The default config creates the same set of tags for all screens ("1" to "9"). An
awful.rules-rule with e.g. screen = 2, tag = "3" should obviously tag matching
clients with tag "3" of the second screen.
However, the implementation used the first matching tag in the list of all tags
and thus the client ended up tagged with tag "3" from screen 1. Fix this by
calling find_by_name() with the screen that the client is assigned to.
The existing implementation of awful.rules guarantees that any
"screen"-properties are applied before the code touched by this commit is run,
thus this should always work.
This commit does not add a test catching this because we are currently quite bad
at testing multi-screen scenarios and I don't want to invent the necessary
machinery right now.
Fixes: https://github.com/awesomeWM/awesome/issues/988
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit 0318c61328 added an image for the minimize button which was
missing before. However, only the default theme and xresources where fixed to
contain the path to the image.
This commit adds the path to all themes.
Also, minimized clients aren't visible, just as closed (=killed) clients aren't
visible. Thus, we don't need an "active" version of this image.
This commit makes us handle the image for the minimize button just like we
handle the close button: There is no difference between "active" and "inactive"
and the file path in the theme doesn't get any path suffix.
Fixes: https://github.com/awesomeWM/awesome/issues/387
Signed-off-by: Uli Schlachter <psychon@znc.in>
When called with "--version", awesome prints the Lua version that it was
compiled against and the one that it is running against. This commit makes the
code detect LuaJIT and makes it print the LuaJIT version instead of an
unspecific "Lua 5.1".
Signed-off-by: Uli Schlachter <psychon@znc.in>
The actual bg is drawn either with fake transparency over the wallpaper (this
uses operator OVER) or for true transparency with operator SOURCE. The bgimage
should be drawn ontop of this without erasing the background and thus needs
operator OVER.
However, before this commit the bgimage was drawn in the same way as the bg and
thus inherited its SOURCE operator if a compositor is running. Fix this by
restoring the default operator (OVER) and also e.g. the default source before
drawing the bgimage.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
When called with the file name of an image, this function failed to turn that
file name into a cairo surface.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
With luacov 0.12.0-1 our travis build fails. It was always kinda broken, but now
this breakage is revealed.
What likely happens: Our .luacov errors out because some needed environment
variable to figure out where to put the results is not set. Due to the way we
load luacov, it runs with its default config which luckily happens to work. With
luacov 0.12.0-1 the error is propagated instead and the build fails.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit 4daa6e8, we are denying resizes and moves for embedded windows
(=tray icons). However, the Xembed spec says that the embedding client acts like
a WM (as specified by ICCCM) to the embedded window. Thus, when denying a
configure request, we have to inform the window by sending it a synthetic
configure notify. Otherwise, GTK seems to sometimes not draw its tray icon.
Fixes: https://github.com/awesomeWM/awesome/issues/986
Signed-off-by: Uli Schlachter <psychon@znc.in>
All other shape did it. While it usually have no side effects,
as seen in #920 screenshot from @actionless, there is instances
where this produce a invalid rectangle.
If:
1) An app is open in a tag
2) A new tag is created
3) The app is closed in the first tag
4) The first tag is deleted
5) The new tag is deleted
Then this history would try to restore an inactive tag without
a screen. Bad things will then happen.
Running the tests sadly takes much to long. Since I don't have a good idea what
to do about this (I'd like to run all tests in a single Lua process, but that
doesn't seem to be possible easily), instead let's just make it more explicit
what is being done. This commit prints a message for each test that is being
run.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Now that tests are no longer scanned for recursively, the hack of passing values
back and forth via the environment is no longer needed and can be removed.
While at it, this also exchanges the "useless use of regex" for an explicit
string replacement.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of recursively walking the directory tree, this commit makes the code us
GLOB_RECURSE to find all files and then handles them on after another.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The namespace of e.g. "tests/examples/awful/mouse/coords.lua" is "_awful_mouse".
This is purely based on the path of the file.
Previously, this was computed while recursively scanning the directory tree.
This commit instead moves this to an extra function that handles this task.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, while recursively scanning the directory tree, the code in here also
scanned for template.lua files and remembered the latest one it found. This
commit adds a function which finds the right template.lua for a given file name,
making this search explicit and easier to understand.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a function is disconnected from a signal ("disconnect_signal") that is not
actually connected to the function, two things happened:
1. The attempt to remove the function from the signal array didn't do anything
2. Unreferencing the function noticed that the function wasn't referenced
The second step printed a big, fat scary warning.
Actually, this has the possibility of causing errors. For example, in the
following code, awesome would wrongly unreference the function at the
disconnect_signal() call and might later still try to call it when the
"refresh" signal is emitted:
do
local function f() end
awesome.connect_signal("refresh", f)
awesome.disconnect_signal("debug::error", f)
end
Fix this by making signal_disconnect() return a boolean value indicating if it
actually did something. All callers are fixed to use this value and only update
the reference counts if something was actually disconnected.
Fixes: https://github.com/awesomeWM/awesome/issues/814
Signed-off-by: Uli Schlachter <psychon@znc.in>
There was a problem that the examples were considered to have failed as soon as
they produced any kind of output, but there were legitimate cases of warnings
being printed that triggered these checks. Commit 4819be4f4f used a
regular expression to detect and ignore this warnings.
This commit reverts the above commit and instead silences the warnings by
monkey-patching the function that prints the warnings into a no-op.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Reported on IRC. I am not sure why swap() is not enough, but the
old code removed before the mouse refactor did this, so apparently
it is necessary.
The fix has been reported to work by spyroboy on IRC, thanks!
First some reminder on how client geometries works (in X11, awesome just copied
that!):
- The position (x,y) defines where the border of the client begins
- This means that the content starts at (x+border_width,y+border_width)
- However, the size is the size of the client without border
- Thus, the client covers the rectangle from (x,y) to (x+2*bw,y+2*bw)
The client snapping code got this wrong. It only deals with rectangles and thus
for things to work as expected, the width/height have to be increased by two
times the border width. When snapping a client against other visible clients,
the geometry of the client to snap against wasn't calculated correctly.
This was apparently noticed at one point and worked around by decreasing the
position by two times the border width. While this is terribly wrong, it
actually makes things work correctly when snapping to the right or bottom edge
of a client, but breaks for the other edges.
Fix this by just calculating things correctly.
This is based on a patch from jk411.
Fixes: https://github.com/awesomeWM/awesome/issues/928
Signed-off-by: Uli Schlachter <psychon@znc.in>
The requirement to call add_signal() was added to catch typos. However, this
requirement became increasingly annoying with property::<name> signals and e.g.
gears.object allowing arbitrary properties to be changed.
All of this ended up in a single commit because tests/examples fails if I first
let add_signal() emit a deprecation warning.
Signed-off-by: Uli Schlachter <psychon@znc.in>