By setting the textbox in an align layout's middle, the submenu icon will always
get the space it needs and the textbox will get the rest. Previously, the
textbox took as much as it wanted and the image got the rest. This looked ugly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For performance reasons, we only handle the last motion notify we receive.
However, we must make sure that the motion isn't moved after enter or leave
notifies. Else, breakage is ensured!
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a widget has a width/height of 0, we can safely draw it without running out
of the available space. This code checks if we got enough space after we now how
much space the next widget wants.
This fixes the systray. It has to be drawn at least once so that the C core can
set up stuff correctly. However, thanks to the systray having a width of 0, it
wasn't drawn by the layout.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The icon should get the same background everything else gets. Fix this by making
the background the outer-most widget in each item.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We need a fixed layout here to make tag names like "media" work. Without this,
every take would get the same space, no matter how long its name is.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Lua now has access to a cairo surface via drawin.surface. When the drawing to
this surface is finished, it should call drawin:refresh() to make the result
visible.
Signed-off-by: Uli Schlachter <psychon@znc.in>
These signals also contain the x and y coordinate of the event which the
capi.button()-based signals can't provide.
Signed-off-by: Uli Schlachter <psychon@znc.in>
If awesome is started with that flag, it won't use ARGB visuals. Theoretically,
this shouldn't be necessary, but it seems like this triggers bugs in the X
server. (Or is it just my server that doesn't like me?)
Signed-off-by: Uli Schlachter <psychon@znc.in>
It is perfectly valid for a cairo surface to delay the actual. This is mostly
done in situations where it speeds stuff up. Since we want our drawing to be
visible, we have to flush the cairo surface when we are done drawing.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We don't have any window with globalconf.depth yet at this point, so we have to
create one just for setting up our GC.
Signed-off-by: Uli Schlachter <psychon@znc.in>
With this commit, awesome prefers ARGB visuals over the screen's default visual.
This means that all our (visible) windows now can get an alpha channel that a
compositing manager can use for producing transparent windows.
The reason why this is done is to fix a bug. We are reparenting clients into
other windows. If one of these client window uses an ARGB visual, its
transparency would have no effect.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The window that is specified when a GC is created is used for two things. First,
it specifies which protocol screen the GC should be associated with. Second, it
specifies for which color depth the GC is valid.
Due to this second property, we have to use the systray window instead of the
root window. The systray window uses globalconf.default_depth.
Signed-off-by: Uli Schlachter <psychon@znc.in>