use linked list instead of tabs for mouse bindings
This commit is contained in:
parent
ab1b1ed46e
commit
ef7034b0b8
31
awesome.c
31
awesome.c
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@ -55,6 +55,7 @@ void
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cleanup_screen(awesome_config *awesomeconf)
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{
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int i;
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Button *b, *bn;
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XftFontClose(awesomeconf->display, awesomeconf->font);
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XUngrabKey(awesomeconf->display, AnyKey, AnyModifier, RootWindow(awesomeconf->display, awesomeconf->phys_screen));
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@ -67,10 +68,29 @@ cleanup_screen(awesome_config *awesomeconf)
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p_delete(&awesomeconf->tags[i].name);
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for(i = 0; i < awesomeconf->nkeys; i++)
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p_delete(&awesomeconf->keys[i].arg);
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for(i = 0; i< awesomeconf->buttons.ntitle; i++)
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p_delete(&awesomeconf->buttons.title[i].arg);
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for(i = 0; i< awesomeconf->buttons.nlayout; i++)
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p_delete(&awesomeconf->buttons.layout[i].arg);
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for(b = awesomeconf->buttons.tag; b; b = bn)
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{
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bn = b->next;
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p_delete(&b);
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}
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for(b = awesomeconf->buttons.title; b; b = bn)
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{
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bn = b->next;
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p_delete(&b->arg);
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p_delete(&b);
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}
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for(b = awesomeconf->buttons.layout; b; b = bn)
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{
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bn = b->next;
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p_delete(&b->arg);
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p_delete(&b);
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}
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for(b = awesomeconf->buttons.root; b; b = bn)
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{
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bn = b->next;
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p_delete(&b->arg);
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p_delete(&b);
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}
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for(i = 0; i < awesomeconf->nlayouts; i++)
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p_delete(&awesomeconf->layouts[i].symbol);
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for(i = 0; i < awesomeconf->nrules; i++)
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@ -82,9 +102,6 @@ cleanup_screen(awesome_config *awesomeconf)
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p_delete(&awesomeconf->layouts);
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p_delete(&awesomeconf->rules);
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p_delete(&awesomeconf->keys);
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p_delete(&awesomeconf->buttons.tag);
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p_delete(&awesomeconf->buttons.title);
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p_delete(&awesomeconf->buttons.layout);
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p_delete(&awesomeconf->configpath);
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}
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6
client.c
6
client.c
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@ -189,7 +189,7 @@ focus(Client *c, Bool selscreen, awesome_config *awesomeconf)
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window_grabbuttons(awesomeconf->tags[i].client_sel->display,
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awesomeconf->tags[i].client_sel->phys_screen,
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awesomeconf->tags[i].client_sel->win,
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False, True, awesomeconf->buttons.root, awesomeconf->buttons.nroot,
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False, True, awesomeconf->buttons.root,
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awesomeconf->modkey, awesomeconf->numlockmask);
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XSetWindowBorder(awesomeconf->tags[i].client_sel->display,
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awesomeconf->tags[i].client_sel->win,
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@ -201,7 +201,7 @@ focus(Client *c, Bool selscreen, awesome_config *awesomeconf)
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{
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XSetWindowBorder(awesomeconf->display, c->win, awesomeconf->colors_selected[ColBorder].pixel);
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window_grabbuttons(c->display, c->phys_screen, c->win,
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True, True, awesomeconf->buttons.root, awesomeconf->buttons.nroot,
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True, True, awesomeconf->buttons.root,
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awesomeconf->modkey, awesomeconf->numlockmask);
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}
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if(!selscreen)
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@ -326,7 +326,7 @@ client_manage(Window w, XWindowAttributes *wa, awesome_config *awesomeconf)
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/* grab buttons */
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window_grabbuttons(c->display, c->phys_screen, c->win,
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False, True, awesomeconf->buttons.root, awesomeconf->buttons.nroot,
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False, True, awesomeconf->buttons.root,
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awesomeconf->modkey, awesomeconf->numlockmask);
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/* update window title */
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45
config.c
45
config.c
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@ -172,28 +172,41 @@ mouse_button_lookup(const char *button)
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return 0;
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}
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static void
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parse_mouse_bindings(cfg_t * cfg, const char *secname, Button **buttons, int *n, Bool handle_arg)
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static Button *
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parse_mouse_bindings(cfg_t * cfg, const char *secname, Bool handle_arg)
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{
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int i;
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unsigned int j;
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unsigned int i, j;
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cfg_t *cfgsectmp;
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Button *b = NULL, *head = NULL;
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/* Mouse: layout click bindings */
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*n = cfg_size(cfg, secname);
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*buttons = p_new(Button, *n);
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for(i = 0; i < *n; i++)
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for(i = 0; i < cfg_size(cfg, secname); i++)
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{
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/* init first elem */
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if(i == 0)
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head = b = p_new(Button, 1);
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cfgsectmp = cfg_getnsec(cfg, secname, i);
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for(j = 0; j < cfg_size(cfgsectmp, "modkey"); j++)
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(*buttons)[i].mod |= key_mask_lookup(cfg_getnstr(cfgsectmp, "modkey", j));
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(*buttons)[i].button = mouse_button_lookup(cfg_getstr(cfgsectmp, "button"));
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(*buttons)[i].func = name_func_lookup(cfg_getstr(cfgsectmp, "command"), UicbList);
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b->mod |= key_mask_lookup(cfg_getnstr(cfgsectmp, "modkey", j));
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b->button = mouse_button_lookup(cfg_getstr(cfgsectmp, "button"));
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b->func = name_func_lookup(cfg_getstr(cfgsectmp, "command"), UicbList);
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if(handle_arg)
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(*buttons)[i].arg = a_strdup(cfg_getstr(cfgsectmp, "arg"));
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b->arg = a_strdup(cfg_getstr(cfgsectmp, "arg"));
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else
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(*buttons)[i].arg = NULL;
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b->arg = NULL;
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/* switch to next elem or finalize the list */
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if(i < cfg_size(cfg, secname) - 1)
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{
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b->next = p_new(Button, 1);
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b = b->next;
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}
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else
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b->next = NULL;
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}
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return head;
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}
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/** Parse configuration file and initialize some stuff
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@ -472,16 +485,16 @@ parse_config(const char *confpatharg, awesome_config *awesomeconf)
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awesomeconf->modkey = Mod4Mask;
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/* Mouse: tags click bindings */
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parse_mouse_bindings(cfg_mouse, "tag", &awesomeconf->buttons.tag, &awesomeconf->buttons.ntag, False);
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awesomeconf->buttons.tag = parse_mouse_bindings(cfg_mouse, "tag", False);
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/* Mouse: layout click bindings */
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parse_mouse_bindings(cfg_mouse, "layout", &awesomeconf->buttons.layout, &awesomeconf->buttons.nlayout, True);
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awesomeconf->buttons.layout = parse_mouse_bindings(cfg_mouse, "layout", True);
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/* Mouse: title click bindings */
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parse_mouse_bindings(cfg_mouse, "title", &awesomeconf->buttons.title, &awesomeconf->buttons.ntitle, True);
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awesomeconf->buttons.title = parse_mouse_bindings(cfg_mouse, "title", True);
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/* Mouse: root window click bindings */
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parse_mouse_bindings(cfg_mouse, "root", &awesomeconf->buttons.root, &awesomeconf->buttons.nroot, True);
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awesomeconf->buttons.root = parse_mouse_bindings(cfg_mouse, "root", True);
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/* Keys */
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awesomeconf->numlockmask = get_numlockmask(awesomeconf->display);
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5
config.h
5
config.h
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@ -68,6 +68,7 @@ struct Button
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unsigned int button;
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void (*func) (awesome_config *, char *);
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char *arg;
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Button *next;
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};
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/** Status bar */
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@ -174,13 +175,9 @@ struct awesome_config
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struct
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{
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Button *tag;
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int ntag;
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Button *title;
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int ntitle;
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Button *layout;
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int nlayout;
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Button *root;
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int nroot;
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} buttons;
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/** Number of keys binding in *keys */
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int nkeys;
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26
event.c
26
event.c
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@ -141,19 +141,17 @@ resizemouse(Client * c, awesome_config *awesomeconf)
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static void
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handle_mouse_button_press(awesome_config *awesomeconf,
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unsigned int button, unsigned int state, unsigned int numlockmask,
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Button *buttons, int nbuttons, char *arg)
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Button *buttons, char *arg)
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{
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int i;
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Button *b;
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for(i = 0; i < nbuttons; i++)
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if(button == buttons[i].button
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&& (state == buttons[i].mod || state == (buttons[i].mod | numlockmask))
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&& buttons[i].func)
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for(b = buttons; b; b = b->next)
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if(button == b->button && (state == b->mod || state == (b->mod | numlockmask)) && b->func)
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{
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if(arg)
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buttons[i].func(awesomeconf, arg);
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b->func(awesomeconf, arg);
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else
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buttons[i].func(awesomeconf, buttons[i].arg);
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b->func(awesomeconf, b->arg);
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return;
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}
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}
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@ -182,7 +180,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
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snprintf(arg, sizeof(arg), "%d", i + 1);
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handle_mouse_button_press(&awesomeconf[screen],
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ev->button, ev->state, awesomeconf->numlockmask,
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awesomeconf->buttons.tag, awesomeconf->buttons.ntag, arg);
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awesomeconf[screen].buttons.tag, arg);
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return;
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}
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}
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@ -194,11 +192,11 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
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|| (awesomeconf[screen].statusbar.position == BarLeft && ev->y > awesomeconf[screen].statusbar.width - x))
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handle_mouse_button_press(&awesomeconf[screen],
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ev->button, ev->state, awesomeconf->numlockmask,
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awesomeconf->buttons.layout, awesomeconf->buttons.nlayout, NULL);
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awesomeconf[screen].buttons.layout, NULL);
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else
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handle_mouse_button_press(&awesomeconf[screen],
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ev->button, ev->state, awesomeconf->numlockmask,
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awesomeconf->buttons.title, awesomeconf->buttons.ntitle, NULL);
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awesomeconf[screen].buttons.title, NULL);
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return;
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}
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@ -212,7 +210,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
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{
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restack(&awesomeconf[c->screen]);
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window_grabbuttons(c->display, c->phys_screen, c->win,
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True, True, awesomeconf->buttons.root, awesomeconf->buttons.nroot,
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True, True, awesomeconf->buttons.root,
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awesomeconf->modkey, awesomeconf->numlockmask);
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}
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}
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@ -258,7 +256,7 @@ handle_event_buttonpress(XEvent * e, awesome_config *awesomeconf)
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screen = get_screen_bycoord(e->xany.display, x, y);
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handle_mouse_button_press(&awesomeconf[screen],
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ev->button, ev->state, awesomeconf->numlockmask,
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awesomeconf->buttons.root, awesomeconf->buttons.nroot, NULL);
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awesomeconf[screen].buttons.root, NULL);
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return;
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}
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}
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@ -369,7 +367,7 @@ handle_event_enternotify(XEvent * e, awesome_config *awesomeconf)
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|| get_current_layout(awesomeconf[c->screen].tags,
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awesomeconf[c->screen].ntags)->arrange == layout_floating)
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window_grabbuttons(c->display, c->phys_screen, c->win,
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True, False, awesomeconf->buttons.root, awesomeconf->buttons.nroot,
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True, False, awesomeconf->buttons.root,
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awesomeconf->modkey, awesomeconf->numlockmask);
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}
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else
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15
window.c
15
window.c
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@ -93,10 +93,9 @@ window_configure(Display *disp, Window win, int x, int y, int w, int h, int bord
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*/
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void
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window_grabbuttons(Display *disp, int screen, Window win, Bool focused, Bool raised,
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Button *buttons_root, int nbuttons_root,
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KeySym modkey, unsigned int numlockmask)
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Button *buttons_root, KeySym modkey, unsigned int numlockmask)
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{
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int i;
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Button *b;
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XUngrabButton(disp, AnyButton, AnyModifier, win);
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@ -158,18 +157,18 @@ window_grabbuttons(Display *disp, int screen, Window win, Bool focused, Bool rai
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XGrabButton(disp, AnyButton, AnyModifier, win, False, BUTTONMASK,
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GrabModeAsync, GrabModeSync, None, None);
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for(i = 0; i < nbuttons_root; i++)
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for(b = buttons_root; b; b = b->next)
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{
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XGrabButton(disp, buttons_root[i].button, buttons_root[i].mod,
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XGrabButton(disp, b->button, b->mod,
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RootWindow(disp, screen), False, BUTTONMASK,
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GrabModeAsync, GrabModeSync, None, None);
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XGrabButton(disp, buttons_root[i].button, buttons_root[i].mod | LockMask,
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XGrabButton(disp, b->button, b->mod | LockMask,
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RootWindow(disp, screen), False, BUTTONMASK,
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GrabModeAsync, GrabModeSync, None, None);
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XGrabButton(disp, buttons_root[i].button, buttons_root[i].mod | numlockmask,
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XGrabButton(disp, b->button, b->mod | numlockmask,
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RootWindow(disp, screen), False, BUTTONMASK,
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GrabModeAsync, GrabModeSync, None, None);
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XGrabButton(disp, buttons_root[i].button, buttons_root[i].mod | numlockmask | LockMask,
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XGrabButton(disp, b->button, b->mod | numlockmask | LockMask,
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RootWindow(disp, screen), False, BUTTONMASK,
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GrabModeAsync, GrabModeSync, None, None);
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}
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2
window.h
2
window.h
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@ -31,7 +31,7 @@
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int window_setstate(Display *, Window, long);
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long window_getstate(Display *, Window);
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Status window_configure(Display *, Window, int, int, int, int, int);
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void window_grabbuttons(Display *, int, Window, Bool, Bool, Button *, int, KeySym, unsigned int);
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void window_grabbuttons(Display *, int, Window, Bool, Bool, Button *, KeySym, unsigned int);
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void window_setshape(Display *, int, Window);
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void window_settrans(Display *, Window, double);
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