To quote from ICCCM (§4.1.2): "The window manager will not change properties
written by the client."
We tried to do this anyway to update WM_HINTS so that the current urgency state
is reflected. Apparently, Chrome does a similar read-modify-set cycle and the
resulting race condition meant that the "accepts input" hint on Chromium's
window was permanently disabled.
This helps with https://github.com/awesomeWM/awesome/issues/670, but I still
think that Chrome shouldn't try to implement "please don't focus me when I do
the following" by temporarily claiming "please don't ever focus me".
Signed-off-by: Uli Schlachter <psychon@znc.in>
ICCCM specifies when the WM has to send a ConfigureNotify. Java does not care
and wants one all the time. Meh.
Fixes: #248
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit ff799a0f5d is incomplete. It changed the window on which we grab
keys, but only in some places. When the keyboard layout changes, we have to
re-grab these keys, but the code does so on the wrong window.
This patch fixes that oversight.
Fixes: https://github.com/awesomeWM/awesome/issues/639
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.
After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?
Signed-off-by: Uli Schlachter <psychon@znc.in>
Together with the previous changes, this also fixes the initial positions for
metacity's test-gravity.c.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The bit that indicates that the base size is set is
XCB_ICCCM_SIZE_HINT_BASE_SIZE. However, instead this code checked
XCB_ICCCM_SIZE_HINT_P_SIZE which is set to indicate how the initial window
position is chosen. So we were checking the complete wrong bit. Whoops...
Fixes: https://github.com/awesomeWM/awesome/issues/456
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever client.focus == nil, we set the input focus to the root window to
express "nothing has the input focus". However, thanks to the way X11 input
works, this means that whatever is under the mouse cursor gets keyboard input
events. This can easily be reproduced with urxvt and some small addition to the
config to unfocus things.
This commit changes things. Instead of focusing the root window, we create a
special "no focus" window that gets focused if we want nothing to have the
focus.
Closes https://github.com/awesomeWM/awesome/pull/470.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When minimizing a client, we temporarily ignore events for the client window (so
that we don't get the UnmapNotify event that we are causing for the unmap) and
for the root window (I don't actually know why, no "harmful" events should be
caused...).
However, we weren't ignoring events on the frame window itself. This commit
fixes that oversight.
The problem here is that the pointer could be inside the window that is being
minimized. When we then unmap said window, the pointer will now be inside of the
frame window and the X11 server will thus generate an EnterNotify. When we
handle this event later on, we emit mouse::enter on the client and e.g. the
default config then focuses this client, which undoes the minimization.
This fixes a regression introduced in commit 3aeac3870c and fixes#92.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Because ICCCM pretty much mandates that minimized (aka "iconic") clients are
unmapped. In detail: To go back to normal state, the client should map its
window and for this to work, the window needs to be unmapped.
Thanks to Oleg Shparber for reporting some issue he had with a self-written Qt
program and for providing a simple and short test case.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously we would get a short black flicker when a client closes. This
happened because first the client's window would get hidden and only a short
moment later would awesome react to this and close its own window. In the mean
time, the X server filled the frame window with its background-pixel which was
black.
Just removing the background-pixel means we get the default value which is None.
This means that the content will be left untouched and the client's window will
be visible for a moment longer.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fun fact: ICCCM specifies that icon_pixmap must have depth 1. Xterm uses a
pixmap with depth 24. Yay... As such, I don't have any test for the depth == 1
case and will just assume that it does the right thing. If it doesn't, I bet no
one will notice anyway.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Conflicts:
property.c
The X11 server tells us about things that need to be redrawn via expose events.
When we get such an expose event before lua drew the drawable, we just fill the
exposed area with old data (which is black for newly-created drawables).
Fix this by tracking if we have any usable data in a drawable's double buffering
pixmap. This flag is unset whenever we throw away the old content (e.g. due to a
resize) and is set when lua gave us some new content to display.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We now handle all "important" EWMH messages in lua and lua can decide to do
different things than the current obvious one.
Consistency!
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, ownership of the pixmaps that we are using for double buffering was
a little weird. The pixmap belonged to the drawin/titlebar, but the
corresponding cairo surface was owned by the drawable. Clean this up by moving
the pixmap to the drawable.
This cleans up lots of ugly code and also fixes a crash: When a drawable was
garbage collected before its drawin, drawin_wipe() would crash accessing the
drawable. This was needed to make it forget about the cairo surface we gave to
it for the pixmap that is being destroyed.
By moving the pixmap to the drawable, this whole issues goes away.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever a titlebar of a client needed to be refreshed, all (possibly) four
titlebars would get completely refreshed. So if someone actually added more than
one titlebar to a client, awesome would copy each titlebar's content to the
window four times. Fix this by introducing more fine-grined functions for
uploads.
This also makes awesome only update the affected area when it gets an expose
event for a titlebar instead of all four titlebars completely.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow to spawn something, then apply some properties or rules when
the client show up ("manage").
This commit add:
* "startup_id" property for all clients object (immutable, can be nil)
* Second return value to awful.util.spawn() with the startup_id
* Update the documentation
Example:
local wait_for_it = {}
local pid,snid = awful.util.spawn("urxvtc")
wait_for_it[snid] = {ontop=true,sticky=false,
tag = awful.tag.gettags(mouse.screen)[1] }
client.connect_signal("manage", function (c, startup)
if c.startup_id and wait_for_it[c.startup_id] then
for k,v in pairs(wait_for_it[c.startup_id]) do
c[k] = v
end
if wait_for_it[c.startup_id].tag then
c:tags({wait_for_it[c.startup_id].tag})
end
end
end)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead, use stack_client_push and emit the `request::activate` signal
from awful.rules.apply, if the client gets focus.
Signed-off-by: Daniel Hahler <git@thequod.de>
This reverts commit a54636751b.
We now have the new xproperty API which does the same thing in a much nicer way.
Thanks to Elv13 for the idea!
Signed-off-by: Uli Schlachter <psychon@znc.in>
When we receive a _NET_ACTIVE_WINDOW request on the root window, we used to just
focus and raise the window. This didn't do much for clients which are on
non-selected tags.
Thus, this commit makes awesome emit request::activate on the client instead.
This is used in awful.ewmh to implement the old behavior again, but with
additionally marking the client as urgent if it isn't visible.
People who don't like this behavior can use client.disconnect_signal to disable
this behavior again. To make this really possible, awful.ewmh becomes a
"non-nil" module.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A drawin's and a client's bounding and clip shape can now be queried and is
returned as a cairo surface. Also, a client window's shape (e.g. xeyes setting
its own shape) can be queried via c.shape_client_bounding and
c.shape_client_clip. All of these properties now emit signals when changed.
(This also silently fixes a bug in luaA_drawin_set_shape_bounding() which forgot
to include the drawin's border in its size calculation)
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit c3bca6ac34.
This caused problems where clients would always spawn on the top-left screen and
couldn't be moved around. This was because lua placed them on the other screen,
but when the titlebar got added, their top-left corner was moved over again.
This kind of forces every client to have a window gravity of "static".
This fixes most of the problem of clients moving around across restarts due to
the titlebar. What is left is that they move due to the border width which
should be handled in another patch. Also, another patch should make this honor
the client's actual window gravity.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We no longer have to turn the client's content into an image buffer "by hand".
Instead, we can just use cairo for the job.
Even more exciting, we don't need to turn this into an image buffer at all. We
can just directly return a cairo xcb surface for the client window. Depending on
how lua will use this surface, this could make it possible to avoid having to
create the image buffer at all!
Signed-off-by: Uli Schlachter <psychon@znc.in>
The size saved in c->geometry also includes the titlebars. Thus, for getting the
window content, we have to subtract this from the size.
Before this, the call to xcb_image_get() was failing with a BadMatch error,
because we were asking for an area that is outside of the actual client's
window's geometry.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I noticed high CPU usage while using asunder. The reason was that asunder
re-sets its window name every 0.1 seconds (and awesome's drawing code is way too
slow).
A semi-fix for this is to ignore string property changes if the old and new
value for the property are equal.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Titlebars are not visible for fullscreen clients, so it doesn't make sense to
substract the area used for the titlebar in ConfigureNotify events.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Having this in lua means that size hints are only applied after the client got
resized. The bad side effect of this is some flickering if awesome is being
slow. And apparently, it is slow for way too many people...
Signed-off-by: Uli Schlachter <psychon@znc.in>
When property::surface is emitted, the drawable didn't know its geometry yet,
which had weird side effects. Fix this by changing the C API a little. The
function drawable_set_surface() now no longer allows a NULL surface as its
argument.
The required changes for the titlebar code also means that we no longer throw
away the double-buffering surface when a client is moved.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code assumed that a window gets resized when it enters/leaves the fullscreen
mode. This was needed because the code for resizing a window hides and shows the
titlebars.
However, it is possible for a window to enter/leave fullscreen mode without
getting resized, because it already has the correct geometry. In this case,
titlebars were not handled correctly.
This commit fixes that by forcing a resize to the current geometry when the
fullscreen flag is toggled.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fullscreen windows only worked on a screen which had x and y coordinates 0.
Otherwise, the window inside the frame window was completely misplaced.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fullscreen clients shouldn't be decorated, thus hide titlebars on those.
This commits assumes that clients get resized when they enter or leave the
fullscreen state. I don't think that this assumption is necessarily true, but
let's just wait for bug reports. :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, the area of the window that the client could draw to got smaller
when titlebars are added. This causes all sorts of odd-looking effects, so
instead this should enlarge the window suitably.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code was sending out ConfigureNotify events which contained the size of the
frame window. Thus, the client assumed that it is was larger than it actually
was.
Fix this by subtracting the size of the titlebars from the geometry for the
event.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This new property is used for fixing some missing redraws that the old code had.
Those could be seen via awful.menu. Open and close a submenu repeatedly and the
submenu will appear black.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes it possible to add titlebars to a client. These titlebars are
drawables.
The drawin's input handling is moved to the drawable. This allows it to use the
same code for drawin and titlebar input handling, although there are lots of
differences between the two on the C side.
On the lua side, a new wibox.drawable module is created which handles all the
drawable-specific magic and which can also be used for titlebars.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When something gives the input focus to the client which already has the input
focus, bad things can happen. Normally, you'd expect nothing to happen in this
case, but X11 is not that simple.
When updating the input focus and the focused client has the nofocus hint set,
we are actually taking away the focus from this client.
Hopefully this fixes FS#973.
Signed-off-by: Uli Schlachter <psychon@znc.in>