Some platforms, such as Arch Linux, already moved to Lua 5.4, while
offering Lua 5.3 as a separate executable, such as `/usr/bin/lua5.3`.
To be able to build awesomeWM on these platforms without extensive
shims, this change introduces a new CMake variable `LUA_EXECUTABLE`.
Its default is set by `find_program` to the usual `/usr/bin/lua`,
but allows running CMake like this:
```sh
cmake ../ \
-DLUA_INCLUDE_DIR=/usr/include/lua5.3 \
-DLUA_LIBRARY=/usr/lib/liblua.so.5.3 \
-DLUA_EXECUTABLE=/usr/bin/lua5.3
```
The previous index.html was scary and the most useful links were
at the bottom. This commit fixes that.
It also adds an image of the default config with some labels to name
all visible components.
This isn't very nice code, far from it. But it renders fine. So,
as mentionned like what, 1.5 years ago, the original code dump was
half of the scope. This is the second half. It it has various sizes
for various core objects. All of them are hardcoded and some off by
a few pixels, but overall it works.
One is a real bug introduced by some ruled.client changes which
cause the clients to be moved twice in the first loop. This needs
fixing, but is mitigated for the doc.
The other is mostly fixed in the last commit and was a shim bug.
The API level concept is something used by other projects such as
Android and iOS to allow deprecated features to be removed and the
bahavior to be altered without breaking compability with existing
code.
The same will apply to AwesomeWM. The current API level is "4" and
as long as config use this, no deprecation or bahavior change will
be exposed. If the user sets it to an higher value or we release
the next major version and new users start to use the, then current,
default config, they will use the new API level.
The the far future, if ever, we could fork the entire Lua libraries
to support legacy APIs. This would only require to keep the core
API support for those legacy calls. In the meantime, `gears.debug`
will use this to manage the deprecation and some conditional code
will be added as a last resort attempt to preserve behavior
compatibility while moving forward with breaking changes.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
* Add a better descrition for the `imagebox` role in the wiboxes system ;
* Improve image + code render and integration into the descrition ;
* Add a second code exemple to show both coding style (imperative and declarative).
I think the user can now have a better overview of what's a `wibox.widget.imagebox` and how to use it.
Change how wibox are drawn to build a more flexible function reusable in the context of clients.
Add `clients` option to the template. This new option needs an associative table `{ ['label'] = client }` to work. Where label will be a text rendered on the middle of the client area.
Add a new example: `texts/examples/screen/tiled_clients.lua`.
Rulers insertion order impact the result of the bubble sort algorithm.
By inverting the order, we can make the output image looking more natural.
Awesome's screen properties can be seen like this:
* The screen has a geometry (its size) ;
* Inside there is the workarea ;
* Inside there is the tiling_area.
It seems better to draw rulers in this order.
Another step in moving these APIs toward the common object oriented and
declarative paradigms used by other APIs.
This commit introduces the `awful.keyboard` module. It currenly only
exists as a placeholder for the first few append/remove function, but
will grow in scope in another pull request to expose the currently
private modifier APIs and to provide keybindings collision detection
and replace some of `awful.hotkey_popup` business logic.
The `keygrabber` tests which uses root keybindings are disabled for
now to keep the commit size small. This is necessary since the shims
will need many iterations of changes before this work again with the
new syntax.
Try both legacy and standardized code paths. Also try invalid mixes of
them in case some modules abuse of rc.lua and ingest the wrong format
by accident.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
This isn't very nice and pulls all sort of almost useless code into
the shims, making them less atomic. However the next few commits
will start another round of API standardization and the compatibility
layer wont be optional anymore.
This template allows to display a sequence of events for the clients,
tags and screens. Currently, it is hard to display images where the
state of an object is more complex than "here how it was before" and
"here how it is now". With this template, it is possible to have a
timeline of events from the initial states to the final states.
Now, as the line count shows, this isn't small. It is in fact an
enormous template. Worst still, this commit is the first *half* of
it. The second half adds the ability to `print()`, display
inline code and support mouse and keyboard events. The code also isn't
world class. Maintaining this template might be non-trivial in the
long run. I am fully aware of those issues. On the other hand, there
is ~100 places where this will be used once the entire
"new rule library" project is completed. This will bring the ~1.2k
line of code to ~12 lines per consumer. From that point of view,
it makes a lot more sense to merge this given how useful it is
at explaining changes within the "core objects".
It is also important to keep in mind that there is currently very
little or no documentation (beside the mandatory one-liner summary)
for these concepts. Those are the most important aspects of AwesomeWM
API and they are the least documented. This is just wrong.
Both commit 44e6b2d24e and 4eda67ce54 added the same function to this
file (and by the commit message, the later was intended to do so, while
the former has an unrelated commit message (but does not contain any
other changes)).
Signed-off-by: Uli Schlachter <psychon@znc.in>
In case of error, well, make an error, but update the content anyway.
This will be enough for the CI but makes development less painful.
Also update the cmake targets to re-generate them more often.