This commit add an optional `--screen off` command to initialize Lua
without first adding the screens. This is inconvinient for most users
since it restrict the APIs that are usable out of the box.
However, this allows AwesomeWM to work independently from the hardware.
This means that when a screen is unplugged, it is the Lua code that will
remove the screen instead of CAPI pulling the carpet from under. It also
allows to ignore some screen areas before the screen is ever created.
Combined, it makes it possible to work with screens even when they are
physically disconnected. Finally, it will allow for an awful.rules like
API to control how screens are created.
All in all, some people need this for their setup and some people might
want to do it anyway for fine grained and/or dynamaic multi-screen
setups.
This commit also adds 4 new signals to `capi` to be able to
execute code at specific points during the initialization. The commit
improves naughty error notifications to work even if problems occurs
before the screens are added.
Note that AwesomeWM will exit if no screens are created. While it would
be easy to just call `refresh_screen();` after unsetting the magic
variable, doing so would have corner cases. Better be harsher and
prevent the user from shooting themselves in the foot from not reading
the f****** manual. Code introduced in future commits will take care
of automatically calling fake_screen in the event nothing is created.
Fixes#1382
This function allows to update the content of a table using the
content of a second table. It helps to keep the original reference
and to know what has been added and removed.
Previously, it would create screens outside of a visible output area. In
the following commit, this will be tracked and a warning is printed when
it happens. This makes the test fail.
Add `dpi.lua` to config.ld even if it isn't added yet. This is
because the way the test run has it cached in the build dir. A full
rebuild would take too long and timeout on travis for semi-large PRs.
Both commit 44e6b2d24e and 4eda67ce54 added the same function to this
file (and by the commit message, the later was intended to do so, while
the former has an unrelated commit message (but does not contain any
other changes)).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This code is inside an "if new_timeout and [something else]". Thus, it
only executes when new_timeout is "truthy". Thus, "new_timeout or
[whatever]" will always evaluate to "new_timeout".
This commit removes that tiny bit of dead code.
Signed-off-by: Uli Schlachter <psychon@znc.in>
* test-selection-transfer: clarify comment / condense
Noticed this via flaky coverage for the check after the "wait_a_bit"
block.
Ref: https://codecov.io/gh/awesomeWM/awesome/pull/2872/changes#L193
* tests/_runner.lua: add support for wait_per_step
Might be good to have a short version of it (single line), but extra
lines are indented, so this seems to be OK.
This helps / shows when the built version is not up-to-date (e.g. after
git-bisect), and serves as a basic check that it can be run in the first
place.
In case of error, well, make an error, but update the content anyway.
This will be enough for the CI but makes development less painful.
Also update the cmake targets to re-generate them more often.
Previously it was possible to manipulate deleted screens and that
made debugging harder down the line. By catching this early, it
wont be as nightmarish.
Technically this doesn't solve any memory leak, but AwesomeWM uses in
average less memory when changing the selected tab in quick succession.
This is because it has less "temporary" tables to track.
The way background are rendered changed to accomodate issues regarding
cliping and border. However this broke the documentation examples.
This commit fixes this in the least hacky way I found.
Fixes#2727