--------------------------------------------------------------------------- --- Screen module for awful -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @release @AWESOME_VERSION@ -- @module awful.screen --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client } local util = require("awful.util") local function get_screen(s) return s and capi.screen[s] end -- we use require("awful.client") inside functions to prevent circular dependencies. local client local screen = {} local data = {} data.padding = {} screen.mouse_per_screen = {} -- @param s Screen -- @param x X coordinate of point -- @param y Y coordinate of point -- @return The squared distance of the screen to the provided point function screen.getdistance_sq(s, x, y) s = get_screen(s) local geom = s.geometry local dist_x, dist_y = 0, 0 if x < geom.x then dist_x = geom.x - x elseif x >= geom.x + geom.width then dist_x = x - geom.x - geom.width end if y < geom.y then dist_y = geom.y - y elseif y >= geom.y + geom.height then dist_y = y - geom.y - geom.height end return dist_x * dist_x + dist_y * dist_y end --- -- Return screen number corresponding to the given (pixel) coordinates. -- The number returned can be used as an index into the global -- `screen` table/object. -- @param x The x coordinate -- @param y The y coordinate function screen.getbycoord(x, y) local s = capi.screen[1] local dist = screen.getdistance_sq(s, x, y) for i = 2, capi.screen:count() do local d = screen.getdistance_sq(i, x, y) if d < dist then s, dist = capi.screen[i], d end end return s.index end --- Give the focus to a screen, and move pointer to last known position on this -- screen, or keep position relative to the current focused screen -- @param _screen Screen number (defaults / falls back to mouse.screen). function screen.focus(_screen) client = client or require("awful.client") if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end _screen = get_screen(_screen) -- screen and pos for current screen local s = get_screen(capi.mouse.screen) local pos if not screen.mouse_per_screen[_screen] then -- This is the first time we enter this screen, -- keep relative mouse position on the new screen pos = capi.mouse.coords() local relx = (pos.x - s.geometry.x) / s.geometry.width local rely = (pos.y - s.geometry.y) / s.geometry.height pos.x = _screen.geometry.x + relx * _screen.geometry.width pos.y = _screen.geometry.y + rely * _screen.geometry.height else -- restore mouse position pos = screen.mouse_per_screen[_screen] end -- save pointer position of current screen screen.mouse_per_screen[s] = capi.mouse.coords() -- move cursor without triggering signals mouse::enter and mouse::leave capi.mouse.coords(pos, true) local c = client.focus.history.get(_screen, 0) if c then c:emit_signal("request::activate", "screen.focus", {raise=false}) end end --- Give the focus to a screen, and move pointer to last known position on this -- screen, or keep position relative to the current focused screen -- @param dir The direction, can be either "up", "down", "left" or "right". -- @param _screen Screen. function screen.focus_bydirection(dir, _screen) local sel = get_screen(_screen or screen.focused()) if sel then local geomtbl = {} for s = 1, capi.screen.count() do geomtbl[s] = capi.screen[s].geometry end local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry) if target then return screen.focus(target) end end end --- Give the focus to a screen, and move pointer to last known position on this -- screen, or keep position relative to the current focused screen -- @param i Value to add to the current focused screen index. 1 will focus next -- screen, -1 would focus the previous one. function screen.focus_relative(i) return screen.focus(util.cycle(capi.screen.count(), screen.focused() + i)) end --- Get or set the screen padding. -- @param _screen The screen object to change the padding on -- @param padding The padding, an table with 'top', 'left', 'right' and/or -- 'bottom'. Can be nil if you only want to retrieve padding function screen.padding(_screen, padding) _screen = get_screen(_screen) if padding then data.padding[_screen] = padding _screen:emit_signal("padding") end return data.padding[_screen] end --- Get the focused screen. -- This can be replaced in a user's config. -- @treturn integer function screen.focused() return capi.mouse.screen end capi.screen.add_signal("padding") return screen -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80