When less space is available than was asked, systray:draw() has to
compute the right base size so that all the icons fit into the available
space. This computation so far ignored the icon spacing, resulting in a
too large base size.
Fixes: https://github.com/awesomeWM/awesome/issues/2981
Signed-off-by: Uli Schlachter <psychon@znc.in>
The tag history kept a strong reference to a screen even after that
screen was removed. This prevented the garbage collector from cleaning
up.
Fix this by getting rid of the tag history on screen removal.
Related-to: https://github.com/awesomeWM/awesome/issues/2983#issuecomment-584249568
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.
Because it was using a metatable proxy instead of a full copy,
`pairs()` wasn't working and thus any code based on it was
blind to the `args`.
Fixes#2956
The original idea was to decouple the notification and the screens, but
this causes the default `rc.lua` to behave in very unexpected ways.
This commit re-implement the `legacy` logic for the `box` layout.
This caused a behavior change it wasn't clear how to use the
permission API to change the focus mode.
The change will only take effect if the user override the API
level.
Just like clients and other CAPI classes, it is now possible to
connect to all instance signals. There was already a couple of
`request::geometry`, but no way to forward them, so it was
de-facto broken.
The next commit will all class level signals. The current design
is used in widgets, but is a bad fit for wiboxes. They should
behave more like client. In v5, setting methods on `wibox` directly
will be deprecated. `wibox.object` is already supported. I don't
think anyone really do that anyway and isn't documented.
This commit mostly rewrite the client documentation and pay the
technical debt accumulated over the years. Most of the client
documentation was still one-liners from the luadoc era. It now
has all the new tags, type. It also has actual description of
what the properties do beyond the name.
From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
This has to be in its own commit otherwise Travis will fail. This
is because it will keep the file in the build directory when
iterating all commits. Then `ldoc` will fail because the file doesn't
have documentation. If `config.ld` is updated first, then it will
fail because `ruled/init.lua` doesn't exist yet. When it is done
in a separate commit, then `config.ld` is already updated and comes
with `init.lua`.