My local config got a module which denies functions from adding new functions
to the global context or to a module's local context. I use this for catching
typos (think misspelled variable names).
This patch "fixes" a false-positive which was caused by this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is to avoid confusion with Lua's table.concat which takes a table
and returns a string of all its elements concatenated with a given
separator.
Signed-off-by: koniu <gkusnierz@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
Just a minor change: since capi.awesome.spawn does a double fork, there
is no need to use a '&' to background the spawned process.
Cheers.
\n\n
From 843d7cc255afb8d07e7c91a3a9d1ed706bc07c88 Mon Sep 17 00:00:00 2001
From: Nikos Ntarmos <ntarmos@cs.uoi.gr>
Date: Sun, 29 Mar 2009 21:40:57 +0300
Subject: [PATCH] No need for & as capi.awesome.spawn double-forks
Signed-off-by: Nikos Ntarmos <ntarmos@cs.uoi.gr>
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit changes various aspects of awful.util and invaders:
awful.util:
- added awful.util.getdir(d)
This function takes one argument and returns a matching directory,
as of now, only "cache" is supported. The return value is either
$XDG_CACHE_HOME/awesome/ or $HOME/.cache/awesome/, XDG_CACHE_HOME
takes precedence
invaders:
- renamed invaders to awesome invaders
at two places in the sourcecode, invaders is referred to as
"Space Invaders for Awesome". As Taiko holds the trademark for
the term "Space Invaders", I changed both of its occurences to
"Awesome Invaders" to avoid conflicts with the law of Japan and
the United States of America (and possibly others)
- added support for XDG_CACHE_HOME
this change adds support for XDG_CACHE_HOME as the cache directory
for highscores and screenshots
- added some parameters to invaders.run()
this change adds three parameters to invaders.run, supplied as a
table. They are "x", "y" and "solidbg".
"x" sets the X coordinate of the playfield
"y" sets the Y coordinate of the playfield
"solidbg" sets the color of the playfield background for people who
have problems with transparency. This still looks rather hackish and
needs to be polished
- changed startup position
up until now, invaders always started at (100,100) on the first
screen, now it starts centered to the screen on which the mouse cursor
is.