 +429,8 @@ tag_class_setup(lua_State *L)
signal_add(&tag_class.signals, "property::name"); signal_add(&tag_class.signals, "property::name");
signal_add(&tag_class.signals, "property::selected"); signal_add(&tag_class.signals, "property::selected");
signal_add(&tag_class.signals, "property::activated"); signal_add(&tag_class.signals, "property::activated");
/**
* @signal request::select
*/
signal_add(&tag_class.signals, "request::select"); signal_add(&tag_class.signals, "request::select");
/** When a client gets tagged with this tag.
* @signal tagged
* @client c The tagged client.
*/
signal_add(&tag_class.signals, "tagged"); signal_add(&tag_class.signals, "tagged");
/** When a client gets untagged with this tag.
* @signal untagged
* @client c The untagged client.
*/
signal_add(&tag_class.signals, "untagged"); signal_add(&tag_class.signals, "untagged");
} }

View File

@ -27,6 +27,30 @@
* @classmod xproperties * @classmod xproperties
*/ */
/**
* @signal property::border_color
*/
/**
* @signal property::border_width
*/
/**
* @signal property::buttons
*/
/**
* @signal property::opacity
*/
/**
* @signal property::struts
*/
/**
* @signal property::type
*/
#include "objects/window.h" #include "objects/window.h"
#include "common/atoms.h" #include "common/atoms.h"
#include "common/xutil.h" #include "common/xutil.h"
@ -520,29 +544,11 @@ window_class_setup(lua_State *L)
(lua_class_propfunc_t) luaA_window_get_border_width, (lua_class_propfunc_t) luaA_window_get_border_width,
(lua_class_propfunc_t) luaA_window_set_border_width); (lua_class_propfunc_t) luaA_window_set_border_width);
/**
* @signal property::border_color
*/
signal_add(&window_class.signals, "property::border_color"); signal_add(&window_class.signals, "property::border_color");
/**
* @signal property::border_width
*/
signal_add(&window_class.signals, "property::border_width"); signal_add(&window_class.signals, "property::border_width");
/**
* @signal property::buttons
*/
signal_add(&window_class.signals, "property::buttons"); signal_add(&window_class.signals, "property::buttons");
/**
* @signal property::opacity
*/
signal_add(&window_class.signals, "property::opacity"); signal_add(&window_class.signals, "property::opacity");
/**
* @signal property::struts
*/
signal_add(&window_class.signals, "property::struts"); signal_add(&window_class.signals, "property::struts");
/**
* @signal property::type
*/
signal_add(&window_class.signals, "property::type"); signal_add(&window_class.signals, "property::type");
} }

45
spawn.c
View File

@ -27,6 +27,31 @@
* @module awesome * @module awesome
*/ */
/** For some reason the application aborted startup
* @param arg Table which only got the "id" key set
* @signal spawn::canceled
*/
/** When one of the fields from the @{spawn::initiated} table changes
* @param arg Table which describes the spawn event
* @signal spawn::change
*/
/** An application finished starting
* @param arg Table which only got the "id" key set
* @signal spawn::completed
*/
/** When a new client is beginning to start
* @param arg Table which describes the spawn event
* @signal spawn::initiated
*/
/** An application started a spawn event but didn't start in time.
* @param arg Table which only got the "id" key set
* @signal spawn::timeout
*/
#include "spawn.h" #include "spawn.h"
#include <unistd.h> #include <unistd.h>
@ -245,30 +270,10 @@ spawn_init(void)
spawn_monitor_event, spawn_monitor_event,
NULL, NULL); NULL, NULL);
/** For some reason the application aborted startup
* @param arg Table which only got the "id" key set
* @signal spawn::canceled
*/
signal_add(&global_signals, "spawn::canceled"); signal_add(&global_signals, "spawn::canceled");
/** When one of the fields from the @{spawn::initiated} table changes
* @param arg Table which describes the spawn event
* @signal spawn::change
*/
signal_add(&global_signals, "spawn::change"); signal_add(&global_signals, "spawn::change");
/** An application finished starting
* @param arg Table which only got the "id" key set
* @signal spawn::completed
*/
signal_add(&global_signals, "spawn::completed"); signal_add(&global_signals, "spawn::completed");
/** When a new client is beginning to start
* @param arg Table which describes the spawn event
* @signal spawn::initiated
*/
signal_add(&global_signals, "spawn::initiated"); signal_add(&global_signals, "spawn::initiated");
/** An application started a spawn event but didn't start in time.
* @param arg Table which only got the "id" key set
* @signal spawn::timeout
*/
signal_add(&global_signals, "spawn::timeout"); signal_add(&global_signals, "spawn::timeout");
} }