The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
This commit add an optional `--screen off` command to initialize Lua
without first adding the screens. This is inconvinient for most users
since it restrict the APIs that are usable out of the box.
However, this allows AwesomeWM to work independently from the hardware.
This means that when a screen is unplugged, it is the Lua code that will
remove the screen instead of CAPI pulling the carpet from under. It also
allows to ignore some screen areas before the screen is ever created.
Combined, it makes it possible to work with screens even when they are
physically disconnected. Finally, it will allow for an awful.rules like
API to control how screens are created.
All in all, some people need this for their setup and some people might
want to do it anyway for fine grained and/or dynamaic multi-screen
setups.
This commit also adds 4 new signals to `capi` to be able to
execute code at specific points during the initialization. The commit
improves naughty error notifications to work even if problems occurs
before the screens are added.
Note that AwesomeWM will exit if no screens are created. While it would
be easy to just call `refresh_screen();` after unsetting the magic
variable, doing so would have corner cases. Better be harsher and
prevent the user from shooting themselves in the foot from not reading
the f****** manual. Code introduced in future commits will take care
of automatically calling fake_screen in the event nothing is created.
Fixes#1382
This code is inside an "if new_timeout and [something else]". Thus, it
only executes when new_timeout is "truthy". Thus, "new_timeout or
[whatever]" will always evaluate to "new_timeout".
This commit removes that tiny bit of dead code.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The name is self explanatory, it adds more actions to a notification.
One of the use case is adding a snooze/reming_me action. Another one
is "mute similar notifications".
The reason is that if actions are provided by rules, only one instance
exist. It was a mistake to couple actions with their notifications. It
could not work reliably and has to be removed.
The commit also change the notification action storage to be a copy
instead of the original table. This allows to append actions (not part
of this commit) without risking adding them to the wrong notification.
**WARNING** This break an unreleased API by removing the `notification`
property of an action.
* app_name: To be used in filters when no clients are found.
* max_width: Allow to set it from the rules, it might be different
when a `widget_template` is used.
* widget_template: Now it can be set from the rules without further
boilerplate code.
The old preset code had a primitive implementation of the rule API
used in `naughty.dbus`. Now that `gears.matcher` is extracted from
`awful.rules`, it is possible to share the code.
The first step is to only enable the old API when the new
`request::preset` isn't connected. This is the same way the legacy
popup is only enabled when nothing is connected to `request::display`.
This removes the imperative "mutex" logic from rc.lua, where it doesn't
belong. It also makes it closer to the "vision" of making `rc.lua` fully
modular.
* action icons
* persistence
* residence
* categories
* animated icons
* more ways to get icons
In addition, the commit also tries its best to attach notifications to
objects using various dubious semi compliant hints or the DBus PID. It
works often enough to be useful.
This is configurable globally or per-notification. When it is
replaced over dbus, it has a new timeout and *that* should be the
new timeout (starting when the notification is replaced).
Closes#2821
Also document the `test` property as deprecated. It exists because the
older API (`naughty.notify`) had it. It exists on purpose in the
rewrite, it cannot just be removed even if it was never in a release.
This will be shared by the notifications stored in a wibox/wibar and the
ones using a popup. It extends the constraint and margins container
to take care of some boilerplate code. While other widgets have their
own public API, those 2 are private since they are not different enough
to warrent a new public module.
There is some boilerplate code that make using the widget_template
harder when using the raw `wibox.container.background`. This widget
takes care of it.
It is a normal textbox with some extra boilerplate code. Having this
in a separate widget allows the notification to be defined from rc.lua
without a ton of beautiful options and connect_signal.
This way their name doesn't get mangle by the broken magic. It will also
eventually allow to `error()` in the template when the implicit
`@function` is used.
This commit also fixes a large number of issues found while
proof-reading everything.
ldoc has a magical `@classmod` module type which tries to detect
what is a method and what is a static function. It fails about as
often as it works. This commit makes everything explicit to remove
such issues.
Fixes#2640
Ref #1373
* naughty.legacy: Fix a regression caused by a prior fix.
The title was only set "later" because it was called too early.
The intended result was to prevent the code from being executed when
there is no leagcy popup, but it had this side effect.
* naughty.dbus: Expose the new "private" methods so they can be tested.
Because it now uses Gio instead of capi.dbus, it isn't possible to
just shim the backend anymore.
* shims: Upgrade the dbus shims to also emulate some Gio behavior.
As usual, it is the most basic version that produces the correct
result. It doesn't try to comply to the real API.
LGI truncates GVariant bytestring instances at the first embedded \0
byte when using .value for "unwrapping". This commit works around that
problem by avoiding the .value API for accessing the image data [0].
Thanks a lot to Will Dietz for finding this problem and for providing a
preliminary patch fixing the problem. That saved me a lot of time [1].
[0]: https://github.com/pavouk/lgi/pull/223
[1]: eecdeb7d46
Signed-off-by: Uli Schlachter <psychon@znc.in>
This starts the switch from our own, semi-broken DBus bindings to using
the sane bindings that Gio provides.
Part-of: https://github.com/awesomeWM/awesome/issues/1093
Signed-off-by: Uli Schlachter <psychon@znc.in>
When you call `reset_timeout` on a notification with 0 timeout and thus no timer, a nil field error occures.
(can be tested with `awesome-client 'require"naughty".notification{message="TEST",timeout=0}:reset_timeout()'`)
Everywhere else in similar places (even at the beginning of the `reset_timeout`) the `self.timer` field is checked so i guess it was just forgotten there.
Previously, it would create a new object. The leaves the old
`replaces_id` logic mostly intact for now to keep the full backward
compatibility. I don't think anybody would have noticed the changed, by
time and time again we had proof that some silent users have some
amazing and advanced code hidden somewhere. It could be cleaned later
when breaking compatibility isn't an issue.
When the mouse is over or a keyboard driven menu is open, avoid
unexpected expiration to mess with the current notifications.
This commit also improve the `suspended` behavior to correctly
emit some signals.
The current API is non-compliant with the 1.0 spec and cannot represent
the v1.2 spec at all. The pair of name and callback fails to represent
the explicit ordering and cannot support the icons cleanly.
Plus to support the keyboard navigation use case, the notification
action need to be able to get some sort of focus state. Having an
object makes this easy.