The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.
Because it was using a metatable proxy instead of a full copy,
`pairs()` wasn't working and thus any code based on it was
blind to the `args`.
Fixes#2956
The original idea was to decouple the notification and the screens, but
this causes the default `rc.lua` to behave in very unexpected ways.
This commit re-implement the `legacy` logic for the `box` layout.
This caused a behavior change it wasn't clear how to use the
permission API to change the focus mode.
The change will only take effect if the user override the API
level.
Now that modeline are supported, they will affect the content of
version. This commits only adds the new information. `--version` has
to be the last command line argument and the modeline isn't parsed
yet.
Another commit will make sure --version parses the modeline and
finishes to process the command line arguments in case it isn't
last. Please note that luarocks also affects data points such as
the LGI version. It should be smarter and check if `rc.lua` has
`require("luarocks")`. This commit does *not* do it.
The API level concept is something used by other projects such as
Android and iOS to allow deprecated features to be removed and the
bahavior to be altered without breaking compability with existing
code.
The same will apply to AwesomeWM. The current API level is "4" and
as long as config use this, no deprecation or bahavior change will
be exposed. If the user sets it to an higher value or we release
the next major version and new users start to use the, then current,
default config, they will use the new API level.
The the far future, if ever, we could fork the entire Lua libraries
to support legacy APIs. This would only require to keep the core
API support for those legacy calls. In the meantime, `gears.debug`
will use this to manage the deprecation and some conditional code
will be added as a last resort attempt to preserve behavior
compatibility while moving forward with breaking changes.
This commits re-use the modeline code from the previous commit
to support Lua scripts starting with #!. Previously, it was
non-trivial to add support since most *nix OS wont parse the
command line arguments correctly. Since we now have a state
machine good enough for 95%+ of the use case, it is easy to
support them.
This commits adds the ability to add an `-- awesome_mode:` comment
to `rc.lua`. This line will be interpreted before Lua starts and
allow command line options to be set in the file.
There is also a partial shebang mode (`#!`) support. While it is
not yet possible to make a random Lua file executable and start
`awesome`, it is at least supported to configure AwesomeWM. The
next commit will add the missing bits.
This commit implements the parsing using a state machine. While
glib has its own functions, they don't do 100% of what we need.
It could have been possible to use them anyway and get quotes,
escaping and UTF-8 support for free. The downside would have been
duplicated code to handle shebangs and modeline. The state machine
code fully support 3 different ways of loading the arguments with
the same code path.
The next commit will add modeline support. By default, modelines have
the final work on which options to set. However, mostly for testing,
this isn't flexible enough.
Just like clients and other CAPI classes, it is now possible to
connect to all instance signals. There was already a couple of
`request::geometry`, but no way to forward them, so it was
de-facto broken.
The next commit will all class level signals. The current design
is used in widgets, but is a bad fit for wiboxes. They should
behave more like client. In v5, setting methods on `wibox` directly
will be deprecated. `wibox.object` is already supported. I don't
think anyone really do that anyway and isn't documented.
It's the same module, but with a new name. The commit also switches
from the "one off" rule write to the incremental and signal based one.
This allows modules to add their own rules without having a race
condition against `rc.lua` and other modules. Previously, if a module
wasn't designed to prevent it, rules got destroyed each time.
This will break some existing links, but oh well, it isn't the first
time and some websites cannot render URLs with spaces in them. This
means external references to some of the input doc are currently
impossible.
This commit mostly rewrite the client documentation and pay the
technical debt accumulated over the years. Most of the client
documentation was still one-liners from the luadoc era. It now
has all the new tags, type. It also has actual description of
what the properties do beyond the name.
From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.