It might not be the most pretty of change, but it works. With this
change, it is possible to have multiple "things" in the "same"
section having the "same" name.
This allows for C/C++ style functions with the same name but different
signatures. Lua doesn't handle this well, so it should usually be
avoided. However, constructors might be a valid exception. Most older
widget (and object) constructors have multiple random argument while
newer one use `args`. Deprecating the old ones for the sake of
standardization might be a bit too much for users upgrading from v3.5.
Given the only reason all of those deprecation would happen is because
"its pretty that way", then lets allow 2 constructors and avoid outrage.
This way their name doesn't get mangle by the broken magic. It will also
eventually allow to `error()` in the template when the implicit
`@function` is used.
This commit also fixes a large number of issues found while
proof-reading everything.
The functions luaA_class_call_handler() and luaA_mouse_call_handler()
are basically identical. Fix this code duplication by moving this to
luaA_call_handler() in lualib.h.
Signed-off-by: Uli Schlachter <psychon@znc.in>
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This change catches things like c:geometry { width = -42 }.
Helps-a-bit-with: https://github.com/awesomeWM/awesome/pull/820 (fixes X errors)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Right now this just always returns the first screens, but this can easily be
implemented properly later.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of `client.client`, the client object is now referred to as
`client.object` and the client class as `client.class`.
This moves the documentation of `client.focus` to the class.
Closes https://github.com/awesomeWM/awesome/pull/349.
This fixes issue #280 as well, just as the previous commit does, because it was
decided that that issue should be about two different things.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.
This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This reverts commit bd8158495e.
The idea was to track the current list of pressed and depressed mouse buttons,
because we get button events for more than 5 buttons, but can only query the
state of the first 5 buttons.
However, there are cases where we see button presses, but won't see the
corresponding release event. This is quite bad.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This was telling lua that no results are to be returned, but still tried to
return something. Thus, lua ignored the result.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The original struct name is luaL_Reg, but Lua v5.1 had a
`typedef luaL_reg luaL_Reg`, which in v5.2 was removed
and as a result breaking the build in Awesome which uses luaL_reg
version exclusively.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:
#!/bin/ksh
git ls-tree -r HEAD | cut -f2 | while read f; do
egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
mv /tmp/foo $f
done
Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
X11 only let's you query the state of mouse button 1 to 5. However, it can
generate ButtonPress and ButtonRelease events for up to 256 mouse buttons.
Instead of asking the server which buttons are pressed, we will now remember
the button state from those ButtonPress and ButtonRelease events. Currently
this let's us keep track of up to 32 mouse buttons.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes awesome support only a single X11 protocol screen. If you are still
using zaphod mode, you can run multiple instances of awesome on the single
screens, e.g.:
DISPLAY=:1.0 awesome & DISPLAY=:1.1 awesome &
Signed-off-by: Uli Schlachter <psychon@znc.in>
This splits up client_getbywin() into two different functions. One of them finds
a client by its frame window, the other checks against the client's own window.
Signed-off-by: Uli Schlachter <psychon@znc.in>