Lua will remove objects as values from a weak table before these objects are
finalized, but as values only in the next garbage collection cycle after the
object was finalized. Up to now, gears.object uses a table with weak keys so
that :disconnect_signal() works. This means that a signal can still call methods
which were already considered garbage by the garbage collector and thus can use
userdata from the C side which was already finalized. Crashes and other bugs
result.
This commit changes the code so that the function is also a value in the weak
table. Thus, the GC will remove the entry before the object is finalized.
Special magic is needed for Lua 5.1, because there only userdata has the
behavior that we want while we have a function. We do some magic with function
environments to make this work...
Closes https://github.com/awesomeWM/awesome/pull/567.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Usually users want a wallpaper on all their screens. With the current code, this
resulted in a loop of upload-wallpaper, {download-wallpaper, add-new-part,
upload-wallpaper}*.
Fix this by being more intelligent: Instead of setting the wallpaper
immediately, this now uses gears.timer.delayed_call() to set the wallpaper. All
following modifications which come in before the delayed call runs will still be
part of the current update. This should mean that during startup, there is just
a single upload of a wallpaper.
(The above is what happens if there is no wallpaper yet. If there is already
one, we use :create_similar() and thus should only upload the part of the
wallpaper that changed, but this doesn't really make a difference.)
As a side-effect, the new code no longer draws to the old wallpaper to modify
it, but always creates a copy of it. This means that:
Fixes https://github.com/awesomeWM/awesome/issues/288.
Closes https://github.com/awesomeWM/awesome/pull/530.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the timer emit signals for when it is started and stopped. This does
not add a signal for :again(), because that function just calls the other two
functions and thus already emits start and stop.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This has some positive results on the "benchmark test". Each single number is
the best one out of three runs.
Before:
create wibox: 0.0826502 sec/iter ( 13 iters, 1.157 sec for benchmark)
update textclock: 0.0186952 sec/iter ( 57 iters, 2.473 sec for benchmark)
relayout textclock: 0.0158112 sec/iter ( 64 iters, 1.028 sec for benchmark)
redraw textclock: 0.0015197 sec/iter (662 iters, 1.861 sec for benchmark)
After:
create wibox: 0.0825672 sec/iter ( 13 iters, 1.154 sec for benchmark)
update textclock: 0.00378412 sec/iter (277 iters, 4.216 sec for benchmark)
relayout textclock: 0.00259056 sec/iter (420 iters, 1.09 sec for benchmark)
redraw textclock: 0.00105128 sec/iter (958 iters, 1.79 sec for benchmark)
We see no significant change in the creation of wiboxes (99.9% compared to
before). Update (20% of the previous run time), relayout (16%) and redraw (69%)
are all sped up by this change.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of going through LGI to call cairo, this now implements the various
matrix operations directly in Lua. The plan is to avoid the overhead that we hit
due to LGI.
Signed-off-by: Uli Schlachter <psychon@znc.in>
With the second argument being 2, the traceback will not include the error
handling function, but instead end at the actual place of the error.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds gears.timer.start(timeout, callback) that creates a timer object and
connects a callback to it, all in one go.
Additionally, this adds gears.timer.weak_start(timeout, callback). The weak
version still allows the callback function to be garbage collected and will then
stop the timer.
This was tested with the following code:
require("gears.timer").start(0.3, function()
print("ping")
if collectgarbage("step", 500) then
print("collection done")
error("err")
end
return true end)
require("gears.timer").weak_start(0.1, function()
io.stdout:write(".")
return true
end)
After a full collection cycle, both timers are stopped. The first one is stopped
because of the error() that it generated. The second one is stopped because the
callback function was garbage collected.
Ref: https://github.com/awesomeWM/awesome/issues/216
Signed-off-by: Uli Schlachter <psychon@znc.in>
Connecting to a signal weakly has the same effect as connecting to it strongly,
but it allows the garbage collector to disconnect the signal in case nothing
else references this function.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The whole point of this pcall() is that we do not have unprotected Lua errors,
because those kill awesome. So instead of assert()ing, let's just print a
message.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This uses busted (http://olivinelabs.com/busted/) to implement unit testing.
This is wired up to "make check" and/or "make test".
This commit also adds tests for the more complicated parts of the gears and
wibox.layout libraries.
Signed-off-by: Uli Schlachter <psychon@znc.in>
maximized() used to align the image with (0,0) so that it is shifted to the right or bottom. Most wallpapers are designed from the center, so this behavior is not desired usually. With this commit the wallpaper is centered when no offset is set. To get the old behavior use {x=0, y=0} for the offset parameter.
It doesn't make sense for surface.load_uncached() to load a file without
inserting into the cache. The next "cached" load will have to load it again.
So move cache insertion into surface.load_uncached() and the only thing that
surface.load() does differently is checking if we have a suitable cache entry
before calling load_uncached().
So load_uncached() does the cache insertion and load() reads from the cache.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes gears.color() cache patterns in a weak table and returns that cached
pattern when we get called with the same argument again.
To benchmark this change, the following code was used:
local time = require("socket").gettime
function benchmark(func)
local begin = time()
local iter = 0
while time() - begin < 1 do
func()
iter = iter + 1
end
return iter
end
for _, arg in pairs({
"#00aa00",
"solid:#00aa00",
"radial:50,50,10:55,55,30:0,#ff0000:0.5,#00ff00:1,#0000ff",
"linear:1,2:3,4:0,#000000:1,#ffffff",
"png:/home/psychon/Wallpaper/Bars.png",
{ type = "solid", color = "#00aa00" },
{ type = "radial", from = { 50, 50, 10 }, to = { 55, 55, 30 }, stops = { { 0, "#ff0000" }, { 0.5, "#00ff00" }, { 1, "#0000ff" } } },
{ type = "linear", from = { 1, 2 }, to = { 3, 4 }, stops = { { 0, "#000000" }, { 1, "#ffffff" } } },
{ type = "png", file = "/home/psychon/Wallpaper/Bars.png" },
}) do
collectgarbage("collect")
print(benchmark(function() gears.color.create_pattern(arg) end), arg)
end
Before this change (larger numbers are better, this measures how many times we
can create the given pattern per second):
29525 #00aa00
29344 solid:#00aa00
3446 radial:50,50,10:55,55,30:0,#ff0000:0.5,#00ff00:1,#0000ff
4845 linear:1,2:3,4:0,#000000:1,#ffffff
32855 png:/home/psychon/Wallpaper/Bars.png
29883 table: 0x1bb67e0
3868 table: 0x1bb6830
5339 table: 0x1bb6c60
32772 table: 0x1bb6fe0
After this change:
126188 #00aa00
125962 solid:#00aa00
125125 radial:50,50,10:55,55,30:0,#ff0000:0.5,#00ff00:1,#0000ff
125213 linear:1,2:3,4:0,#000000:1,#ffffff
113659 png:/home/psychon/Wallpaper/Bars.png
125586 table: 0x1232680
125249 table: 0x12326d0
125468 table: 0x1232b00
113711 table: 0x1232e80
As you see, this makes some cases about 35 times faster (although I have to
admit that something like this can be expected from such a synthetic benchmark).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of loading files from disk every time we need them, add a cache to
gears.surface as a weak table that maps strings to cairo surfaces.
If this cache should be avoided, there is a new gears.surface.load_uncached()
function which works just like gears.surface.load() worked before.
Signed-off-by: Uli Schlachter <psychon@znc.in>