This commit increases invaders difficulty a little bit and cleans up the
code (moved static enemy data to the top of the file, made keygrabber a
part of capi, not an own local variable)
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit changes various aspects of awful.util and invaders:
awful.util:
- added awful.util.getdir(d)
This function takes one argument and returns a matching directory,
as of now, only "cache" is supported. The return value is either
$XDG_CACHE_HOME/awesome/ or $HOME/.cache/awesome/, XDG_CACHE_HOME
takes precedence
invaders:
- renamed invaders to awesome invaders
at two places in the sourcecode, invaders is referred to as
"Space Invaders for Awesome". As Taiko holds the trademark for
the term "Space Invaders", I changed both of its occurences to
"Awesome Invaders" to avoid conflicts with the law of Japan and
the United States of America (and possibly others)
- added support for XDG_CACHE_HOME
this change adds support for XDG_CACHE_HOME as the cache directory
for highscores and screenshots
- added some parameters to invaders.run()
this change adds three parameters to invaders.run, supplied as a
table. They are "x", "y" and "solidbg".
"x" sets the X coordinate of the playfield
"y" sets the Y coordinate of the playfield
"solidbg" sets the color of the playfield background for people who
have problems with transparency. This still looks rather hackish and
needs to be polished
- changed startup position
up until now, invaders always started at (100,100) on the first
screen, now it starts centered to the screen on which the mouse cursor
is.
This commit (finally) fixes beautiful support, now it should work with
beautiful and without.
Another fixed serious bug is that no more enemies are spawned if the
score is higher than 1800