Instead of having to set the systray's base size by hand, it now automatically
uses min(avail_width, avail_height) as its base size. That's way less surprising
for people.
Signed-off-by: Uli Schlachter <psychon@znc.in>
By setting the textbox in an align layout's middle, the submenu icon will always
get the space it needs and the textbox will get the rest. Previously, the
textbox took as much as it wanted and the image got the rest. This looked ugly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a widget has a width/height of 0, we can safely draw it without running out
of the available space. This code checks if we got enough space after we now how
much space the next widget wants.
This fixes the systray. It has to be drawn at least once so that the C core can
set up stuff correctly. However, thanks to the systray having a width of 0, it
wasn't drawn by the layout.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The icon should get the same background everything else gets. Fix this by making
the background the outer-most widget in each item.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We need a fixed layout here to make tag names like "media" work. Without this,
every take would get the same space, no matter how long its name is.
Signed-off-by: Uli Schlachter <psychon@znc.in>
They can and should now be done via gears.color instead. It was porting ever
since this was ported to oocairo anyway...
Signed-off-by: Uli Schlachter <psychon@znc.in>
This implements objects in lua. Objects provide the signal functions that are
known from the C API ({dis,}connect_signal(), emit_signal(), add_signal()).
Signed-off-by: Uli Schlachter <psychon@znc.in>
It seems like with lots of bad luck, the garbage collector manages to "steal"
the table with the buttons right after we decided to use it. Evil collector!
Signed-off-by: Uli Schlachter <psychon@znc.in>
The data table is used to map objects (clients/tags) to the buttons associated
with them. This is done so that we don't have to re-create the button objects
each time this lists are updated.
The problem was that this weak-keyed table was never cleared, because the value
had a strong reference to the key (via the button's signal):
btn:connect_signal("press", function () b:emit_signal("press", o) end)
"o" is the key in the table and btn is reachable from the value. This prevented
the garbage collection of the key. Using a weak-keyed and weak-valued table
fixes this.
Signed-off-by: Uli Schlachter <psychon@znc.in>