Reduce code duplication with luaA_*_call_handler (#2321)
The functions luaA_class_call_handler() and luaA_mouse_call_handler() are basically identical. Fix this code duplication by moving this to luaA_call_handler() in lualib.h. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -389,40 +389,6 @@ luaA_class_property_get(lua_State *L, lua_class_t *lua_class, int fieldidx)
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return NULL;
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}
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/** Call a registered function.
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* \param L The Lua VM state.
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* \param handler The function to call.
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* \return The number of elements pushed on stack.
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*/
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static
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int luaA_class_call_handler(lua_State *L, int handler)
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{
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/* This is based on luaA_dofunction, but allows multiple return values */
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assert(handler != LUA_REFNIL);
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int nargs = lua_gettop(L);
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/* Push error handling function and move it before args */
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lua_pushcfunction(L, luaA_dofunction_error);
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lua_insert(L, - nargs - 1);
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int error_func_pos = 1;
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/* push function and move it before args */
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lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
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lua_insert(L, - nargs - 1);
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if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
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{
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warn("%s", lua_tostring(L, -1));
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/* Remove error function and error string */
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lua_pop(L, 2);
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return 0;
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}
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/* Remove error function */
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lua_remove(L, error_func_pos);
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return lua_gettop(L);
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}
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/** Generic index meta function for objects.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -471,7 +437,7 @@ luaA_class_index(lua_State *L)
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else
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{
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if(class->index_miss_handler != LUA_REFNIL)
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return luaA_class_call_handler(L, class->index_miss_handler);
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return luaA_call_handler(L, class->index_miss_handler);
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if(class->index_miss_property)
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return class->index_miss_property(L, luaA_checkudata(L, 1, class));
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}
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@ -503,7 +469,7 @@ luaA_class_newindex(lua_State *L)
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else
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{
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if(class->newindex_miss_handler != LUA_REFNIL)
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return luaA_class_call_handler(L, class->newindex_miss_handler);
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return luaA_call_handler(L, class->newindex_miss_handler);
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if(class->newindex_miss_property)
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return class->newindex_miss_property(L, luaA_checkudata(L, 1, class));
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}
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@ -23,6 +23,7 @@
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#define AWESOME_COMMON_LUALIB
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#include <lua.h>
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#include <lauxlib.h>
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#include "common/util.h"
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@ -84,6 +85,40 @@ luaA_dofunction(lua_State *L, int nargs, int nret)
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return true;
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}
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/** Call a registered function. Its arguments are the complete stack contents.
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* \param L The Lua VM state.
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* \param handler The function to call.
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* \return The number of elements pushed on stack.
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*/
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static inline
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int luaA_call_handler(lua_State *L, int handler)
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{
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/* This is based on luaA_dofunction, but allows multiple return values */
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assert(handler != LUA_REFNIL);
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int nargs = lua_gettop(L);
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/* Push error handling function and move it before args */
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lua_pushcfunction(L, luaA_dofunction_error);
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lua_insert(L, - nargs - 1);
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int error_func_pos = 1;
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/* push function and move it before args */
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lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
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lua_insert(L, - nargs - 1);
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if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
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{
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warn("%s", lua_tostring(L, -1));
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/* Remove error function and error string */
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lua_pop(L, 2);
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return 0;
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}
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/* Remove error function */
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lua_remove(L, error_func_pos);
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return lua_gettop(L);
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}
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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37
mouse.c
37
mouse.c
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@ -142,39 +142,6 @@ mouse_warp_pointer(xcb_window_t window, int16_t x, int16_t y)
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0, 0, 0, 0, x, y);
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}
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/**
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* Allow the a Lua handler to be implemented for custom properties and
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* functions.
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* \param L A lua state
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* \param handler A function on the LUA_REGISTRYINDEX
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*/
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static int
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luaA_mouse_call_handler(lua_State *L, int handler)
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{
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int nargs = lua_gettop(L);
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/* Push error handling function and move it before args */
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lua_pushcfunction(L, luaA_dofunction_error);
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lua_insert(L, - nargs - 1);
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int error_func_pos = 1;
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/* push function and move it before args */
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lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
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lua_insert(L, - nargs - 1);
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if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
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{
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warn("%s", lua_tostring(L, -1));
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/* Remove error function and error string */
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lua_pop(L, 2);
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return 0;
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}
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/* Remove error function */
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lua_remove(L, error_func_pos);
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return lua_gettop(L);
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}
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/** Mouse library.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -191,7 +158,7 @@ luaA_mouse_index(lua_State *L)
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/* attr is not "screen"?! */
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if (A_STRNEQ(attr, "screen")) {
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if (miss_index_handler != LUA_REFNIL) {
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return luaA_mouse_call_handler(L, miss_index_handler);
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return luaA_call_handler(L, miss_index_handler);
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}
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else
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return luaA_default_index(L);
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@ -226,7 +193,7 @@ luaA_mouse_newindex(lua_State *L)
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if (A_STRNEQ(attr, "screen")) {
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/* Call the lua mouse property handler */
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if (miss_newindex_handler != LUA_REFNIL) {
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return luaA_mouse_call_handler(L, miss_newindex_handler);
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return luaA_call_handler(L, miss_newindex_handler);
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}
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else
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return luaA_default_newindex(L);
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