Commit Graph

11 Commits

Author SHA1 Message Date
Julien Danjou af708d2fbc Rewrite everything about client geoemtry, resize, etc. 2008-01-06 20:36:39 +01:00
Julien Danjou 70a3114dba use Area as arg for client_resize 2008-01-05 20:19:59 +01:00
Julien Danjou 437bc5c22c add 2008 copyright notice 2008-01-02 16:59:43 +01:00
Julien Danjou 909f92d500 replace UICB_PROTO macro by a typedef 2008-01-01 17:25:48 +01:00
Aldo Cortesi 5f079ef73e Clean get_screen_info and get_display_info.
Besides making these functions much nicer to use, this fixes a number of
things:

- Clients now don't have to free the returned structures.

- The ScreenInfo allocated by XineramaQueryScreens should be freed with XFree,
  not p_delete.

This patch also introduces an abstract Area type that will be very useful.
2007-12-23 09:53:50 +01:00
Aldo Cortesi 7190e4fa48 Change awesome_config -> AwesomeConf.
All other struct definitions in the project follow this naming convention.
2007-12-19 10:43:02 +01:00
Aldo Cortesi ce556ec743 The preferred line length is 80 characters. 2007-12-18 11:27:26 +01:00
Aldo Cortesi 965cbb7e0b Continue to simplify interfaces that require arguments in globalconf.
Today I focus on screen.c.
2007-12-18 11:26:39 +01:00
Aldo Cortesi 205f2c55ca Make "Statusbar statusbar" the in VirtScreen "Statusbar *statusbar". This is
more consistent with the rest of the interface, and will make our life easier
when we have mulitiple statusbars per screen.
2007-12-18 11:26:18 +01:00
Aldo Cortesi 2f74c079aa Massive, massive interface refactoring.
The big change here is that we now keep our configuration structure in a global
variable called globalconf. This radically simplifies many interfaces, since
passing awesomeconf everywhere is no longer necessary. There are also more
subtle interface effects - now we can reliably identify a screen from just a
screen ID, rather than an awesomeconf, screenid tuple.

Overall, this patch makes most of the interfaces in awesome much nicer to use -
enjoy!

Yes, this is a huge patch, but since a lot of the refactoring was done
systematically using vim macros, splitting this up would have been very hard.
2007-12-16 12:12:48 +01:00
Julien Danjou b9320be372 add spiral and dwindle layouts (fibonacci) 2007-12-14 17:05:29 +01:00