There are some situations where we do things that can make the mouse pointer
enter another window. We do not want to react to these "self inflicted" mouse
enter and leave events, because they aren't "real" (= generated by the user).
Before this commit, this is done by going through all windows and toggling the
"please send us enter and leave events"-bit on them. This becomes slower when
many windows are visible and floods the server with requests.
This commit changes this to a constant-time logic. Each event contains the
sequence number of the last request that the X11 server handled. Thus, we just
remember the right sequence numbers and ignore any events that comes in whose
sequence number falls into the ignored range.
In detail, we keep a list of "begin" and "end" sequence numbers and ignore any
enter and leave events that fall in this range. If we get any event with a
sequence number higher than "end", we remove this pair from the list, since it
is no longer needed.
To generate these pairs, we use a GrabServer request in
client_ignore_enterleave_events(). This gives us a sequence number and makes
sure that nothing else besides us can cause events. The server is ours! In
client_restore_enterleave_events(), we first do a NoOperation request to
generate the sequence number for the end of the pair and then do UngrabServer.
Any event that is generated after UngrabServer will have at least the sequence
number of the UngrabServer request and thus no longer fails between begin and
end.
Fixes: https://github.com/awesomeWM/awesome/issues/1107
Signed-off-by: Uli Schlachter <psychon@znc.in>
drawin_apply_moveresize() calls client_ignore_enterleave_events() internally,
because it also wants these to be ignored. This means that the code disables
enter/leave events twice and then enables them twice. This recursive disabling
is something that should not occur.
Fix this by having drawin_map() disable the events a bit later.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This test changes the mouse cursor's position and afterwards has an
assert that checks something on the tooltip. This really looks a lot
like it expects the mouse cursor's position to be already updated and
its enter and leave events to be handled. However, this is now how
things actually work.
Fix this by moving the assert into its own step, so that in between the
normal main loop runs.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I don't know why we force CMAKE_BUILD_TYPE to be RELEASE, but I don't think we
should do that.
This also changes the default build type to something which does not contain
-DNDEBUG in CFLAGS. This means that assert()s will start to work.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This restore a feature that was available in Awesome 2.1-3.2.
The reason margin is implemented rather than use a container is to
be able to make the background smaller than the bar.
The current progressbar code dates from a time when Awesome had
a very limited drawing API. This commit first re-write the
algorithm to remove the workaround used to draw the border using
full rectangles only. It then add support for outer and inner
shapes with their respective border settings.
This commit also add clip support. This is enabled by default, but
could be disabled to have the bar taller than the background.
This meta-lua script takes the "raw" awesomerc.lua and turn it
into the final file and generate a documentation page from its
parsed content. It support
* Turn {{{ into markdown categories
* Turn top level comments into documentation
* Add custom documentation sections
* Parse the code to add links for each API calls
This helps generate a good entry point for new users wanting to
understand the content of rc.lua without searching the API by
hand.
Over time, this will also become the basis of the documentation.
If `rc.lua` is separated into several files, this will be easy to fix
this script. It could even do the separation itself from a monolitic
file using the already implemented {{{ parser.
run.sh waits for awesome's startup to be done by having awesome execute "return
1" via its dbus interface. However, by default dbus has a 25 second timeout
before it fails a dbus-send invocation. This defeats the purpose of this
exercise.
So instead of using awesome-client, this commit makes the code use dbus-send
directly and specifies a relative low reply timeout (which should still be
plenty so that this doesn't erroneously fail).
Signed-off-by: Uli Schlachter <psychon@znc.in>