The modules awful.menu and awful.util were placing variables in the global
environment which is a bad thing. Fix this by adding the right module name
prefixes to these variables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The current code relied on some widget to cause a redraw when the focus changes.
Obviously, this assumption is wrong.
Instead, the code now uses the proper "focus" and "unfocus" signals for setting
titlebar colors, but it also needs to set these colors when a new titlebar is
created (v1 of this patch forgot that). For this reason, update_colors has to be
saved for when a titlebar's colors are updated.
This commit also reverts the ugly redraw_hook hack from commit a1918b8306.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This patch gets rid of lots of errors that happen when beautiful.init() is not
called in the config. Most of them were missing default values.
Thanks to panthar for reporting this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This was passing c.icon as the icon of a menu entry. However, this is just a
light userdata which has to be turned into an lgi cairo surface object. Luckily,
surface.load() does that for us.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Size hints should be applied to the "real" client geometry. That means the area
taken by titlebars should be ignored.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits adds the necessary lua code so that we finally can have titlebars.
As the baseline for the needed functionality, the titlebar code in awesome 3.4
and a quick poll on the mailing list were used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signals are emitted on individual objects and on the class for a while now. This
can be used to simplify this function a lot.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The wrong module names were introduced in commits:
0e2960ebf3 and
d799ac76aa.
Once fixed, client.lua and screen.lua mutually require each other, so we must
use a trick, and load the modules inside the functions that need them.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When changing focus to an other screen, awful.screen.focus keeps relative
position of the cursor, instead of moving to the top left corner. Does not
trigger mouse:enter and mouse:leave signals.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Added functions awful.client.focus.global_bydirection and
awful.client.swap.global_bydirection, that change focus and swap clients,
crossing screen boundaries.
Also modified awful.client.movetoscreen. Now calls awful.screen.focus.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function awful.screen.focus_bydirection changes the screen focus
according to physical position. The code is based on
awful.client.focus.bydirection.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function is the counterpart of awful.client.setslave.
Windows is moved to the first position in the stack.
Signed-off-by: Sébastien Luttringer <seblu@seblu.net>
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a property is now set to a function, the function's return value will be
used for the value of the property. The function gets the new client as its only
argument.
There is no property which accepts a function as its value and thus this change
can't break anything (yeah, famous last words...).
This should fix half of FS#1011. Panels now don't get focused by awful.rules.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes tag.viewidx take a screen index rather than a screen object,
complying with its doc string. This fixes#963.
Signed-off-by: Felix Bier <flx.bier@googlemail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.wibox.tasklist was overwritting `tags` variable breaking all the
functionality which uses it.
Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
Signed-off-by: Uli Schlachter <psychon@znc.in>
For example, the rightmost pixel of a border-less graph wasn't draw and all
drawing was shifted one pixel to the left.
Signed-off-by: Uli Schlachter <psychon@znc.in>
behavior before: draw fg color everywhere and draw each value inverted as bg color.
if not enough values available "remove" the free area (draw a big rectangle with bg color over it).
behavior now: draw each value onto background as fg stroke.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Many themes have prerendered icons of different sizes stored in
subdirectories named as '<size>x<size>'. By looking in these directories
when a specific icon size is specified, we can support themes in a
rather straightforward way.
Signed-off-by: Uli Schlachter <psychon@znc.in>