In theory it would be enough to only update the old and new screen of
the tag whose screen changed. However, we cannot easily get the old
screen, so just update all layoutboxes.
Fixes: https://github.com/awesomeWM/awesome/issues/1503
Signed-off-by: Uli Schlachter <psychon@znc.in>
In Gtk 2, the "first" argument to set_geometry_hints() is not optional.
However, this code does not provide any argument here. Improve the error
message in this case by checking for Gtk 3.
Reference: https://github.com/awesomeWM/awesome/issues/1495
Signed-off-by: Uli Schlachter <psychon@znc.in>
ldoc formatting has problems with code block lines that start with
spaces. use non-blocking-space (unicode 0xa0) as a work around.
Signed-off-by: Justin Charette <charetjc@gmail.com>
- added note that `awesome.quit` must be wrapped in an anonymous
function when used as a menu command.
- corrected tasklist diff to include missing lines from rc.lua. the
porting guide code doesn't make much sense otherwise.
- cleaned up diff columns on a couple other code blocks.
Signed-off-by: Justin Charette <charetjc@gmail.com>
Up to now we assumed that the default config is in a path where
xdgConfigFind() finds it. However, evidently this is not always the
case, so make this explicitly try the default configuration file.
Fixes: https://github.com/awesomeWM/awesome/issues/1346
Signed-off-by: Uli Schlachter <psychon@znc.in>
I explicitly did not add client_shape_input property since querying the
input shape of the client window seems useless to me.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit c50d62749b added an empty table as a default theme. However,
when loading the actual theme fails, we will end up with theme having
value nil. This commit fixes this by reverting back to an empty table.
Fixes: https://github.com/awesomeWM/awesome/issues/1417
Signed-off-by: Uli Schlachter <psychon@znc.in>
This moves Lua initialisation to the latest possible point, just before
loading the configuration file. This requires to also move screen
initialisation and parts of EWMH initialisation to a later point.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, there was a function which attempted to load different
configuration files in the right order. There was a boolean argument
that decided if we are actually loading it or just checking for syntax
error (for the --check argument of awesome). This lead to some
not-so-nice code since we do not want to fall-back to another config
when checking for syntax errors.
Refactor this so that there is now a function which calls a callback
function with the different paths that should be tried. This function
returns as soon as the callback function returns true.
Since just checking if the config syntax is ok does not depend on any
Lua state, an empty Lua state is now used for this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It makes more sense to append the xdg config dirs to our list of
searchpath in awesome.c than in luaa.c. Plus, it simplifies some of the
following work.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This removes some @EXPANSIONS@ from Lua files and removes a hack that
was needed. All is better now! :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>